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Grundades
6 augusti 2024
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70 kommentarer
SligWolf 12 jul @ 8:57 
No you can't steer it. You have to leave the train to change the railway switches.
But I work on a method to change the tracks while in the train. But that's a future update, will not come so soon. :steamthumbsup:
Steve2alex 11 jul @ 18:44 
question:

can i steer while in a mini train or must i leave it to press E (+use) on the tracks
i dont expect an instant reply so dont worry if you take a bit
SligWolf 27 jun @ 16:32 
@cat_transcendentem:
Watch the second video on the Workshop page of the train. :steamthumbsup:
cat_transcendentem 27 jun @ 13:11 
*rails
cat_transcendentem 27 jun @ 13:11 
how do i put them Suspension Trains on the rais
FruitBerryCrunch 10 maj @ 12:08 
Thats adorable.

Shame they didnt become an addon, but whats fascinating is how you made a board game out of them and then brought them to life in Gmod.

Thats pretty cool! :steamthumbsup:
SligWolf 10 maj @ 10:43 
Here a very old screenshot of the RL models made of paper. they are the third generation:
https://steamproxy.com/sharedfiles/filedetails/?id=119492589

The RL models today are 3D printed from my printer. :steamthumbsup:
SligWolf 10 maj @ 10:40 
To answer your question, yes there where a long time ago planned to have their own addon. But that's over.

Almost 2 decades ago I made a boardgame including these little tanks and missions you have to do to win the game. I made these little tanks for gmod and created a Wire Expression 2 game for Gmod for it to play with my cousin who lives far away from me. So we could play over a long distance still my selfmade game, but online. I still have the now 3D printed boardgame here, as ol memory about it.

That's the story behind them. But they will never have their own addon. They stay just as cute little models in the SW ModelPack.
FruitBerryCrunch 10 maj @ 10:23 
Question:

The Mini Tanks in the SW Model Pack. Were those originally gonna be a separate addon like derivable mini tanks? Similar to the SW Tiny Hover Racer and the SW Mini Trains?
Memesicle Kickflip™ 7 maj @ 14:22 
i saw the comment regarding passenger wagon taillights, perhaps you could make an end-of-train/flashing rear-end device for freight stock as well.

some more coaches would be neat as well, e.g. baggage/mail, cab (for push-pull operations), dome/observation, sleeper.
SligWolf 27 apr @ 1:57 
@elabagnara222:
I'm really sorry but that's a question for google.
If you have to start from the whole beginning of making your own stuff for gmod, then please search for guides that help you making models for the valve source engine and qc scripting.
elabagnara222 26 apr @ 20:46 
I want to rework your SW-Blue X13 bike model and make it my own. How do I rework this model?
paw1999 15 apr @ 12:44 
The Train Controller is the best idea you have. Way better than using the AMT to pull a bunch of Freight cars, which is cursed, but then again, it's Gmod. It's pretty much the norm, so I shouldn't complain about that. But point being, I love the controller and cannot wait for updates on this useful tool.
FruitBerryCrunch 14 apr @ 8:26 
This Train Controller is such a cool idea. Just the idea of being able to control the trains without having to drive them is a very nifty feature. I get that it's a prototype but still, such an awesome idea. :steamthumbsup:
SligWolf 10 apr @ 6:49 
@Everyone:
Little info for the SW Train Controller:
Since this project was for over a year untouched, we decided to release the prototype from the last video for you. But be aware that this SWEP will have issues. Small ones, but still issues.

It's not released yet but will come this weekend if all works well. :steamthumbsup:
TheSilent1 19 mar @ 8:23 
I am aware but it still feels good to be the last commenter that pushed you to add the models back :clang:
SligWolf 18 mar @ 7:42 
I'm glad you happy about it! But you weren't the only one who wanted the old models back. If enough people say something, then things can change. :steamthumbsup:
TheSilent1 17 mar @ 14:26 
I didn't think I'd get this far this easily actually. Thanks so much dude, love ya, keep up the good work :steamhappy: :steamhappy:
SligWolf 15 mar @ 5:16 
The old bus models are now back in the SW Bus and Bendy Bus addon!
FruitBerryCrunch 14 mar @ 17:22 
I 100% respect that! Please do take your time. 🙏
SligWolf 14 mar @ 16:12 
It is as current project on the list, like I announced it.
Therefore I make the Announcements and update the RoadMap, FruitBerry!

