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Creating new content is already a full time job, so I mostly do balance pass when I play a campaign (my last campaign was before Cosmic Storms).
So thank you for your constructive feedback.
For the Relics bonuses, I would have said "balance your mods" but now, even vanilla with all DLC has so many. So I decided to logarithmically lower the values
Maths, value gained per Relic :
-First relic: 1/(1+(1−1)×0.1)=11/(1+(1−1)×0.1)=1, so 250×1=250250×1=250 Unity.
-Second relic: 1/(1+(2−1)×0.1)=1/1.11/(1+(2−1)×0.1)=1/1.1, so 250×0.91=227.27250×0.91=227.27 Unity.
-Fifth relic: 1/(1+(5−1)×0.1)=1/1.41/(1+(5−1)×0.1)=1/1.4, so 250×0.714=178.57250×0.714=178.57 Unity.
-Tenth relic: 1/(1+(10−1)×0.1)=1/1.91/(1+(10−1)×0.1)=1/1.9, so 250×0.526=131.58250×0.526=131.58 Unity.
For the diplomacy bonuses, I agree, there're a lot of them - but note that the AI can also gain any of those bonuses; we're just way better/smarter than AI after-all.
Balance path is live.
As for the diplo weight, the problem is indeed mostly that the AI isn't smart enough to stack the bonuses properly.
I'll try out the patch with a new campaign and tell you what I think, but it sounds pretty good!