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Πρόσφατες κριτικές από τον reskon

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Εμφάνιση 1-10 από 23 καταχωρίσεις
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57.0 ώρες συνολικά (49.3 ώρες όταν γράφτηκε)
One of the few games that had a predominantly successful launch. Optimization and Balancing seem to be a pretty subjective experience. Fun and fast-paced.
Αναρτήθηκε 16 Δεκεμβρίου.
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167.0 ώρες συνολικά (99.8 ώρες όταν γράφτηκε)
Can be pretty fun and addictive. Graphics remind of Fortnite or Spell Break.
3rd person Battle Royale (switching to 1st person when using ADS) with pretty smoove movement like slidejumping, running up walls, holstering weapon to run faster.

Each character has 2 basic abilites and 1 ultimate ability while some characters and abilities remind of other games, for example Apex Legends as in the Gibby Bubble, the sarcastic robot like Pathfinder, Lifeline is almost the same Hero in this game (appearance and Healer) and there's also the Octane jumppad. But there are also some decent characters that don't remind me personally of any other ones, which is nice.

You can collect pets each round, which help in different ways like scanning enemies, serving as a grenade or as a cannon to catapult forward, etc. You can also collect deployable objects (slopes, walls, vehicles, etc). I guess they got this element from Pokémon or saw that Palworld also used it succesfully. It's a nice little feature for a Battle Royale, but the copying from other games is out of question.

Asian developer and the game reflects that. Some voice overs sound either a little amateurish and could be better or are a bit annoying, while others are totally fine or even good. Respawn system is very forgiving - When you are downed, teammates can revive you by touching your deathbox for a few seconds or by going to a respawn beacon without even looting your deathbox before or they can even teleport your deathbox to them using a pet. Looting is very easy, you can set to autoloot everything.

A huge issue is Matchmaking when not enough players are online, which results in you getting stomped every lobby by the same premade squads for days and you recognize their names very quickly. I don't know how this can be solved, because according to steamDB, this game has max. 2k players on good days (globally), which means if you trickle it down to the region servers, you will run into the same players a lot and I think it can be disencouraging, especially for new players. Besides that, even during prime gaming times like late in the evening or on weekends, lobbies can be full of Bots. So basically a lot of times you run into Bots or these almost unbeatable premade Squads who are coordinated like a Pro team.

Gun sounds are good, but the gun behavior can be weird as in bullets not hitting where the scope is aiming at and you have to adjust accordingly. Soundtrack is pretty catchy (There's a playlist with all songs on YT).

Overall I think they have some decent ideas (even if a lot is copied from other games), but it's gonna be tough for the game to make the leap in becoming the next "big thing" in Battle Royales, because I think most competitive players prefer 1st person and also good gun behavior and overall the game still feels too much like a mobile game and unfinished with there not being a lot of voice lines, skins or unique characters with unique abilities seperating it from other games. For me, Apex Legends is unplayable atm (lags) and this game is a fun little alternative. I think it's nice to have diversity in the Battle Royale market, so I really hope this game keeps having a player base and they keep improving it, because as I already said in the beginning, it really can be fun and addictive. Like with all Multiplayer games, it's probably more enjoyable with premades, because randoms can show very baffling behavior and the coordination can be key to victory.

In the past they changed the game in a way that a lot of members of the community didn't like, as in for example removing the Jetpack ability from most characters and only keeping it for a few chosen ones and for most of them in a limited way. Personally, I think it was a good change, because every character dashing sideways and upwards is too much. Also there are less armed vehicles, new graphics and afaik 2 new maps and all these changes are good as well imo. So I really don't agree with the criticism.

The current state of the game feels like it's on the brink of vanishing over the years and they're keeping it barely over the surface with Gacha and Battle Passes (both is in the game) or that it will be able to be saved, but they'd have to keep improving it for that.
Αναρτήθηκε 22 Νοεμβρίου. Τελευταία επεξεργασία 2 Δεκεμβρίου.
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589.3 ώρες συνολικά
Repetitive content, laggy servers (especially group content), trashy vehicle physics, the game is about enhancing your gear over time, but it doesn't matter anymore at one point because everything is so easy, even on the hardest servers. Literally the biggest challenge is coping with the lag when for example you can't switch your weapon or it reloads itself. The foundation of the game is really cool though even if it is as one of my ingame Clan members said:"Ask an AI to blend 10 games into one." The games would be for example: The Division (the weapon/gear brands and the looter/shooter factors very similar), Control (the trippy story is similar, they even almost 1:1 copied some graphics), Valheim (or any other sandbox survival game), Death Stranding, PUBG, Palworld (which already also is like AI blended games), etc. There is even a bunny in the game which looks like Agent 47 from Hitman with the suit and barcode tattoo in the neck.

So, what happens in the game is, you start on a server and build your base, farm everything (acid, oil, ingame currency, etc) until you have so much that you don't know what to do with it, play laggy group content thats not challenging (except some things, but they're getting repetitive), then at one point (pretty soon) your gear is so good that there is no point in farming better gear. Then after 5-6 weeks same thing over again. Oh and also they put out vastly overpriced loot boxes, there's ppl paying 200€ for skins etc.

So, I had my fun with it (almost 600 hours), but I'll avoid it for now until they fix servers and add more fun content, but I don't think the server thing will ever happen. It's basically the same what happened in The Division 2, which I also stopped playing because the servers were bad.
Αναρτήθηκε 5 Νοεμβρίου.
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35.8 ώρες συνολικά
Lot of fighting (Batman combat style), driving (+ car combat), upgrading vehicles and free roam quests.
The first 10-20 hours were addictive, 36 hours in it does feel like a chore, since a lot of quests have a repetitive pattern, but that is if you want to 100%.
Get it on sale (obviously like everything).

