2 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 4.9 hrs on record
Posted: 18 Jan, 2024 @ 9:47pm

+ Very quirky game in a positive way.
+ Nice soundtrack.
+ Most of the game feels similar to Omori-style PTSD game.
+ Traversal, puzzle gameplay feel good and have potential.

- Turn-based combat is bad. Charging for arts isn't worth the effort. Art damage should be at least 5 times stronger than normal attack.
- Mini challenges for each charge/ enemy attacks are frustrating. The game literally asks you to clear challenges without giving you time to know what they're about. Very very bad design and balance.
- Level design is misleading. You always see many roads open at the same time, but in fact the game requires you to proceed in a particular order to progress. In another word, level design gives you the feel of an open world game, but it's actually a linear game.
- The ending literally downplays any suspension the earlier parts build up.
- Many many bugs. Be wary of invisible walls, you can be stuck forever there.
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