15
Products
reviewed
619
Products
in account

Recent reviews by Precarious

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
4.8 hrs on record
Charming, pleasant, and doesn't overstay its welcome.
Posted 27 November, 2023.
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No one has rated this review as helpful yet
28.4 hrs on record (24.7 hrs at review time)
Chill Corner is pretty much exactly what it says on the tin: its an idle game where you can decorate rooms with furniture, have a little avatar hang around watching TV or petting a cat or resting--and that's about it. It's not really a strong recommendation, because there's not really all that much to recommend, but it would be equally wrong *not* to recommend it, because it absolutely succeeds at what it's trying to do. That's not a whole lot, but sometimes it's nice just to have something with zero stakes, zero tension, and zero difficulty. It's...chill.
Posted 28 November, 2022.
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No one has rated this review as helpful yet
16.6 hrs on record (15.6 hrs at review time)
Unfortunately, no one can be told what Inscryption is. You have to see it for yourself.
Posted 25 November, 2021.
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8 people found this review helpful
1 person found this review funny
108.3 hrs on record (107.1 hrs at review time)
The ending really is as bad as everyone says it is. It's genuinely the worst ending to any game I've ever played.

Aside from that, it's still inferior to the prior entries in the series. The presentation values have improved, but the actual game is kind of a slog for large portions, overly indulgent and meandering. The plot is unfocused, in part to set up the horrendous series of reveals at the end. I'd go on, but it's genuinely not worth the effort. Just play the first two and pretend this doesn't exist.

What a disappointment.
Posted 3 November, 2021. Last edited 3 November, 2021.
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59 people found this review helpful
2 people found this review funny
2
4
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7
329.1 hrs on record (201.5 hrs at review time)
What's not to love? NinjaKiwi's entire Flash archive is provided here for free, having survived the heat death of the Flash universe. Bloons TD 1-5 are all here, of course, but the real standout for me is Bloons Monkey City, which combines BTD5 with a base builder--and works amazingly well. (In fact, by all accounts, it's mechanically superior to the standalone version, offering more features, albeit with the performance limitations of Flash). But if you're familiar with NinjaKiwi at all, you've probably played these in the past. While you can always return to a TD years later, it's fun to explore their older and lesser known titles, of which this collection includes dozens.

There's a bigger point here though. If you're interested in this collection at all, if you're familiar with these games at all, you probably played them at some point in the past on a browser, at NK's site, or at Kongregate, or at some other place online. Not every Flash game, in this collection or in general, is a standout, but many hold up surprisingly well. Whatever its limitations, the platform served as a jumping off point for many developers, and gave rise to some truly exceptional titles. I feel like that has been sort of forgotten, or minimized, the browser-based games of yesteryear diminished as too amateurish or limited. And that's a shame, because while the average Flash game (the average game in general, probably) is going to be forgettable, those standouts are an important and valuable part of gaming history--and often still fun in their own right. I hope other creators will do what NinjaKiwi did here. There are of course different projects across the internet to preserve and collect old titles, or to make Flash games playable--but nothing else in the world of PC has the reach or influence of Steam. Putting this collection here gives it a chance to be remembered, to be rediscovered--or possibly discovered for the first time. And we're better off for it, just as we will be as other creators reintroduce us to their past work.
Posted 3 April, 2021. Last edited 3 April, 2021.
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1 person found this review helpful
1 person found this review funny
4.0 hrs on record (0.7 hrs at review time)
It sure would be nice to be able to actually play Fall Guys, and not be randomly disconnected every other round.
Posted 31 August, 2020.
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No one has rated this review as helpful yet
7.3 hrs on record (5.9 hrs at review time)
Early Access Review
Successfully reimagines Risk of Rain in 3D, while providing a much better platform for cooperative play. I feel like the original RoR is still the better single player experience--although it's difficult to compare games that are somehow both so different and so similar--but this is a great time with friends.
Posted 30 November, 2019. Last edited 25 November, 2020.
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No one has rated this review as helpful yet
88.9 hrs on record (85.2 hrs at review time)
Gundham Tanaka is the single greatest video game character of the last decade.
Posted 6 November, 2019.
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No one has rated this review as helpful yet
89.5 hrs on record (67.3 hrs at review time)
Completely insane, in the best way possible. Danganronpa is a sort of free roam visual novel-murder mystery-trial game hybrid, but it's not the gameplay that sells the experience. It's the characters, most of whom you will love, a few of whom you'll hate...but all of them, without exception, are fascinating. You know, in a completely over-the-top, ridiculous way. It's hard to get into what makes Danganronpa special without spoiling the experience. But rest assured, an *experience* is exactly what it is.
Posted 1 July, 2019. Last edited 22 November, 2019.
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No one has rated this review as helpful yet
78.5 hrs on record (68.4 hrs at review time)
Alien: Isolation is perhaps the most intense game I've ever played.

This isn't a particularly controversial opinion either, as far as I can tell. Many horror games seek to scare or unnerve by way of their narrative, the peril faced by their characters and the dark, discomforting nature of their settings. Similarly, many horror games seek to terrify the player through mood and atmosphere: a fog shrouded town, a rusting industrial complex, a lonely, shadowy forest. Alien: Isolation succeeds in these areas as well. One of the game's greatest strengths is its setting: Sevastopol Station was deliberately built to echo the design choices of the original Alien, resulting in a lo-fi horrorspace, sheen and touchscreens replaced by an older, retro-futuristic aesthetic.

But that's not what makes Alien: Isolation great. Since the original film, the mystique of the titular creature has been eroded. No longer a lone, unstoppable menace stalking Ripley and her crewmates, it became a disposable thing, easily dispatched with gunfire. That isn't the case here. Alien: Isolation stands with the likes of Silent Hill 2 and Amnesia as among the standout horror titles of all time because the Xenomorph is the single scariest enemy ever added to a video game. It's literally unstoppable; gunfire not only fails to damage it, but actually dooms the player by attracting its attention. It's faster than you, can appear without warning--it stalks you relentlessly, the slightest movement or sound more than sufficient to draw its cruel attention. Its AI, particularly on higher difficulties is unrelenting, a pervasive, stalking threat that can make moving even a short distance an oppressive, terrifying affair. You will hide in lockers and under tables, hoping it doesn't stop to investigate; you'll pause into the map menu, just to take a moment to forestall the pervasive sense of dread and foreboding created by the creature's presence. In Alien: Isolation, you are rarely safe, and even those brief reprieves feel fragile and untrustworthy.

At the time I write this review, it has been almost five years since Alien: Isolation was originally released. To me, it stands out clearly as the best title of 2014. Uniquely terrifying, it accomplished something that has not been matched before or since: a horror title whose true power comes not from that derelict, analog wreck of a space station, nor the too-real corporate lore that sold the lives onboard to the highest unethical bidder, nor even the vicious desperation of your fellow survivors, panicking as they die one by one. Alien: Isolation shines because it fully takes advantage of the interactive format, forcing you to fight for each inch of movement, rarely safe, never comfortable, always looking over your shoulder for a sign of movement, the lurking silhouette of an invincible, hostile lifeform. The sound design is oppressive, each creak or groan of Sevastopol recalling the lurking menace. Is it above you? A room over? And yet its actual appearance is even worse, because once you've seen it, there's often no escape at all.

Highly recommended to horror fans, Alien fans, and just about anyone else that can handle what is truly a terrifying, absorbing experience.
Posted 27 June, 2019. Last edited 27 June, 2019.
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Showing 1-10 of 15 entries