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Exibindo entradas 1–10 de 41
Ninguém achou esta análise útil até agora
1.5 horas registradas
I haven't finished it yet, but so far the game is delivering. Some answers and even more questions. An interesting and unique gameplay loop. Cool graphics. Cool story.
Publicada em 7 de dezembro.
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3 pessoas acharam esta análise útil
0.3 horas registradas
Bruh the garden residents are so cute I swear
Publicada em 11 de outubro.
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Um desenvolvedor respondeu em 12 de out. às 11:35 (ver resposta)
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4.8 horas registradas (4.8 horas no momento da análise)
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Expected it to be good. Yet it's a very well written masterpiece. Kinda sad I didn't notice it being early access, I just can't wait for the upcoming episodes.
Publicada em 10 de agosto.
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2.0 horas registradas
J'ai enfin joué à ce jeu de légende pour me rendre compte qu'en fait c'est de la merde
Publicada em 18 de julho.
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2.7 horas registradas
Ok I don't like this game
Publicada em 10 de julho. Última edição em 12 de julho.
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5.4 horas registradas (2.5 horas no momento da análise)
c'est sympa mais bcp de problèmes de design. mais l'univers est vraiment singulier
Publicada em 22 de junho. Última edição em 25 de junho.
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8.4 horas registradas (2.4 horas no momento da análise)
hilarious
Publicada em 13 de junho. Última edição em 13 de agosto.
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52.1 horas registradas (0.5 horas no momento da análise)
The game is good. The dev made the effort to code every animal behaviour and animation system from scratch, as well as the items. So it's a game unlike one you've ever seen because it's very organic. The world is beautiful and while being vey dense, 7 years of playtesting allow the player to browse it seemlessy thanks to its coherence.
There is nothing bad about this game.

Also stop saying "omg it's 34MB Billy is a wizard", it has stopped being funny. A very advanced program will be short in size if you don't use tons of librairies / engines, which is the dev's philosophy. Nothing too surprising.
Publicada em 9 de maio. Última edição em 17 de maio.
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15.1 horas registradas
Hi.
I didn't like this game. Then I saw a review saying that people not liking the games were just lazy bastards not trying for long enough. So, in order to prove this wrong, I invested efforts into the game. For 2000s standards, it's a very nice game. For today's ones, it's kinda bad tbh.
I went far enough without any wiki or extra help, even obtaining a < 10% success. I mastered the movement... but I still hate it. It's quite frustrating, in particular the stupid whip attack. It helps give difficulty and a need for absurd precision, but even after 15 hours of intense tryhard it still feels risky to use it.

It's nice that there is a lot to learn, but every new step is hard to reach : you have to clear the same levels over and over just to insta die in the newer ones. There is a shortcut mechanic but it does not stop you from experiencing this.

I like the more hidden mechanics I found but they are not that fancy.

Probably, Spelunky 1 has inspired lots of better roguelikes such as spirits abyss. But spelunky 2 is just Spelunky 1 refined from what I understand. Like very similar. So yeah I would personally not recommend this game to anyone .

[Adverstising the best roguelike ever made : Noita. No platforming in this one, but it is known to be damn hard as well. Only difference is that you can improve your experience by actually mastering it. All about knowledge.]

Edit : thank you for your kind steam point donations, I'm sorry that you probably play this game on a regular basis though :(
Publicada em 6 de maio. Última edição em 19 de julho.
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20.9 horas registradas
Excellent game. It tries to do a bit too much. As for other players, my first steps are the most memorable. But, it remains at least good througouht the game. I can't tell you more, there would be unforgivable spoilers. Which is a good sign of what this game has to offer.

The deck building aspect is super smart. It starts very simple and gains complexity based on basic mechanics. It never gets too complex and renews itself from time to time. (not too complex but there is room for epic clutch moments when you think for 5 minutes before finding the right move. so satisfying)

The atmospheric aspect is top notch and worked well on me. It's full of mysteries as well but does not enforce the player to solve difficult ARGs to better understand the game, while keeping rewards for the more curious.

In the end, I would say that the final steps are a bit underwhelming compared to the outsanding start to middle of the game. I'm thinking that it may have been better to decomplexify the (unfolding) plot not to leave players on the feeling of a not so satisfying ending.

But yeah it's a classic. Truly a game that pushes the videogame genre forward. In a good way, not just random experiments.
I wish there was a controller option on the PC version for my old man to try...
Publicada em 6 de maio.
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