Project Zomboid

Project Zomboid

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SecretZ Pandemic
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File Size
Posted
Updated
475.070 MB
9 Aug, 2023 @ 10:22am
21 Dec, 2024 @ 6:19am
15 Change Notes ( view )

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SecretZ Pandemic

In 2 collections by Chakal16
CHKL Pandemic Mods
15 items
SecretZ Operations
51 items
Description


Welcome to SecretZ, Pandemic pack
Please, to everyone not familiarized with the modding in PZ, or SecretZ mod, make sure to read the post so you will avoid future problems. Thanks o7.

For logic & gameplay purposes all the most places aren't shown in the map, you will need to search for them.

Main Stuff

* 8 Military checkpoints around the vanilla map.
* 6 Modified vanilla map zones as EVAC points, and others.
* 4 Hidden bunkers and military/laboratory complex.
* Secrets

About SecretZ Pandemic

For everyone who already played SecretZ, or any of my other mods, SecretZ Pandemic is a pack with all of them, and a upgraded version of SecretZ.

Using SecretZ Pandemic means is not necessary and shouldn't use none of this mods at the same time with Pandemic pack: SecretZ, SecretZ Louisville, EVAC_Louisville, EVAC_Muldraugh, Battlefield_Louisville_Airfield, Battlefield_Louisville_Hospital, Battlefield_Louisville_Stadium and Bridge_out.

IMPORTANT

Before you load your game or start your server, make sure which mods are activated. "SecretZ_Core" is the main mod for all the bunkers, but no necessary if you want to use just any of the others. "SecretZ_Tilepack" is mandatory to use for every one of them, to make sure is enabled.

Instructions Coop Server
Use SecretZ Core v2 or v2.5 instead of SecretZ Core

If you are loading a coop server, make sure SecretZ mod is activated at the Workshop tab, then check Mods tab, and add or not, the modules you want.








Checkpoints & Other Modules

Now compatible with Save our station! mod.

SZ_Checkpoint_1 = North-East Muldraugh Checkpoint [40_27] (Monmouth conflicts)
SZ_Checkpoint_2 = South-East Muldraugh Checkpoint [36_37]
SZ_Checkpoint_3 = North-West Rosewood Checkpoint [22_37]
SZ_Checkpoint_4 = Far North-East Checkpoint [12_25] (Winchester, KY conflicts)
SZ_Checkpoint_5 = Mallcenter Checkpoint [46_20]
SZ_Checkpoint_6 = Riverside Checkpoint [19_19]
SZ_Checkpoint_7 = Louisville Powerplant Checkpoint [49_13, 48_13]
SZ_Checkpoint_8 = North-West Checkpoint [12_19, 12_20]
SZ_Battlefield_Louisville_Airfield = Louisville Improvised Racetrack Airfield [42_21]
SZ_Battlefield_Louisville_Hospital = Louisville Hospital [41_12]
SZ_Battlefield_Louisville_Stadium = Louisville Stadium [43_5, 43_4]
SZ_Camp_Deerhead = Deerhead Lake Military Camp [15_28]
SZ_EVAC_Louisville = Louisville EVAC Point Horsetrack [40_9, 40_8, 41_9, 41_8]
SZ_EVAC_Muldraugh = Muldraugh EVAC Point Train Depot [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34]
SZ_Westpoint_Bridge_out = Westpoint Bridge to Louisville [41_22]
SZ_Muldraugh_Blockade = Small Military Blockade at North Muldraugh entrance [35_30]
SZ_Muldraugh_Crossing_Blockade = Military Blockade at Rosewood-Muldraught crossing[35_37]
[NEW]SZ_MarchRidge_Research = Military checkpoint at Marchridge entrance, and a research complex[34_40], [34_41]
[NEW]SZ_Rosewood_Fossoil_Blockade = Military Blockade at Rosewood fossoil entrance.[27_40]
SZ_Rosewood_Prison = Small rework of the Rosewood prison.
SZ_Armored_Vehicles = (Under testing) In a future will add some armored vehicles, atm just adds a Stryker IFV, only spawneable with admin/debug mode.

Mods highly recommended

*Insurgent - Black Ops Profession*

Lore friendly with the theme of SecretZ, for those who want a really interesting experience.




*zRe Vaccine mod*

Add Special stuff to find in the bunkers.




Media

@Yenneth who is covering the Insurgent + SecretZ series

@NoMiSPlays & @NoMiSPlays (Twitch)[www.twitch.tv] covering tons of PZ mods and mapping.


Thanks

Special one for Gabester for the help when i was starting modding and this project, to BitBraven, Dylan, and the modders community and the amazing work they are doing with tilesets, buildings, scripts, everything. o7.


Thanks to Glytch3r, RicksMLC and Dane for the help with the code. o7.



