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Gonna add it to the list, thanks for reporting :)
Name: SecretZ Pandemic
https://steamproxy.com/sharedfiles/filedetails/?id=3017588820
I saw that in the " NOT-Compatible Maps & Mods " SecretZ is NOT compatible with this mod. but from my point of view and looking at the map of what SecretZ Pandemic adds in the game, it should have no problem with compatible with this mod
I'm saying this just because from what I now.
SecretZ Pandemic adds only stuff about military. Like checkpoints, military camp's , evac and blockade. and from what i see on the map ( + from what I know )
I do NOT see any problems with both mods ( Like problems about custom building locations etc. )
Because I plan to make a modpack to play with my friends like how we used to play modpacks on minecraft and I really like both mods.
[|Sorry for bad english|]
EDIT : I don't know anything about SecretZ, and have no idea about " SecretZ (and any variation of it that changes the affected map cells) "
Hmm, it looks like the developer recently made a change to make SecretZ Core V2 (which is a part of Pandemic) compatible with Save Our Station.
I was not made aware of this up until now, which is why I had the warning to not use Save Our Station with SecretZ (as previously it conflicted with multiple locations).
You should be okay to use it now, if you use the SecretZ Core V2 that included in Pandemic.
I have adjusted the list of incompatible mods now to reflect this.
Have fun ^^
The conflict was the Cell with the Bridge at Riverside (which conflicted with the station, due to the cell going ever so slightly to the left of the river), and from the images still attached to the workshop page of Coryerdon, thats still there.
Just to confirm, are you sure you didn't potentially change the map load order to where SOS overwrote the cell?
Okay I apologize in advance if I am somehow missing something (and for my late reply), but from my testing with priority I was able to reproduce both mods working in tandem whether coryedon was above or below priority of SOS. I do not see any conflicts based on the cells, but if there is something I am missing, please feel free to let me know and I will apologize for wasting your time, but here are some photos of the test: https://imgur.com/a/JIzn0vz
(first 2 were with Coryedon overwriting SOS and last 2 were with SOS overwriting)
Hey there, thanks for checking that, its appreciated.
It seems like they might've moved the cell down at some point and not updated the original images & cells listed in the workshop page prior to me adding it to the incompatibles list, as that had the bridge in the cell "above" where the bridge is for you now, hence the conflict.
I should note - I rarety actually test the maps if their description lists the same cells (or a comment/discussion does), so this is good news, as its a lot of effort.
Going to update the list now, so again thank you for questioning and confirming this ^^
Please continue making one of my all time favourite mods in peace and know I'm happy to follow all your progress! <3
If you missed it, thats okay. But for anyone else: please double check before making a redundant comment.