Cities: Skylines

Cities: Skylines

Transfer Controller 0.7.8
Innero 7 Jul, 2022 @ 12:55pm
0.7 update ruined my day.
Hello. So after few hours of struggling I've came to the conclusion that since the 0.7 update few things are broken:

1) Settings in the "Goods in" tab have completely no impact on my Unique Factory behaviour.

2) When the "Goods out" tab of a warehouse is set to a few unique factories this warehouse stops receiving any goods from any other source, and just empties out.

3) A warehouse which is almost completely full but on the other side of a map will have a priority over a half-full-balanced one few meters away from the factory. Resulting in constant production hold ups.
Last edited by Innero; 7 Jul, 2022 @ 2:12pm
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Showing 1-8 of 8 comments
Wiewióras 7 Jul, 2022 @ 3:32pm 
Unfortunatelly I hit the same problem :(
For some reasons part of buildings started blocking requests after the bump to 0.7 (but not all). It mostly impacted processors connected to dedicated zone warehouses (silos started dropping the requests). Generic warehouses were not impacted. No proof but seems to be somehow related to having in/out configured for specific building. Is it possible that these configs could be lost and somehow bugged due to UI update? I also noticed that part of configs was restored to defaults, e.g. farms producing to local silo with disabled export, had export enabled after the update.

As a workaround I bulldozed the problematic buildings - newly created ones started behaving correctly.

Kudos for adding vehicle selection!
I seemed to have the same problem, only one of my processors was correctly getting deliveries from the raw material warehouse and all the zoned industry. What fixed it was resetting the rest of the plants using move it mod

However I do seem to have problems booting up the game sometimes, every so often the game complains that the mod is not properly installed
algernon  [developer] 8 Jul, 2022 @ 4:37pm 
Please note the required information when reporting bugs under the 'Under development' section of the mod's description above. I can't do anything based on just text descriptions.
wonderingpunk 9 Jul, 2022 @ 1:49am 
It doesn't seem to like the storage facilities or warehouses now, if that helps. Btw i love ur mod great work and thanks for the work you've put into it.
algernon  [developer] 9 Jul, 2022 @ 3:25am 
No, sorry, that really doesn't help without the savegame and output log - I'm not kidding when I say I need them to be able to act on anything.
Innero 10 Jul, 2022 @ 9:42am 
Hello again, I've came around to test the 0.7.0.4 update and it looks like everything is perfectly fine again. After setting up everything from the scratch the unique factory and warehouses chain works like in a clockwork again. Thank you Algernon for the quick fix even before I've managed to upload any savegames for you.
Last edited by Innero; 10 Jul, 2022 @ 12:34pm
chronosphaenon 12 Jul, 2022 @ 1:54pm 
@Wiewióras Just FYI, you don't have to bulldoze/rebuild, you can (multi)select the problematic buildings with Move It and then use the "Reset buildings" option (it's on the "..." button on Move It's menu).
Last edited by chronosphaenon; 12 Jul, 2022 @ 1:55pm
Wiewióras 13 Jul, 2022 @ 8:34am 
Originally posted by chronosphaenon:
@Wiewióras Just FYI, you don't have to bulldoze/rebuild, you can (multi)select the problematic buildings with Move It and then use the "Reset buildings" option (it's on the "..." button on Move It's menu).
Thanks so much! I spent over 300h in this game and still learning new tricks every day ;)
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