I tend to work in stages on my projects. So I can't say anything about the details yet. I could use base sounds or not, I can't tell it for now. I need to reach the stage for sound editing to make a good statement.

But since the solving progress of the physics problem from gmod was very present this week, I can tell that I didn't started yet with the train. It must wait even longer because of the bus update.

There is also always the option to replace the sound with your own sound files.
Also, I prefer to finish a project first before adjusting or discuss things.
I do it that way because changing things in the creation process slows me down and kill the mood to work on it for me.

Please respect that and be patient! :steamthumbsup:
FruitBerryCrunch 14 mar @ 12:23 
Question:

When you start making the SD40-2, will it feature its own sounds such as its own horn and engine sound effects or will it use similar sounds like your other SW Trains?

Do most of the sounds come from the main SW Base?
SligWolf 13 mar @ 15:22 
Fine, you get the old models back.
Didn't thought that so many liked them.
Not only here I received comments to bring the old models back.

I give up! I'm convinced, you guys get them back.

But please never expect me to modify the old models in the future.
You will get them back with an update. Unchanged.
I can't change the design to fit my standards because they will look like the new models.
So there is no need to touch them.

And just to clarify, the new bus only accelerate faster.
Thats all what was changed in the vehicle script.
TheSilent1 13 mar @ 14:18 
Hey Slig, I've read your argument on why the old bus isn't staying but the community's consensus is the old models should stay for variety - I understand not wanting to keep a model that was made with little knowledge, but so many people liked the blocky old design, myself included. Another nitpick I have with the new bus is just how fast it is, seems very hard to control in comparison to the old one. My suggestion is - remake the old bus model to fit your standards while retaining the old early 2000s bus design (and speed, I think the previous bus was juuust right in stats). Thanks in advance for any kind of response
SligWolf 9 mar @ 5:04 
The main reason was simple.
Because it's a train. Back then I removed it but a lot of people wanted it back.

Furthermore people had good arguments as it is the fastest SW train of it's kind and should stay. It was also back then the first longer articulated train.

Another reason was, that users didn't liked the new design, which I understand because it looks more like a tram than a high speed train.

I personally dislike this old model a lot. But because of the big resistance of removing it, I put it back in.



But the SW Bus will not get the old models back. I was now able to create the bus as I wanted it back in the past. The old models where build with old knowledge and rushed.

I could add a small bus in the future. Because the smallest one seems to big for some maps I guess.
FruitBerryCrunch 8 mar @ 13:52 
Question:

I'm glad the Old X12 is still with us. But what's the reason why it got stay? Is it that the design was still good, did it have some potential, or did it have something important enough for it to stay?
SligWolf 21 feb @ 11:51 
The inspiration?
Just many train and crane designs, nothing special. I mixed them in my head together, put them on paper and made the cranetrain as it is today. :steamthumbsup:

F.C.C. stand for:
Flying Crawler Car
You could have find it in the model name too. ^^

Flying because it was designed to fly. What it now can, obviously.
Crawler because it was most of the time on the ground in the early developer state and first release. And Car because it is designed as a car.

Nice side info:
In the first releases the car had a very strong boost that flung it in the air like a big boosted jump. Aiming that thing was tricky but very funny back at his time.
FruitBerryCrunch 21 feb @ 4:30 
Two questions.

1. What was the inspiration for the SW Crane Train? Is it based off a real thing, is it a fictitious design, or something else?

2. What does F.C.C. stand for in the SW F.C.C.? My guess is it stands for " Futuristic Civilian Car."
SligWolf 18 feb @ 11:53 
I guess it is some kind of explosion that remove all constraints so props can fly separately around, right?

