Stellaris

Stellaris

Forgotten History
 This topic has been pinned, so it's probably important
kroun  [developer] 16 Jan, 2023 @ 12:40am
Suggestions
Have any suggestions?
Do you think there's something I forgot to add?

You now have :War: Casus Belli: Suggestion
Last edited by kroun; 24 Jan, 2023 @ 1:51pm
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Showing 1-15 of 34 comments
Nebu 31 Jan, 2023 @ 9:51am 
Hi,

I read that you would like to improve the icons, have you ever thought of using apps that use ai to generate images? You will get unique, royalty-free images!
kroun  [developer] 31 Jan, 2023 @ 9:58am 
Originally posted by Nebu:
Hi,

I read that you would like to improve the icons, have you ever thought of using apps that use ai to generate images? You will get unique, royalty-free images!

Yes. But there was 2 problems:

1. I'm too dumb to understand the rights and royalties and whatever those things are called, although I'm pretty sure nothing too bad can happen when they're used only in a stellaris mod.

2. When I tried using it, I wrote "planet" and expected it to make a planet, but instead I got a weirdly colored egg-formed thing in space.

I guess I used a bad one or something, or maybe I used it incorrectly, so if you know how to use them and know any that work I'd really appriciate if you tell me where to find them and how to use them.
Nebu 1 Feb, 2023 @ 11:52am 
You can use PICSART (https://picsart.com/create) you just have to enter the word to create (for example "book") and choose the illustration category (for example "fantasy") the images are your property and without any right or royalty payable. I ask you for friendship so I can send you sample images
It would be cool if you added one more tradition tree which would allow more ways to utilize and get minor artifacts as in vanilla you can't really get them or utilize too efficient
kroun  [developer] 4 Feb, 2023 @ 10:12am 
Originally posted by bizmaster The Slav:
It would be cool if you added one more tradition tree which would allow more ways to utilize and get minor artifacts as in vanilla you can't really get them or utilize too efficient
Oh, yeah. Definitely going to add something you can use minor artifacts for.
A tradition tree for that purpose sounds really interresting.
GlitchFling108 12 Mar, 2023 @ 11:05pm 
Gameplay intertation with Precursor Story Pack and Archaeology Story Pack,

well relics bonuses for museum and interation with Archivist Enclave
kroun  [developer] 13 Mar, 2023 @ 10:58am 
Originally posted by GlitchFling108:
Gameplay intertation with Precursor Story Pack and Archaeology Story Pack,

well relics bonuses for museum and interation with Archivist Enclave

Thanks for the suggestion!

I'll add some interaction with the precursor story pack today, but archaeology story pack will have to wait until some time after the canis minor update.

Also, if you have any ideas for the relic bonuses or precursor traits, please tell, because I haven't played much with the precursor story pack.
kroun  [developer] 13 Mar, 2023 @ 11:00am 
Originally posted by bizmaster The Slav:
It would be cool if you added one more tradition tree which would allow more ways to utilize and get minor artifacts as in vanilla you can't really get them or utilize too efficient

Hi, not sure if you're still interrested in this, but just wanted to say that I will be adding a tradition tree for this purpose after the canis minor update.
GlitchFling108 17 Mar, 2023 @ 2:11pm 
Originally posted by kroun:
Originally posted by GlitchFling108:
Gameplay intertation with Precursor Story Pack and Archaeology Story Pack,

well relics bonuses for museum and interation with Archivist Enclave

Thanks for the suggestion!

I'll add some interaction with the precursor story pack today, but archaeology story pack will have to wait until some time after the canis minor update.

Also, if you have any ideas for the relic bonuses or precursor traits, please tell, because I haven't played much with the precursor story pack.

well have few ideas for museum workers relic bonuses and precursor ideas

Precursor Story Pack:

Sless Alliance:
-scientist: Biology reserach speed by 15%
-general: Army Health by 15%
-admiral: Hull regen by 0.2%
-Museum worker: 1% reduced pop upkeep

The Coprean Constitution:
-scientist: Leader expiernce Gain by 15%
-general: Leader expiernce gain by 10% and army expiernce gain by 10%
-admiral: Ship expiernce gain by 20%
-Museum worker: 5% unity (based on choice in Secrets of the Coprea): 5% stability/5% pop happenes/10% pop growth and pop assembly

The Astanine Empire:
-scientist: 2x chance of Emergency retreat
-general: Army Morale by 25%
-admiral: Enemy Ship disengagement: 10%
-Museum worker: 2% War exhaustion gain reduction
kroun  [developer] 17 Mar, 2023 @ 2:38pm 
Originally posted by GlitchFling108:
Originally posted by kroun:

Thanks for the suggestion!

I'll add some interaction with the precursor story pack today, but archaeology story pack will have to wait until some time after the canis minor update.

