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Recommended
0.0 hrs last two weeks / 15.0 hrs on record (7.6 hrs at review time)
Posted: 2 Jan, 2019 @ 2:27pm

Discovering the game interface and the health/water/food mechanics is part of the game.
Everything is there for a reason. Killing rats or bats for food? hilarious.
It's like a vitaminated Hyper Light Drifter but with a dramatic and tension art /music twist.
Seems like the game, on every death, learns the lack of stuff I'm missing, and it balances the items generation accordingly.
The checkpoint system is not obvious thought.
A "mouse wheel" user zoom would be nice. Seems the system has some "intelligent" autozoom, but it's not enough.
JaK/threepixels.org/eintoten.com
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