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0.0 h au cours des 2 dernières semaines / 184.9 h en tout (29.3 heure(s) lors de l'évaluation)
Évaluation publiée le 10 nov. 2022 à 15h51

Overall positive experience with the game, but of all call of duty launches this was, in my opinion, the roughest. The game basically felt like a beta on release with no hardcore modes, no barracks, and a very inefficient UI among many other bugs and frustrations. SBMM is of course a returning frustration, but my opinion is to approach this game with a different mindset as you would with a classic Call of Duty game; expect yourself to run a near 1.0 KD for most games, because the SBMM is designed to keep you in a lobby with players very near to your skill set. Unlike many previous Call of Duty games, SMGs feel severely nerfed. Something that I would really like to see in a future update is the nerfing of iron-sighted sniper/marksman rifles, namely the SBM or whatever it is. Reduce the ads time. I really don't care if this is an arcade shooter technically. In no world should a heavy rifle ads slower than an SMG. The gun balancing on release is just as bad if not worse than MW19 on release.
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