Stellaris

Stellaris

Extra Ship Components 3.0 [Actual]
 This topic has been pinned, so it's probably important
NHunter  [developer] 25 Nov, 2019 @ 11:01am
Suggestions and Bug Reports
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Showing 1-15 of 285 comments
Brød. 28 Nov, 2019 @ 10:35am 
The techs that would give me Larger Autocannons do nothing. I can research them but they have no effects.
NHunter  [developer] 28 Nov, 2019 @ 10:53am 
you should actually be able to select and place on the ships M and then L sized autocannons - they are filed under same weapon in selection as the "basic" S version.

Are you sure you don't have this available?
Brød. 28 Nov, 2019 @ 11:20am 
I know how it is supposed to work, because weirdly enough a week or 2 ago they worked fine (In the first playthrough i used ESC in). Now theres no information shown in the tech that would give acces to larger variants (tested in 2 Playthroughs as of yet), by wich i mean the tech card doesnt even show what you would get from researching it, i thought it might just be a minor problem with the tech card being faulty but it really has no effects researching the tech.
Last edited by Brød.; 28 Nov, 2019 @ 11:21am
NHunter  [developer] 28 Nov, 2019 @ 1:45pm 
Hm... I'll look into it tomorrow. Don't have time or strength right now.

also, were there any base game updates recently? perhaps they somehow broke our ability to have different sizes of "same" weapon being unlocked by different techs?
Last edited by NHunter; 28 Nov, 2019 @ 1:46pm
Brød. 28 Nov, 2019 @ 10:15pm 
no patches were released since the 4th of november heres a screenshot if youre interested
https://steamuserimages-a.akamaihd.net/ugc/792000927901960555/68F97063546E66A6706728BCD413FA3969AD4559/
NHunter  [developer] 29 Nov, 2019 @ 9:24am 
I have the technologies working as intended: http:// www . mediafire . com / convkey / c8fc / xp89787g38cbgsqzg.jpg

Can you please search your error.log for why you have the bug? it should be (assuming Windows) in <documents>/Paradox Interactive/Stellaris/logs

try the following keys:
"nhsc_tech_autocannons_m" "nhsc_tech_autocannons_l"
"MEDIUM_NHSC_AUTOCANNON_4" "MEDIUM_NHSC_AUTOCANNON_5"
"LARGE_NHSC_AUTOCANNON_4" "LARGE_NHSC_AUTOCANNON_5"
Last edited by NHunter; 29 Nov, 2019 @ 9:25am
Brød. 29 Nov, 2019 @ 10:47am 
I experienced other (technical) issues aswell (could'nt properly rearrange mods) and decided do do a fresh reinstall of the game, ill check tomorrow if its still bugged or not
NHunter  [developer] 29 Nov, 2019 @ 11:32am 
yeah, let's see if that resolves the issue.
Brød. 30 Nov, 2019 @ 12:00am 
Fresh reinstall and with only ESC activated all techs work as intentended again, so there must have been some file corruption or mod conflict that caused the issue. But i went a bit overboard with 60+ mods so narrowing down what caused the issue would have been difficult anyways.
Adventurer 2 Dec, 2019 @ 4:53am 
One thing I ran across while comparing the energy weapons component template that you might want to change is the ai monthly income weight for both proton launchers to be based on exotic gases instead of rare crystals.
NHunter  [developer] 2 Dec, 2019 @ 8:10am 
ESC uses total storage, rather than monthly income, but it does use exotic gases for all energy launchers
Last edited by NHunter; 2 Dec, 2019 @ 8:12am
Callisto 4 Dec, 2019 @ 4:28am 
I'm having an issue with daily repair and regen rates overflowing and subtracting the amount to repair from a ship's hull/armor/shield values.

I'm not saying it's an issue with your brilliant, brilliant mod, but I'm trying to pin down the cause.

Care to have a look at it here?
https://www.reddit.com/r/Stellaris/comments/e5ozy6/worst_damage_control_crew_ever_halp/
SerAlister 20 Dec, 2019 @ 1:43pm 
Hi, i have an issue in which no Living Crystal gets added to my stocks. I have some pops working a crystal farm but my total living crystal is displayed nowhere and i cannot produce crystal based items.
NHunter  [developer] 20 Dec, 2019 @ 2:44pm 
"" my total living crystal is displayed nowhere "" Do you mean that there is no entry for the resource in the drop-down list? If so, there is probably a mod that overwrites the resource topbar (and isn't the Universal Resource Patch). Make sure that all of your mods are in correct load order.
perl 22 Dec, 2019 @ 4:03pm 
Would love to see an organic or bio-weapon tech tree!
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