Stellaris
Origins Expanded
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Askil  [開発者] 2021年6月20日 8時40分
Origin Ideas & Balancing
If you have any origin ideas, features or balancing suggestion you can propose them here. Espacially the new origin that might need a bit of rework.
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Climate Catastrophe
Start on a continental planet with the modifier "Destabilized Climate" that increases energy and research, but decreases habitability and food production, start with a few open district slots, and the rest covered in polluted oceans, toxic swamps, and graveyard slums. Start out with a couple of destroyed buildings, both food processing facilities. The Destabilized Climate modifiers has a few decades before it turns it into a tomb world, to remove the modifier it costs a large amount of energy, influence, and terraforming gases. Completing the project gives you a permanent terraforming boost speed and gives you terraforming technology.
Askil  [開発者] 2021年6月25日 12時22分 
Eternal Void の投稿を引用:
Climate Catastrophe
Start on a continental planet with the modifier "Destabilized Climate" that increases energy and research, but decreases habitability and food production, start with a few open district slots, and the rest covered in polluted oceans, toxic swamps, and graveyard slums. Start out with a couple of destroyed buildings, both food processing facilities. The Destabilized Climate modifiers has a few decades before it turns it into a tomb world, to remove the modifier it costs a large amount of energy, influence, and terraforming gases. Completing the project gives you a permanent terraforming boost speed and gives you terraforming technology.

I like your idea. I'm adding it to my list, thank you for explaining in details the origin it make my work a lot easier
Alien invasion
Start off with x amount of pops from another species and some destroyed buildings. You can decide to kill the species by purging it or co exist with the species. Both could grant rewards like xenophobic militarist and authoritarian support for your government/factions as well as a 1/3 solved design for a weapon or ship. Or you could co exist on the planet allowing for a boost in research to social or/and physical aspects and aswell as boosting support for xenophilic, pacifism (you can leave this out), and democratic support for government/faction. Now to continue the storyline you could possibly make a storyline to track down the aliens civilization in the game and either invade them or find peace with them. Edit it however you would like i just thought it could be a cool idea.
最近の変更はCruzaderが行いました; 2021年7月25日 18時25分
Also im not sure if this is similar to alien oppressors since i haven't seen it yet.
Askil  [開発者] 2021年8月1日 11時20分 
Crusader の投稿を引用:
Alien invasion
Start off with x amount of pops from another species and some destroyed buildings. You can decide to kill the species by purging it or co exist with the species. Both could grant rewards like xenophobic militarist and authoritarian support for your government/factions as well as a 1/3 solved design for a weapon or ship. Or you could co exist on the planet allowing for a boost in research to social or/and physical aspects and aswell as boosting support for xenophilic, pacifism (you can leave this out), and democratic support for government/faction. Now to continue the storyline you could possibly make a storyline to track down the aliens civilization in the game and either invade them or find peace with them. Edit it however you would like i just thought it could be a cool idea.
It is similar to near extinction. However, I have not implemented anything like tracking down the aliens civilization. I will add it to my to-do list. Thank you
Uplift Mania
General Idea: Start in your main world with your main species as well as multiple randomised pre-sapient species. (Anywhere from 1 to 3, each would also have anywhere between 1 pop to 3 pop)
You could have certain technology/technologies related to uplifting already unlocked or have a 33% tech research boost to every single technology potentially related to uplifting.
Empire must be some dedree of xenophile or egalitarian in order to start out with this particular origin. For every species in your home planet that you uplift, you get a permanent 5% bonus on Society Research.
In-Game Description: This society has always appreciated fairness and intelligence, and has coincidentially evolved on a world full of various species that are very close to reaching sapience. The unification of this civilization has brought with it the idea of intervening as fast as possible where nature may take millions of years, and elevate their pre-sapient brethren and live with them as equals.
最近の変更はGeneric Felineが行いました; 2022年5月6日 19時51分
Oh, also I noticed a very tiny mistake; the Disturbed Development origin is not written properly, in-game right now it's called "Disturbed Developpment" with a double P. Nothing huge or concerning of course, but I thought I'd mention it.
Askil  [開発者] 2022年5月29日 8時17分 
Kashino の投稿を引用:
Uplift Mania
General Idea: Start in your main world with your main species as well as multiple randomised pre-sapient species. (Anywhere from 1 to 3, each would also have anywhere between 1 pop to 3 pop)
You could have certain technology/technologies related to uplifting already unlocked or have a 33% tech research boost to every single technology potentially related to uplifting.
Empire must be some dedree of xenophile or egalitarian in order to start out with this particular origin. For every species in your home planet that you uplift, you get a permanent 5% bonus on Society Research.
In-Game Description: This society has always appreciated fairness and intelligence, and has coincidentially evolved on a world full of various species that are very close to reaching sapience. The unification of this civilization has brought with it the idea of intervening as fast as possible where nature may take millions of years, and elevate their pre-sapient brethren and live with them as equals.

I really like your idea I will work on it for the next update
Thank you! I am very happy to hear you liked the idea. I'll be really looking forward to seeing it in the next update, whenever that may be.
Kashino の投稿を引用:
Thank you! I am very happy to hear you liked the idea. I'll be really looking forward to seeing it in the next update, whenever that may be.
Same, that was awesome!
Alive の投稿を引用:
Kashino の投稿を引用:
Thank you! I am very happy to hear you liked the idea. I'll be really looking forward to seeing it in the next update, whenever that may be.
Same, that was awesome!
Thanks, much appreciated. I've been looking forward for a mod update myself, hope we'll see it happen then. c:
Something like the Vasari from Sins of a Solar empire. A civilization that has recently arrived in the galaxy fleeing from an ancient enemy. Look into the lore of it, I think you'll find some inspiration.
Really cool mod update! Just gave it a go and really loving what it has to offer so far. Happy to see it get updated! Glad to see my suggestion made it in too!
It would be a lot of work, but would you be willing to recreate the "After the Rapture" origin? It was a post-player-crisis galaxy start where every star has been destroyed and you're left on a single habitat that survived by some miracle with a few pops. It was possible to run into one other surviving civilization eventually too.
Askil  [開発者] 2023年1月18日 1時21分 
@Kashino. I'm glad you like it

@TrueWolves It's an interesting origin, i've been looking into harder to-do origin for some time now, I'll see what I can do
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