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I'll leave the rest for you to make up. but if you were to take this seriously, try to make something that's unique to the planet, like a reason to go back.
Edit: apologies for the late reply, I was busy with Verdurous planets.
- random big fat bosses that can spawn on the planet like monsters(not capturable).
- OP versions of vanilla monsters(super fast/fire rate/damage/health/armor) that rarely spawn on planet
- spawners that summon tons of enemies/monsters/bosses(not vanilla like erch crystal)/all of them. may with wave system. can be found in chests
- more debuff when 1/2 1/3 1/4 1/5 of health/food
- more useful throwables(vanilla too)
- teleport to ship needs time or resources(1 minute for example or 1 teleport core)
- choose difficult window at start(choose your personal way to hell)
the game just feels to be missing large structures, i enjoy the vibe of apex towns but they're pretty dang rare
ok so here is my idea for this. so, whoever is in charge of those satellites has set up these outposts with teleporters on the floating remains of the planet as the enemies are gathering the materials while at the same time guarding it to make sure no intruder uses the teleporter and gets in the satellite.