If so, then there is no way for a workaround. The self deleting of SW vehicles and their parts is an essential part of the functionality and can't be turned off.
WestRail642fan 18 feb @ 11:10 
not really a suggestion or bug report, hence why im asking it here, but is their a way to disable the models from autodeleting themselves from a map when blown up by a HBOMBS pack nuke?
Grocel 18 feb @ 2:17 
Yes, it will be. It already is in the current version also.
FruitBerryCrunch 17 feb @ 19:38 
Question:

I noticed in the new bus screenshots, the next stop displays are different texts. Will that be a feature to be able to change the texts?
SligWolf 16 feb @ 2:24 
I decided to not keep the old models. Only the new ones. It will be an update like the Minitrains had. Old models gone, new models come.

And I didnt really like my old models, that's why I make them new. :steamthumbsup:
FruitBerryCrunch 5 feb @ 9:08 
I think they should stay because they could add variety. For example, where I live I usually see old and new gen buses running together. So maybe if there are any roleplay servers out there and theyre using both your old and new buses, it does add some variety and makes it look more natural if that makes sense. So overall I think they should stay just to add variety.
SligWolf 5 feb @ 7:39 
The plan is that they will be replaced entirely.
Or should I keep the old models like in the SW Blue-X12 addon?
FruitBerryCrunch 5 feb @ 6:37 
Question. When the bus rework is finished, will there be an option to spawn the old buses or are they being replaced entirely?
SligWolf 28 jan @ 7:04 
Online again! :steamhappy:
SligWolf 19 jan @ 2:01 
Normally these sliders are exactly for the train to run properly. But at the moment I have internet problems. (See last Announcement)

Grocel linked the main problem.
Check for addon conflicts via the Troubleshooting Guide .
Grocel 18 jan @ 21:24 
@Screddy: It's a known issue and an addon conflict. Please read this:
https://steamproxy.com/groups/SligWolfAddons/discussions/1/597388699707197841/
Screddy 18 jan @ 20:11 
Greetings Sligwolf i need a bit of help, how do i remove these yellow and black sliders that prevents the train from start moving when i try to drive it?
Memesicle Kickflip™ 15 jan @ 1:18 
the minitrains rework is excellent, my only complaint is that the direction indicators can be difficult to read. would it be possible to have only one dot? (green = normal, yellow = reversed)
SligWolf 10 dec, 2024 @ 8:12 
No, the mini trains addon is done so far.
vitaliy.loginov.11 10 dec, 2024 @ 8:05 
Hello SligWolf are you planning to add cars in the future? for mini trains to create look of the city
SligWolf 9 dec, 2024 @ 10:07 
I don't get that question. If you need help how the addon works read the guide for it. :steamthumbsup:
vitaliy.loginov.11 9 dec, 2024 @ 10:05 
why can i only unload freigt and passangers in mini trains
SligWolf 9 dec, 2024 @ 8:13 
Every workshop addon have an "Change Notes" tab.
Most time this tab have empty updates. But we take care of our notes as good as we can. I also do that. So please check them next time first. :steamthumbsup:

But in the case of the mini trains there was a fault from my side by uplaoading one wrong file in the addon. That was the update a few hours later. With the correct file ofcourse.
vitaliy.loginov.11 9 dec, 2024 @ 8:05 
i talk about the latest mini trains update that was released few hours later after the map update
SligWolf 8 dec, 2024 @ 14:42 
Check the latest announcement please!
vitaliy.loginov.11 8 dec, 2024 @ 10:38 
hey SligWolf what was changed
SligWolf 8 dec, 2024 @ 3:29 
Wouldn't that be too confusing for the wagons?
I mean, I could understand it for the trains, but I think there would be problems with the wagons.

As example: the coal gondola and the furniture gondola with the boxes. If you could colour them you can't tell them apart. Same for the container wagons.

The big update is near and the minitrains had a huge rework.
Check out the new explanation for the next update for the addon here:
https://steamproxy.com/groups/SligWolfAddons/discussions/0/4629233576852940614/