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Neue Rezensionen von Comrade Pepe

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4 Personen fanden diese Rezension hilfreich
1.6 Std. insgesamt (1.3 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
This feels like a good game, but I'm struggling to understand the design decision around skills being locked to specific zones. I understand that each zone comes with new skills. I think I just don't understand what this design *improves on*.

I'm also finding that I dislike the "room" style of map as it feels very restrictive, particularly with the brief load transition (though maybe that's just an EA solution). The game does like good for its artistic style though.

The game mechanically plays well.
Verfasst am 6. November.
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4 Personen fanden diese Rezension hilfreich
4.5 Std. insgesamt
Early-Access-Rezension
Game just seems kind of pointless.
Verfasst am 31. März.
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Ein Entwickler hat am 15. Sep. um 14:08 geantwortet (Antwort anzeigen)
101 Personen fanden diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
2
1
1.1 Std. insgesamt
Early-Access-Rezension
As others have said, this game should be awesome. I can't wait to see it after another year. I immediately loved the "wake up and start molding your character" approach. Crafting, separate skill trees, whatever ... pick a direction and go.

However, I don't understand why people keep making these gi-freakin-gantic barren wastelands of maps though. Shrink it down and the experience would be far more engaging. I don't need 500 miles of trees and mushrooms. I don't want to use this weird overworld map travel minigame thing either.
Verfasst am 29. März.
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