Project Zomboid

Project Zomboid

'84 Cadillac Gage LAV-300
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
KI5  [ontwikkelaar] 1 mrt 2024 om 12:19
Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
-na

Fixed
-Fixed gas cans not showing on vehicle
-Removed requirement for a tool and skill to interact with gas cans
-Fixed Mufflers having wrong stats, now the larger one produces less noise
-Fixed problems with additonal spawns and container access caused by mod load order
-Lowered the color intensity of blood texture
Laatst bewerkt door KI5; 2 mrt 2024 om 10:14
< >
1-15 van 48 reacties weergegeven
Nothing serious, just that when entering the vehicle and sitting in Seats 1 and 2, the trunk and others do not have symbols or, rather, they do not come out.
KI5  [ontwikkelaar] 1 mrt 2024 om 12:42 
Origineel geplaatst door Roddo:
Nothing serious, just that when entering the vehicle and sitting in Seats 1 and 2, the trunk and others do not have symbols or, rather, they do not come out.

that is intentional, since those seats are too far away to reach for the stuff
Origineel geplaatst door KI5:
Origineel geplaatst door Roddo:
Nothing serious, just that when entering the vehicle and sitting in Seats 1 and 2, the trunk and others do not have symbols or, rather, they do not come out.

that is intentional, since those seats are too far away to reach for the stuff
I love the idea in that case, although you can still leave/grab things (it would be great if that could be avoided somehow and Seat 3 too). As I said, excellent mod, read this comment and delete it, it doesn't have much to do with the purpose, but I wanted to tell you that, I love your mods, keep up your wonderful work, greetings!
Hello, I'm using other modes well, too.
I saw this mod today and happily added it.
However, I saw a small error phrase after loading.
Is it a mod crash or is it a self error?
Can you fix this error?
If it can't be resolved, can't it be used for a save file in progress?
The error code is like this

`attempted index: add of non-table: null
function: 84gageV300_server.lua -- file: 84gageV300_server.lua line # 84 | MOD: '84 Cadillac Gage LAV-300
java.lang.RuntimeException: attempted index: add of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
ran into a problem with not being able to see the seats storage or trunk storage at all, even the roof storage isnt there, even tho its installed
Origineel geplaatst door Its A Moose:
ran into a problem with not being able to see the seats storage or trunk storage at all, even the roof storage isnt there, even tho its installed

Same problem here. Additionally can't seem to tow the M1095 trailer but was able to tow other trailers.
apparently conflicts with KATTAJ1 Clothes Core for the interior to show up to be accessible
`attempted index: add of non-table: null
function: 84gageV300_server.lua -- file: 84gageV300_server.lua line # 84 | MOD: '84 Cadillac Gage LAV-300
java.lang.RuntimeException: attempted index: add of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
KI5  [ontwikkelaar] 2 mrt 2024 om 1:19 
Origineel geplaatst door MORBA642:
Hello, I'm using other modes well, too.
I saw this mod today and happily added it.
However, I saw a small error phrase after loading.
Is it a mod crash or is it a self error?
Can you fix this error?
If it can't be resolved, can't it be used for a save file in progress?
The error code is like this

`attempted index: add of non-table: null
function: 84gageV300_server.lua -- file: 84gageV300_server.lua line # 84 | MOD: '84 Cadillac Gage LAV-300
java.lang.RuntimeException: attempted index: add of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`


Origineel geplaatst door Lil Boogie:
`attempted index: add of non-table: null
function: 84gageV300_server.lua -- file: 84gageV300_server.lua line # 84 | MOD: '84 Cadillac Gage LAV-300
java.lang.RuntimeException: attempted index: add of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`


do you have the damnlib mod installed? also try setting your load order to have damnlib load before the lav, that should clear the problem up
KI5  [ontwikkelaar] 2 mrt 2024 om 1:22 
Origineel geplaatst door Its A Moose:
ran into a problem with not being able to see the seats storage or trunk storage at all, even the roof storage isnt there, even tho its installed


Origineel geplaatst door EvilChicken:
Origineel geplaatst door Its A Moose:
ran into a problem with not being able to see the seats storage or trunk storage at all, even the roof storage isnt there, even tho its installed

Same problem here. Additionally can't seem to tow the M1095 trailer but was able to tow other trailers.

i will check it out
The damnlib mod is already installed and arranged in front of the lav.
Nevertheless, the errors remain.
I play on mp.
Laatst bewerkt door MORBA642; 2 mrt 2024 om 5:59
KI5  [ontwikkelaar] 2 mrt 2024 om 7:41 
Origineel geplaatst door MORBA642:
The damnlib mod is already installed and arranged in front of the lav.
Nevertheless, the errors remain.
I play on mp.

the game is having trouble loading the damn lib before the lav, it will be patched up today
Origineel geplaatst door KI5:
Origineel geplaatst door MORBA642:
Hello, I'm using other modes well, too.
I saw this mod today and happily added it.
However, I saw a small error phrase after loading.
Is it a mod crash or is it a self error?
Can you fix this error?
If it can't be resolved, can't it be used for a save file in progress?
The error code is like this

`attempted index: add of non-table: null
function: 84gageV300_server.lua -- file: 84gageV300_server.lua line # 84 | MOD: '84 Cadillac Gage LAV-300
java.lang.RuntimeException: attempted index: add of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`


Origineel geplaatst door Lil Boogie:
`attempted index: add of non-table: null
function: 84gageV300_server.lua -- file: 84gageV300_server.lua line # 84 | MOD: '84 Cadillac Gage LAV-300
java.lang.RuntimeException: attempted index: add of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`


do you have the damnlib mod installed? also try setting your load order to have damnlib load before the lav, that should clear the problem up

Yes it is loaded before the LAV, yet the issue persists.
KI5  [ontwikkelaar] 2 mrt 2024 om 10:16 
thank you all for reporting, the problems should be fixed now
having trouble seeing seat storage and the glove box still while in the driver seat
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