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Recommended
0.8 hrs last two weeks / 184.9 hrs on record (29.3 hrs at review time)
Posted: 10 Nov, 2022 @ 3:51pm

Overall positive experience with the game, but of all call of duty launches this was, in my opinion, the roughest. The game basically felt like a beta on release with no hardcore modes, no barracks, and a very inefficient UI among many other bugs and frustrations. SBMM is of course a returning frustration, but my opinion is to approach this game with a different mindset as you would with a classic Call of Duty game; expect yourself to run a near 1.0 KD for most games, because the SBMM is designed to keep you in a lobby with players very near to your skill set. Unlike many previous Call of Duty games, SMGs feel severely nerfed. Something that I would really like to see in a future update is the nerfing of iron-sighted sniper/marksman rifles, namely the SBM or whatever it is. Reduce the ads time. I really don't care if this is an arcade shooter technically. In no world should a heavy rifle ads slower than an SMG. The gun balancing on release is just as bad if not worse than MW19 on release.
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