Also, if you have any ideas for the relic bonuses or precursor traits, please tell, because I haven't played much with the precursor story pack.

well have few ideas for museum workers relic bonuses and precursor ideas

Precursor Story Pack:

Sless Alliance:
-scientist: Biology reserach speed by 15%
-general: Army Health by 15%
-admiral: Hull regen by 0.2%
-Museum worker: 1% reduced pop upkeep

The Coprean Constitution:
-scientist: Leader expiernce Gain by 15%
-general: Leader expiernce gain by 10% and army expiernce gain by 10%
-admiral: Ship expiernce gain by 20%
-Museum worker: 5% unity (based on choice in Secrets of the Coprea): 5% stability/5% pop happenes/10% pop growth and pop assembly

The Astanine Empire:
-scientist: 2x chance of Emergency retreat
-general: Army Morale by 25%
-admiral: Enemy Ship disengagement: 10%
-Museum worker: 2% War exhaustion gain reduction

Many thanks! Many of these sound like good bonusses for the traits and museum workers.
(Although I don't think I'll give astanine museum workers war exhaustion gain reduction, as that would allow for 100% reduction in war exhaustion. I mean, I guess you can do that already, but you need to be a crisis or do a lot of diplomatic stuff in the galactic community.)
GlitchFling108 17 Mar, 2023 @ 4:21pm 
Alright Precursor Story Pack also have relics so here another ideas for Museum workers effects:

Music of the Universe (how this was named): 6 unity
Communist Mainifesto: 3% worker pop output
Vermifugum: 30% reduded energy upkeep
Protagonist of the Show: 4% unity output from jobs
Deadspace Marker (forgot name, looked in files): 10% Pop happiness
Synthetic God Mummy: 5% Robotic Pop output and upkeep if materialist OR 5% pop output and upkeep to pops with spiritualist ethic if spiritualist OR +7 unity if not materialist or spiritualist
Replicator: 10% amenities usage reduction
Last Tribute: 0.2% unity output from jobs (empire wide)
Parasite Machine: +2 engineering research and +2 society research
Last edited by GlitchFling108; 17 Mar, 2023 @ 4:24pm
kroun  [developer] 17 Mar, 2023 @ 5:23pm 
Originally posted by GlitchFling108:
Alright Precursor Story Pack also have relics so here another ideas for Museum workers effects:

Music of the Universe (how this was named): 6 unity
Communist Mainifesto: 3% worker pop output
Vermifugum: 30% reduded energy upkeep
Protagonist of the Show: 4% unity output from jobs
Deadspace Marker (forgot name, looked in files): 10% Pop happiness
Synthetic God Mummy: 5% Robotic Pop output and upkeep if materialist OR 5% pop output and upkeep to pops with spiritualist ethic if spiritualist OR +7 unity if not materialist or spiritualist
Replicator: 10% amenities usage reduction
Last Tribute: 0.2% unity output from jobs (empire wide)
Parasite Machine: +2 engineering research and +2 society research

I really appriciate this, thank you!
kroun  [developer] 18 Mar, 2023 @ 12:27am 
Originally posted by GlitchFling108:
Alright Precursor Story Pack also have relics so here another ideas for Museum workers effects:

Music of the Universe (how this was named): 6 unity
Communist Mainifesto: 3% worker pop output
Vermifugum: 30% reduded energy upkeep
Protagonist of the Show: 4% unity output from jobs
Deadspace Marker (forgot name, looked in files): 10% Pop happiness
Synthetic God Mummy: 5% Robotic Pop output and upkeep if materialist OR 5% pop output and upkeep to pops with spiritualist ethic if spiritualist OR +7 unity if not materialist or spiritualist
Replicator: 10% amenities usage reduction
Last Tribute: 0.2% unity output from jobs (empire wide)
Parasite Machine: +2 engineering research and +2 society research
I have sadly come to the conclusion that It's fairly limited how many relics I can give outputs in the mod itself, after having checked the script profiler, and from what I can see, museum workers seems be quite high on the list, due to it having to constantly check what relics you have. So I'll release a small mod that adds the outputs for archeology story pack so you can still get them if you want.
Link to the mod.
I hope what I'm trying to say makes sense.
In any case, I'll test how much it affects the game once I get time, which unfortunately will not be for the time being.
Last edited by kroun; 18 Mar, 2023 @ 12:29am
greatswizard 29 Mar, 2023 @ 11:50am 
recently completed the plexi swarm. I gotta say, maybe giving us less worlds and reworking the relic to spawn the extra drone and amenities to other worlds as it does seem like an really good one for the early to midgame that would be wonderfull for tall empires/one system challenges.
kroun  [developer] 5 Apr, 2023 @ 11:35am 
Originally posted by greatswizard:
recently completed the plexi swarm. I gotta say, maybe giving us less worlds and reworking the relic to spawn the extra drone and amenities to other worlds as it does seem like an really good one for the early to midgame that would be wonderfull for tall empires/one system challenges.
I will be reworking the plexian relic sometime in the future, when I get time.
I will reconsider the amount of tomb worlds you get from the precursor chain when I get around to making it non-anomaly based deshielding.
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