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Rapportera problem med översättningen
But I work on a method to change the tracks while in the train. But that's a future update, will not come so soon.
can i steer while in a mini train or must i leave it to press E (+use) on the tracks
i dont expect an instant reply so dont worry if you take a bit
Watch the second video on the Workshop page of the train.
Shame they didnt become an addon, but whats fascinating is how you made a board game out of them and then brought them to life in Gmod.
Thats pretty cool!
https://steamproxy.com/sharedfiles/filedetails/?id=119492589
The RL models today are 3D printed from my printer.
Almost 2 decades ago I made a boardgame including these little tanks and missions you have to do to win the game. I made these little tanks for gmod and created a Wire Expression 2 game for Gmod for it to play with my cousin who lives far away from me. So we could play over a long distance still my selfmade game, but online. I still have the now 3D printed boardgame here, as ol memory about it.
That's the story behind them. But they will never have their own addon. They stay just as cute little models in the SW ModelPack.
The Mini Tanks in the SW Model Pack. Were those originally gonna be a separate addon like derivable mini tanks? Similar to the SW Tiny Hover Racer and the SW Mini Trains?
some more coaches would be neat as well, e.g. baggage/mail, cab (for push-pull operations), dome/observation, sleeper.
I'm really sorry but that's a question for google.
If you have to start from the whole beginning of making your own stuff for gmod, then please search for guides that help you making models for the valve source engine and qc scripting.
Little info for the SW Train Controller:
Since this project was for over a year untouched, we decided to release the prototype from the last video for you. But be aware that this SWEP will have issues. Small ones, but still issues.
It's not released yet but will come this weekend if all works well.
Therefore I make the Announcements and update the RoadMap, FruitBerry!
I tend to work in stages on my projects. So I can't say anything about the details yet. I could use base sounds or not, I can't tell it for now. I need to reach the stage for sound editing to make a good statement.
But since the solving progress of the physics problem from gmod was very present this week, I can tell that I didn't started yet with the train. It must wait even longer because of the bus update.
There is also always the option to replace the sound with your own sound files.
Also, I prefer to finish a project first before adjusting or discuss things.
I do it that way because changing things in the creation process slows me down and kill the mood to work on it for me.
Please respect that and be patient!
When you start making the SD40-2, will it feature its own sounds such as its own horn and engine sound effects or will it use similar sounds like your other SW Trains?
Do most of the sounds come from the main SW Base?
Didn't thought that so many liked them.
Not only here I received comments to bring the old models back.
I give up! I'm convinced, you guys get them back.
But please never expect me to modify the old models in the future.
You will get them back with an update. Unchanged.
I can't change the design to fit my standards because they will look like the new models.
So there is no need to touch them.
And just to clarify, the new bus only accelerate faster.
Thats all what was changed in the vehicle script.
Because it's a train. Back then I removed it but a lot of people wanted it back.
Furthermore people had good arguments as it is the fastest SW train of it's kind and should stay. It was also back then the first longer articulated train.
Another reason was, that users didn't liked the new design, which I understand because it looks more like a tram than a high speed train.
I personally dislike this old model a lot. But because of the big resistance of removing it, I put it back in.
But the SW Bus will not get the old models back. I was now able to create the bus as I wanted it back in the past. The old models where build with old knowledge and rushed.
I could add a small bus in the future. Because the smallest one seems to big for some maps I guess.
I'm glad the Old X12 is still with us. But what's the reason why it got stay? Is it that the design was still good, did it have some potential, or did it have something important enough for it to stay?
Just many train and crane designs, nothing special. I mixed them in my head together, put them on paper and made the cranetrain as it is today.
F.C.C. stand for:
Flying Crawler Car
You could have find it in the model name too. ^^
Flying because it was designed to fly. What it now can, obviously.
Crawler because it was most of the time on the ground in the early developer state and first release. And Car because it is designed as a car.
Nice side info:
In the first releases the car had a very strong boost that flung it in the air like a big boosted jump. Aiming that thing was tricky but very funny back at his time.
1. What was the inspiration for the SW Crane Train? Is it based off a real thing, is it a fictitious design, or something else?
2. What does F.C.C. stand for in the SW F.C.C.? My guess is it stands for " Futuristic Civilian Car."
If so, then there is no way for a workaround. The self deleting of SW vehicles and their parts is an essential part of the functionality and can't be turned off.
I noticed in the new bus screenshots, the next stop displays are different texts. Will that be a feature to be able to change the texts?
And I didnt really like my old models, that's why I make them new.
Or should I keep the old models like in the SW Blue-X12 addon?
Grocel linked the main problem.
Check for addon conflicts via the Troubleshooting Guide .
https://steamproxy.com/groups/SligWolfAddons/discussions/1/597388699707197841/
Most time this tab have empty updates. But we take care of our notes as good as we can. I also do that. So please check them next time first.
But in the case of the mini trains there was a fault from my side by uplaoading one wrong file in the addon. That was the update a few hours later. With the correct file ofcourse.
I mean, I could understand it for the trains, but I think there would be problems with the wagons.
As example: the coal gondola and the furniture gondola with the boxes. If you could colour them you can't tell them apart. Same for the container wagons.
The big update is near and the minitrains had a huge rework.
Check out the new explanation for the next update for the addon here:
https://steamproxy.com/groups/SligWolfAddons/discussions/0/4629233576852940614/