RimWorld

RimWorld

Vanilla Outposts Expanded Expanded: Ranch
 This topic has been pinned, so it's probably important
PillowKakes♥  [developer] 19 Apr, 2022 @ 8:10pm
Bug reports Bug Reports
Come bring your bug reports and if you post them in the comments I'm still going to look at them. For the love of all that is holy, please supply a hugslib log. I want as many bugs to be fixed and not having a log makes it a lot more difficult to diagnose.
Last edited by PillowKakes♥; 23 Apr, 2022 @ 5:29pm
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Showing 1-14 of 14 comments
Victor 20 Apr, 2022 @ 12:53pm 
Well, some time after setting up my camp, I'm thrown in a Outpost Battle that is immediately won and sends me like 15 notifications in a quick succession then followed by "Outpost Lost" "Caravan Lost" and "Outpost Abandoned", pretty fun.

Here's the log: https://gist.github.com/4b8c82bcad499840f47e973b71344817
Yes I know there's an absurd amount of mods.
PillowKakes♥  [developer] 20 Apr, 2022 @ 3:39pm 
@Victor After having looked at the logs and doing some testing this seems to be closer to a Real Ruins related bug but even then both mods are compatible. I don't think I have the knowhow to fully diagnose this.
Victor 20 Apr, 2022 @ 6:17pm 
Yeah that wasn't the first time I had some quirky problems with outpost attacks that got my colonists deleted, even without Real Ruins. My solution was just disabling them altogether.
The animals in my ranch keep disappearing after reloading a save. Also when removing a pawn from a ranch it duplicates the items in the outpost by giving a copy of them to the pawn

Edit:Actually , never mind the second one , cant seem to replicate it.
Last edited by [FaZe]|xXX\Akman/XXx|; 23 Apr, 2022 @ 11:39am
PillowKakes♥  [developer] 23 Apr, 2022 @ 5:25pm 
yes the item moving thing is a bug from voe. I'm not sure about the first one, if you mean animals being listed, that's normal, animals are being stored at the ranch as a simple number for abstraction. I'll still give it a look tomorrow.
Originally posted by PillowKakes♥:
I'm not sure about the first one, if you mean animals being listed, that's normal, animals are being stored at the ranch as a simple number for abstraction. I'll still give it a look tomorrow.

Yes, the "simple number for abstraction" becomes zero upon loading a save
PillowKakes♥  [developer] 24 Apr, 2022 @ 1:13pm 
Originally posted by FaZe|xXX\Akman/XXx|:
Originally posted by PillowKakes♥:
I'm not sure about the first one, if you mean animals being listed, that's normal, animals are being stored at the ranch as a simple number for abstraction. I'll still give it a look tomorrow.

Yes, the "simple number for abstraction" becomes zero upon loading a save

Terribly sorry about that, should be fixed.
Luneyl 25 Apr, 2022 @ 1:21am 
I have made ranch outpost in tundra with 2 yaks (male and female), it was looking ok, the counter of 15 days began, but next time I loaded save there were 0 animals in outpost.
Mousebite 25 Apr, 2022 @ 10:02pm 
Adding additional animals of the type being raised seems to reset the count of the herd back to 1. Also, packing up an established ranch does not return any of the animals to the caravan. I'm guessing they're technically consumed like with mechanoid parts for factories?
PillowKakes♥  [developer] 26 Apr, 2022 @ 10:08pm 
@Luneyl this was a bug that was fixed in the latest update

@Mousebite I'll look into it today
Truemmerphantom 28 Apr, 2022 @ 11:39am 
It might be an incompatibility with one of my 300+ mods, but upon reloading my Save the Maximum Herd Size is set to 0, whereas before it was at around 32. My poor devil sheep get slaughtered as I type. ^_^

Mayhaps I just need to un-and resubscribe to the mod to get your update to stick though.
Last edited by Truemmerphantom; 28 Apr, 2022 @ 11:40am
Shard 13 May, 2022 @ 2:17pm 
Originally posted by Truemmerphantom:
It might be an incompatibility with one of my 300+ mods, but upon reloading my Save the Maximum Herd Size is set to 0, whereas before it was at around 32. My poor devil sheep get slaughtered as I type. ^_^

Mayhaps I just need to un-and resubscribe to the mod to get your update to stick though.
I'm having this same problem, I only had a max of 2 for some reason at first, but after reloading, and doubling the total animal skill of the pawns there, the max was 0.
PillowKakes♥  [developer] 19 May, 2022 @ 12:33pm 
The max animals problem should be fixed
My thrumbo ranch, herd size 2, max herd 5 ATM, doesn't say anything about when the next shipment is gonna come. Shipments do still come in, but they have nothing in them
Last edited by TheSpookiestSkeleton; 14 Jun, 2022 @ 6:56pm
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