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Comrade Pepe 最近的评测

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有 4 人觉得这篇评测有价值
总时数 1.6 小时 (评测时 1.3 小时)
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This feels like a good game, but I'm struggling to understand the design decision around skills being locked to specific zones. I understand that each zone comes with new skills. I think I just don't understand what this design *improves on*.

I'm also finding that I dislike the "room" style of map as it feels very restrictive, particularly with the brief load transition (though maybe that's just an EA solution). The game does like good for its artistic style though.

The game mechanically plays well.
发布于 11 月 6 日。
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有 4 人觉得这篇评测有价值
总时数 4.5 小时
抢先体验版本评测
Game just seems kind of pointless.
发布于 3 月 31 日。
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一名开发者在 9 月 15 日 下午 2:08 作出回复 (查看回复)
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总时数 1.1 小时
抢先体验版本评测
As others have said, this game should be awesome. I can't wait to see it after another year. I immediately loved the "wake up and start molding your character" approach. Crafting, separate skill trees, whatever ... pick a direction and go.

However, I don't understand why people keep making these gi-freakin-gantic barren wastelands of maps though. Shrink it down and the experience would be far more engaging. I don't need 500 miles of trees and mushrooms. I don't want to use this weird overworld map travel minigame thing either.
发布于 3 月 29 日。
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