All the Cells used.
[40_27], [36_37], [22_37], [12_25, 13_25], [46_20], [19_19], [49_13, 48_13], [12_19, 12_20], [42_21, 42_20], [41_12], [43_5, 43_4], [15_28], [40_9, 40_8, 41_9, 41_8], [38_31, 38_32, 38_33, 38_34, 39_31, 39_32, 39_33, 39_34], [41_22], [35_30], [35_37], [48_9, 49_9, 49_8, 49_7, 49_6, 48_6, 47_6, 46_6], [20_39], [41_28, 42_28], [50_7], [34_40], [34_41], [27_40]

Workshop ID: 3017588820
Mod ID: SecretZ_Core
Mod ID: SecretZ_Core_v2
Mod ID: SecretZ_Core_v2_5
Mod ID: SecretZ_Tilepack
Mod ID: SZ_ArmoredVehicles
Mod ID: SZ_Battlefield_Louisville_Airfield
Mod ID: SZ_Battlefield_Louisville_Hospital
Mod ID: SZ_Battlefield_Louisville_Stadium
Mod ID: SZ_Camp_Deerhead
Mod ID: SZ_Checkpoint_1
Mod ID: SZ_Checkpoint_2
Mod ID: SZ_Checkpoint_3
Mod ID: SZ_Checkpoint_4
Mod ID: SZ_Checkpoint_5
Mod ID: SZ_Checkpoint_6
Mod ID: SZ_Checkpoint_7
Mod ID: SZ_Checkpoint_8
Mod ID: SZ_EVAC_Louisville
Mod ID: SZ_EVAC_Muldraugh
Mod ID: SZ_MarchRidge_Research
Mod ID: SZ_Muldraugh_Blockade
Mod ID: SZ_Muldraugh_Crossing_Blockade
Mod ID: SZ_Rosewood_Fossoil_Blockade
Mod ID: SZ_Rosewood_Prison
Mod ID: SZ_TheMall_Resistance
Mod ID: SZ_Westpoint_Bridge_out
Map Folder: SecretZ_Core
Map Folder: SecretZ_Core_v2
Map Folder: SecretZ_Core_v2_5
Map Folder: SZ_Battlefield_Louisville_Airfield
Map Folder: SZ_Battlefield_Louisville_Hospital
Map Folder: SZ_Battlefield_Louisville_Stadium
Map Folder: SZ_Camp_Deerhead
Map Folder: SZ_Checkpoint_1
Map Folder: SZ_Checkpoint_2
Map Folder: SZ_Checkpoint_3
Map Folder: SZ_Checkpoint_4
Map Folder: SZ_Checkpoint_5
Map Folder: SZ_Checkpoint_6
Map Folder: SZ_Checkpoint_7
Map Folder: SZ_Checkpoint_8
Map Folder: SZ_EVAC_Louisville
Map Folder: SZ_EVAC_Muldraugh
Map Folder: SZ_MarchRidge_Research
Map Folder: SZ_Muldraugh_Blockade
Map Folder: SZ_Muldraugh_Crossing_Blockade
Map Folder: SZ_Rosewood_Fossoil_Blockade
Map Folder: SZ_Rosewood_Prison
Map Folder: SZ_TheMall_Resistance
Map Folder: SZ_Westpoint_Bridge_out
Popular Discussions View All (3)
34
8 Nov, 2024 @ 4:01am
Issues and map compatibility
Chakal16
3
18 Aug, 2024 @ 10:17pm
Cant get the Checkpoints working in MP but works fine in SP ?
Lemon
3
22 Sep, 2023 @ 10:22pm
Map Mod load order
Bauhinia_K
467 Comments
supercid87 18 hours ago 
What does bitten trait do?
Wrath of the North 12 Jan @ 9:53am 
Any chance we'll ever see compatibility with West Point Expanded?
Riccars 7 Jan @ 2:47pm 
Do some of the compounds provide buffs for your character? Not sure if I'm just reading flavor text or if my guy can become a super survivor.
Rackzo 30 Dec, 2024 @ 4:06pm 
@Chakal16 Yeah I figured it out, I was just a little confused about how the mod manager showed what mod was on or off
tinytea. 30 Dec, 2024 @ 2:14am 
Wait...nevermind, this mod SecretZ Pandemic itself hasn't even been ported yet....

I must be delirious, for some reason I thought it was alreayd ported LMFAO
tinytea. 30 Dec, 2024 @ 2:13am 
Question, are the tilepacks listed in the "Required Items" section still required? (i.e. Daddy Dirkie dirks tiles, Dylan's Tile Pack, PertsPartyTiles, throttlekitty's tiles)

They all haven't seemed to be updated/ ported to B42 yet.

Thanks in advance. :albedothumbsup::spiffo:
Chakal16  [author] 30 Dec, 2024 @ 12:37am 
@ayden_poh 2.5 being the newest have some experimental stuff which at the beginning caused some problems but now should be totally fixed and working fine :steamthumbsup:

@Rackzo maybe the first one, but remember you should only activate one core mod at the same time, right i recommend just use 2 or 2.5, would say 2.5 because it has more content and it shouldn't have problems now :steamthumbsup:

@RobTheContractor Thanks mate, and yes i'm planning to update as soon as possible, but the state of b42 still raw, and we have no official tools yet, it will take time :steamthumbsup:

@Riccars if i remember well Dylan tile pack, not really sure, is a good addition but yeah it can be annoying the blocking of the sight view and movement, i'll see what to do with it :steamthumbsup:
Rackzo 29 Dec, 2024 @ 4:04pm 
Turning off one of the core mods turns off the tilepack
ayden_poh 29 Dec, 2024 @ 9:22am 
What is the difference between SecretZ Core v2 and v2.5?
RobTheContractor 28 Dec, 2024 @ 11:04pm 
i look forward to seeing this in B42, it really completes the apocalyptic vibe of zomboid and gives military zombies more of a purpose outside of the very few military zones. such a well made series of mods