Overall it is an atmospheric and likeable game, so it gets my Thumbs Up!
Αναρτήθηκε 14 Ιουλίου.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
202.8 ώρες συνολικά (2.1 ώρες όταν γράφτηκε)
*EDITED REVIEW*

Prior I gave a negative rating, because I had invisible floor textures which made me discontinue to play. So, fair warning, there are perfomance issues right now which I hope Capcom will resolve soon. I get low fps and bad graphics when other games of that caliber run way better on this PC, but at least I was able to fix the invisible floor textures with the help of other community members in the Community Hub. There still are people not able to fix it, so be aware of that.

THIS ASIDE, I'm having fun with the game, even if it is too easy at times, but I know that greater challenges await, because I ran into too strong foes out of curiosity. I still see room for improvement, but so far it still is an awesome game, which got me hooked. And yes, I did play DD1 a few years ago before the DD2 announcement and I'm pretty happy with the result so far. Just some things they didn't change which would've been an easy QoL update, but whatever. It is a good successor. Let's see if future patches can make it even greater and I still have a ton of content left to explore for a final judgement.

Something they should definitely change is the way savefiles work, because there are only 2. One is the autosave file which overrides your manual saves and then there is the Last Inn visit savefile. I think it's good that there is the Last Inn visit save, but it's just bad to have the autosave override your manual save, because it can autosave in pretty bad spots.

About the micro-transactions, it doesn't matter. Everything you can purchase here is stuff you don't NEED ingame, at least I didn't use 100% of it after 20+hours gameplay (I used one wakestone because I thought it was a quest relevant character that died and also I got an achievement for that on Steam). It's just to make the game easier/more convenient. Other games have 1000x worse DLC's, let's say Total War with all these expansions.
Αναρτήθηκε 21 Μαρτίου. Τελευταία επεξεργασία 25 Μαρτίου.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
12.8 ώρες συνολικά
I give it 6.8/10.
Gameplay rather meh, even if they came up with some cool stuff.
I don't like waiting for guards patroling, which is why I quit Dishonored early and this happens here as well, but more in the beginning, later you have more tools to avoid that.
Sometimes you get locked from using "Sprint" which is annoying and unnecessary, maybe to get the already rather short time to beat the game higher. In certain atmospheric moments okay, but not when you can still explore a lot of the surroundings. You can't save the game, always have to start from checkpoints, which can get frustrating, because you have to repeat some dialogue or in some cases a (quick time) event. Not having an option to save / quicksave sometimes also leads to deciding for a path which can lock you out of the prior area. But I think most of the checkpoints they chose are alright.
Characters, voice acting, sounds and atmosphere are good. AI pretty stupid. Rat movement looks weird sometimes. Story is decent. This game really is a weird mix of "I want to continue because of the characters, atmosphere and story, but at the same time gameplay is not super satisfying." In the end I still have to give it a thumbs up, because it's likeable. I already installed the sequel and will play it. I guess the game has a nice change of pace compared to other games.
Αναρτήθηκε 26 Δεκεμβρίου 2023.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
230.1 ώρες συνολικά (193.5 ώρες όταν γράφτηκε)
Pro:
+ Graphics, atmosphere & locations
+ Weapon/gear/usable skills diversity
+ Recoil patterns & gun behavior
+ Lot of content for solo & group

Contra:
- Requires online mode, which means you rely on Ubisoft servers and they sometimes have issues, but overall it's fine.
- Can get repetitive in the long run. Once you cleared every mission, raid and other content, which to be fair takes a respectable amount of time and is fun 1st time exploring, you will replay a lot of it again.


There's still an active playerbase. If you like looting and shooting, you will have fun with it. There's a lot of possible combinations for playstyles and I was surprised how many gear bonuses they came up with. Recommending it on sale, base game + Warlords of New York (WONY) DLC which is required for endgame (together 18€).
Αναρτήθηκε 29 Νοεμβρίου 2023.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
7.5 ώρες συνολικά
Timeless classic.
Graphics still hold up until now. Gameplay is fun, good soundtrack. AI could be better at times, 1st placed through all Gold tracks without any problems. Achievements on steam would be nice. The game needed some fine-tuning to be a masterpiece, maybe some variables like explosions and wrecking balls in the bonus tracks, but it's still great the way it is.
Αναρτήθηκε 31 Οκτωβρίου 2023.
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28.5 ώρες συνολικά (25.4 ώρες όταν γράφτηκε)
I love it - Lot of freedom with your choice of weapons/abilities as you progress through the story and acquire them. Feels like a sandbox game. Very aesthetic; mysterious story and characters (typical Remedy production), good audio design, lot of extra dialogues, collectibles with background information if you want to know more about the story. I got it on sale for 10€ and I can definitely recommend it for that. At first I enjoyed it more playing with Controller, but later switched to MnK - Either way works. As you can see, I am at 25hrs right now and I sense the end is near and things start getting repetitive. 40€ would be too much for me personally (but all these 60-80€ games are overpriced imo and I don't buy them). 10€ for this is a great deal!
Αναρτήθηκε 16 Σεπτεμβρίου 2023. Τελευταία επεξεργασία 18 Δεκεμβρίου 2023.
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66.8 ώρες συνολικά (66.7 ώρες όταν γράφτηκε)
Have to recommend it, even if as a fan of the AC background story there's things you'd wish they did a little better or different.
100%ing it, obviously a lot of things got repetitive.
I definitely grinded through it, it was captivating. Overall for sure worth having in your library.
Αναρτήθηκε 21 Ιουλίου 2023.
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Εμφάνιση 1-10 από 23 καταχωρίσεις