STEAM GROUP
SW Addons SW Addons
STEAM GROUP
SW Addons SW Addons
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Founded
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ABOUT SW Addons

Welcome!

The group "SW Addons" provides a lot of information.
But also the opportunity to get in touch with us to report bugs or asking for suggestions.

You can report bugs without joining the group: Bug Reports
You can also see upcoming addons in this Roadmap.


This is our base addon for all our addons:
https://steamproxy.com/sharedfiles/filedetails/?id=2866238940

Here is a collection from all our addons:
https://steamproxy.com/sharedfiles/filedetails/?id=116572450


Greetings,
SligWolf and Grocel




Are you new here?
Read those:



Is there a problem with an SW addon?
Check this:
You have tried everything and you still have issues?
Go here:
Do you want to see what's the next addon?
Check this out:
Do you have a suggestion?
Write it here:
Do you want to use our stuff for your addon?
Read this carefully:
Do you want to share your experiences with SW addons?
Do it here, but mind the Discussions Rules and Guidelines:
POPULAR DISCUSSIONS
VIEW ALL (13)
RECENT ANNOUNCEMENTS
WIP - Log #12
Hello everyone!

The performance-issue-fix is now implemented in all SW addons and will be released in the next big update! Now I need only to finish the minitrains and we can get the big update out!

Here are some screens:
https://steamproxy.com/sharedfiles/filedetails/?id=3365277933
https://steamproxy.com/sharedfiles/filedetails/?id=3365759598
https://steamproxy.com/sharedfiles/filedetails/?id=3365759758
There is only the rework of the minitrain buildings and icons left!

After that the big update with massive fixes and a bit new content will come out! And for everyone who is curious, this list shows the changes that will come:

Base: - Improved lua code! - Changed versioning to semantic! - Fixed switches being broken with garry dupe/save - Better door physics code! - Fixed debug glitch with couplers! - Moved train sliders in seperate folder! ST-3 Tram: - Improved sliders! Train Wagons: - Reworked doors!* Diesel Henschel: - Reworked doors!* Ferry: - Reworked doors!* Jeeps: - Moved engine, spoiler and exhaust models to the main model! Trucks: - Reworked trailer/truck doors!* - Reworked trailer stalks and their behavoir! - Slightly model changes and fixes! - Improved boost behavior! - Added heavy duty trucks and trailers! Minitrains: - Complete rework of the railway! - Removed unused models! - Removed size 5 and 6 of railway pieces! - Added parallel track pieces! - Reworked minitrain maps for new railway props! - Slightly reworked train and wagon design! - Improved wiremod support! - Improved dupe and savegame support! - Reworked facilities and their design! - Reworked behavior of facilities! Modelpack: - Added prop ramps for loading cars for the car carrier wagons! - Added seperate PHX railway props with changed physics for SW Trains! Limousine: - Reworked trunk door!* TowTruck: - Fixed the issue where you can't release the oject from the hook! Suspension Train - Fixed display duplicator support! *These doors do not require a button anymore and are also usable in the open state.

We see us in the next weekend WIP log!


Best regards
SligWolf

WIP - Log #11
Hello everyone!

https://steamproxy.com/sharedfiles/filedetails/?id=3339899016
All updates are paused for now until we fix the performance issue in our code of all SW addons related to the WIP - Log #10.

To describe the total progress on these optimizations, I would say we are on 91%.
The focus of next week will still be on this topic. I will also have enough time next week because I'm on vacation! Of course I will also relax on my vacation.

After that, I get back to finish the minitrains and can get the big update out!
I know, no big progress it seems, but I just can't and won't post screenshots of thausends of lines of lua code. Working on the code is just as important as the visuals, which can be shown with screenshots.

We see us in the next weekend WIP log!

Best regards
SligWolf

14 Comments
FruitBerry 15 Sep @ 11:39am 
@Grocel: Understood.
Grocel 15 Sep @ 9:49am 
@FruitBerry: I like that you have many ideas for our projects, but please don't underestimate the effort needed to actually bring them all to life. So some might not see any day light in case you are wondering when they will happen.
Grocel 11 Sep @ 3:33pm 
@FruitBerry: I think, you got it right. You may post as many suggestion as you like, as long it is not just shit posting/trolling. You other posts were fine so far, so don't worry about that.
FruitBerry 11 Sep @ 3:25pm 
Hi Slig and Groc!

I got a new question about suggestions.

I've been coming up with quite a few ideas but I'm afraid if I were to suggest them too fast, there could be consequences. Is this true? (I did read the rules before asking this. Honest).

Note: I'm not entirely sure that if I were to post suggestions too fast, it could be against the Spam rule.
Grocel 6 Sep @ 2:39pm 
@FruitBerry: Thanks m8.

1. Yes, we do. Please see the group description for details.
2. Yes, it is still being worked on, but it it is postponed. It will take a while until we can turn that prototype into a real reliably working thing.
FruitBerry 6 Sep @ 2:09pm 
Hi Slig and Groc. Love your addons, been using them since 2014. I also got two questions.

1. Do you accept suggestions? If so, where should I suggest them and when is a good time to do so?

2. The SW controller on one of your youtube vids. Is that still being worked on or has it been postponed?
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