Garry's Mod

Garry's Mod

Better AI/Behavior on Combine
 This topic has been pinned, so it's probably important
ʟ ʏ ɴ ᴄ ʜ チ  [developer] 12 Nov @ 11:24am
CONSOLE COMMANDS
Remember that there is an options menu in "Utilities" in the spawnmenu to change the convars more easily.

COMMAND
DESCRIPTION
lynch_combine_aim_accuracy (default 3)
Set the accuracy level for Combine Soldiers: 1 = low, 2 = medium, 3 = high, 4 = very high, 5 = perfect
lynch_combine_back_off_enemy (default 1)
Enable or disable Combine Soldier's move away from enemies when too close.
lynch_combine_movement_enabled (default 1)
Enable or disable increased Combine movement during combat.
lynch_combine_movement_chance (default 0.5)
Probability (0-1) for Combine NPC to move during combat (default 50%)
lynch_combine_movement_frequency (default 2)
Seconds between movement checks.
lynch_combine_walk_run_enabled (default 1)
Enable or disable alternate walking and running for Combine NPCs in combat.
lynch_combine_walk_run_chance (default 0.3)
Probability (0-1) for Combine NPC to alternate between walking and running (default 30%)
lynch_combine_walk_run_frequency (default 5)
Seconds between walking and running checks (default 5 seconds)
lynch_combine_take_cover_on_damage_enabled (default 1)
Enable or disable the Combine Soldiers Take Cover on Damage Behavior.
lynch_combine_cover_probability (default 0.5)
Probability (0-1) for Combine Soldiers to take cover when damaged (default 50%)
lynch_combine_cover_cooldown (default 10)
Cooldown time in seconds so that the combine soldier takes cover when taking damage again. (default 10 seconds)
lynch_tactics_behavior (default 1)
Enable or disable Combine Soldiers Better Tactics.
lynch_combine_soldiers_shoot_multiple (default 1)
Enable or disable Combine Soldiers more shooting per squad.
lynch_combine_alert_enabled (default 1)
Enable or disable Combine Soldier alert system.
lynch_combine_alert_radius (default 1000)
Set the alert radius for Combine Soldiers in units.
lynch_combine_stealth (default 1)
Enable or disable the stealth system.
Last edited by ʟ ʏ ɴ ᴄ ʜ チ; 14 Nov @ 10:03am