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Recent reviews by Aiden

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
2.4 hrs on record
I went into The Murder of Sonic the Hedgehog expecting a pretty basic mystery game with nothing much special, but I was sorely mistaken. The game's concept alone is already pretty interesting- a murder mystery game set on Amy's birthday, gone wrong. As a fan of both Sonic and the murder mystery genre, I was not disappointed.

The game is primarily a basic point and click adventure, with "Think Levels" here and there to spice things up. Think levels (up until the end of the game) are encountered while interrogating characters. Now, I have very minimal experience with Sonic games prior (I'm a big fan of the recent movies and the Sonic Boom show), but to my understanding, these Think levels are supposed to play much more like a classic Sonic game. They're a lot of fun, and break up the point and click gameplay well.

The story was surprisingly very good. It starts off pretty basic, but there were definitely some twists I didn't see coming. Working alongside Tails to figure out who "murdered" Sonic was pretty fun, and it was enjoyable interacting with so many recognizable characters from the Sonic franchise. I won't go into detail about the final act- but it picked up out of nowhere, and was a genuine treat. The ending is REALLY good, and worth playing through the game for on it's own.

The Murder of Sonic the Hedgehog has both fun gameplay and a great story. If you like mystery games, or you're just a fan of the Sonic franchise- give it a whirl. I don't believe it disappoints in either aspect, and is a pretty good game as a whole. It's free, and only takes a few hours to complete. It's worth it.
Posted 10 January. Last edited 10 January.
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92 people found this review helpful
3 people found this review funny
3
44.2 hrs on record (38.6 hrs at review time)
If you're a returning player of Pixel Gun, read on. If you're new here, save your time and find a different game to play. Trust me on this one.

Pixel Gun 3D is a game I loved during my high school years, and is quite nostalgic to return to. It's safe to say that any live service game would be different after all those years, but Pixel Gun has changed for the worse, completely bogging the game down with ludicrous amounts of microtransactions, introducing a battle pass, an overwhelming variety of different premium currencies. It wasn't always like this, but nowadays the game is downright predatory, let alone the most pay to win game I've ever seen.

Despite all that, it's a guilty pleasure of mine. I returned to it when it was ported to PC, and I'll admit I still play from time to time. It's core gameplay is the same, fast-paced and fun multiplayer I enjoyed back in the day- but most of the time I'm winning isn't because I'm good at the game, but because I shelled out money for better guns. It's fun in the moment, but not rewarding long term, and even after spending money- there's always going to be somebody who spent more than you. It's extremely obvious when somebody one-shots you and takes over three headshots to kill in return, with a weapon that also usually one-shots people. While the game is the definition of pay to win, it also doesn't help that it's just terribly balanced.

The single player campaign is just as pay to win as the multiplayer, and has a genuinely uninteresting "story" that doesn't seem to know what it wants to be. The levels themselves are boring, basically coming down to how you're going to cheese each one, because if you don't cheese it you won't get three stars. Pair that with random difficulty spikes, and lack of cool/useful rewards, it's a huge waste of time.

Pixel Gun 3D is a far cry from what it used to be, but still has the core gameplay I fell in love with. If you're a new player, who decided to keep reading despite my warning- stay away. If you're a returning player, and you have any amount of self control, it's worth popping in for a few games just for nostalgia's sake, but otherwise it's not worth the time of day. Pixel Gun- as far as it's predatory monetization, awful campaign, and terrible balancing- is everything a game SHOULDN'T be.

TLDR; pay to win, terrible single-player campaign, too many premium currencies, terrible balancing, predatory monetization
Posted 14 November, 2024. Last edited 14 November, 2024.
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1 person found this review helpful
76.7 hrs on record (32.7 hrs at review time)
Webfishing has taken the internet by storm, and it's not hard to see why. You take the age-old fishing mini game and turn it into it's own thing? I'm surprised it took this long.

Webfishing's primary focuses are fishing and social interactivity, and it genuinely excels in both fields. The game's fishing is simple, yet delightful, and can be more in-depth if you'd like it to be with the purchase of special lures. There's a plethora of different fish types to catch, each being able to range in both size and rarity. Certain fish can only be caught in saltwater, freshwater, or during special events like rain- which I feel would be the bare minimum for a fishing game, but nonetheless it's here and executed exactly how I think it should, with the one thing missing being a day/night cycle.

The social aspect is masterfully done, and much more in-depth than you'd get with most online games. You of course have your tried and true chatbox to directly chat with people, but you also have access to plenty of other ways to interact with other players (besides the fishing). You can emote (which almost every online game has nowadays), draw on sidewalk with chalk, play the guitar, drink, and that's not even everything. Webfishing also sports several side-hustles like gambling or metal detecting, which ultimately contribute to the game's social experience.

Webfishing is absolutely wonderful, and does what it sets out to do well while not trying to be something it's not. It's fun, relaxing, silly. A great way to make some new friends, and a great game to boot, with a developer who seemingly cares quite a bit about it and is continuing to update the game with bug fixes and new content as we speak. Webfishing is definitely worth the $5, and a must-buy for most-anyone.
Posted 7 November, 2024.
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7 people found this review helpful
11.5 hrs on record
If you're a fan of Drawn to Life, this game isn't for you. And if you're not a fan of the series, this game is also not for you. Drawn to Life: Two Realms is a far cry from the series' roots, and worse than that is just boring.

The fun platforming levels are replaced with what are essentially unpolished micro games that are either dirt easy or nails tough with no real natural progression. On top of that, you have to place items and enemies in each level, which could've been done well, but wasn't and just makes the levels more confusing and longer to complete. The levels specifically are riddled with glitches/bugs, and I had the game crash on me many times along with being soft locked in levels far too often, creating a very frustrating experience especially after finally making progress in the harder levels.

The integrations of drawings into the levels and worlds are replaced with bland pixel art that you really only get to do a handful of times throughout the game, when creating your character and to make a few decorative objects around the world. When I say "bland pixel art", I'm not talking about the pixel art used throughout the game. While I prefer the hand drawn aesthetic of the previous games, the pixel art in Two Realms is really good. Drawing the pixel art yourself, though, (the few times you actually get to) IS bland. Unless you're good with pixel art, chances are it's going to just feel more lifeless than a free form drawing would, which oozes character even if you aren't good at drawing. Furthermore, the game is called DRAWN to Life. Drawing is a core and crucial element to the series, and what largely sets it apart from other games.

Lastly, the story. This is what mattered the most to me, as I love the story of The Next Chapter, and was excited to see what happened next. Unfortunately, Two Realms' story is mediocre at best, and overall forgettable. It features a generic, nothing villain who isn't menacing at all, and it was hard to actually make attachments with the characters throughout the two worlds. I was overall disinterested in the game after the first few hours, and the rest of the game was a genuine slog- which is made even worse as it took me almost TWELVE HOURS to beat the game's main story.

TLDR; unpolished, glitchy, meh story, frustrating and tedious gameplay, untrue to the series
Posted 6 June, 2024. Last edited 6 June, 2024.
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Showing 1-4 of 4 entries