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ENT.Base = "base_entity"
ENT.Type = "anim"
-- default Values
ENT.ModelPath = "models/props_c17/Lockers001a.mdl"
ENT.DefaultSlots = 10
ENT.DefaultItems = {}
ENT.OpenSound = "bbu_item/locker_open1.wav"
ENT.CloseSound = "bbu_item/locker_close1.wav"
ENT.DisplayName = "Base Container"
if SERVER then
util.AddNetworkString("OpenLockerMenu")
util.AddNetworkString("AddItemToLocker")
util.AddNetworkString("DropItemFromLocker")
util.AddNetworkString("RequestInventoryUpdate")
util.AddNetworkString("RequestInventoryMenuUpdate")
function ENT:Initialize()
-- set model based on final configuration
self:SetModel(self.ModelPath)
self:PhysicsInit(SOLID_VPHYSICS)