Cities: Skylines

Cities: Skylines

TM:PE 11.9.0.0 STABLE (Traffic Manager: President Edition)
locologan94 2023년 11월 20일 오전 9시 19분
TMPE in CS:2?
I have seen the modding community has started to emerge for CS:2 even though official modding isn't supported yet. I simply cannot play CS:2 past a certain population due to the lack of traffic control. I understand the game just came out and mod work doesn't happen overnight. Just wondering if anyone has heard a timeline or roadmap to when TMPE will be available in CS:2?
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Krzychu1245  [개발자] 2023년 11월 21일 오후 12시 24분 
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It's hard for me to set an ETA, but yes, I'm working on TM:PE-like mod. If I would have to guess, it might take few weeks, maybe month(s) but I still didn't solve all problems. It's quite hard to implement such mod, simply because it requires understanding the game logic beyond just looking visually how it works, requires a lot of experimenting, debugging, testing things etc.
So far I've got working prototype of priorty signs per segment, a vanilla-like U-turn ban and actively working on lane connector for initial release, which is huge task, it's messing with simulation logic, pathfinding, can break a lot of stuff with a blink of an eye so I don't want to release it in state which can cause problems (most likely wouldn't be even noticeable for regular users until things break or game crash).
I haven't forgotten about other features, but IMO, the lane connector plus other two small features is a minimal set of tools to start really managing traffic in the game and then we/community can start figuring out priorities for next updates.
PotatoPatato 2023년 11월 21일 오후 1시 07분 
Krzychu1245님이 먼저 게시:
It's hard for me to set an ETA, but yes, I'm working on TM:PE-like mod. If I would have to guess, it might take few weeks, maybe month(s) but I still didn't solve all problems. It's quite hard to implement such mod, simply because it requires understanding the game logic beyond just looking visually how it works, requires a lot of experimenting, debugging, testing things etc.
So far I've got working prototype of priorty signs per segment, a vanilla-like U-turn ban and actively working on lane connector for initial release, which is huge task, it's messing with simulation logic, pathfinding, can break a lot of stuff with a blink of an eye so I don't want to release it in state which can cause problems (most likely wouldn't be even noticeable for regular users until things break or game crash).
I haven't forgotten about other features, but IMO, the lane connector plus other two small features is a minimal set of tools to start really managing traffic in the game and then we/community can start figuring out priorities for next updates.

That's Awesome to hear Is there anyway to help you for this?
Krzychu1245  [개발자] 2023년 11월 21일 오후 1시 10분 
Not yet, but thank you.
PotatoPatato 2023년 11월 21일 오후 1시 12분 
Krzychu1245님이 먼저 게시:
Not yet, but thank you.
Of course. Love your work and it is very much appreciated.
Artax 2023년 11월 22일 오전 8시 40분 
Krzychu1245님이 먼저 게시:
It's hard for me to set an ETA, but yes, I'm working on TM:PE-like mod. If I would have to guess, it might take few weeks, maybe month(s) but I still didn't solve all problems. It's quite hard to implement such mod, simply because it requires understanding the game logic beyond just looking visually how it works, requires a lot of experimenting, debugging, testing things etc.
So far I've got working prototype of priorty signs per segment, a vanilla-like U-turn ban and actively working on lane connector for initial release, which is huge task, it's messing with simulation logic, pathfinding, can break a lot of stuff with a blink of an eye so I don't want to release it in state which can cause problems (most likely wouldn't be even noticeable for regular users until things break or game crash).
I haven't forgotten about other features, but IMO, the lane connector plus other two small features is a minimal set of tools to start really managing traffic in the game and then we/community can start figuring out priorities for next updates.

THANK YOU, THANK YOU, THANK YOU.
You should put a donation box when tmpe for cities 2 will come out, i will donate for sure, tmpe is the best addon in cities, lane connector is a must, THANK YOU again
L || F 2023년 11월 23일 오전 3시 46분 
Great! 2 is unplayable without this!
locologan94 2023년 11월 24일 오전 7시 04분 
Krzychu1245님이 먼저 게시:
It's hard for me to set an ETA, but yes, I'm working on TM:PE-like mod. If I would have to guess, it might take few weeks, maybe month(s) but I still didn't solve all problems. It's quite hard to implement such mod, simply because it requires understanding the game logic beyond just looking visually how it works, requires a lot of experimenting, debugging, testing things etc.
So far I've got working prototype of priorty signs per segment, a vanilla-like U-turn ban and actively working on lane connector for initial release, which is huge task, it's messing with simulation logic, pathfinding, can break a lot of stuff with a blink of an eye so I don't want to release it in state which can cause problems (most likely wouldn't be even noticeable for regular users until things break or game crash).
I haven't forgotten about other features, but IMO, the lane connector plus other two small features is a minimal set of tools to start really managing traffic in the game and then we/community can start figuring out priorities for next updates.

Thank you for your response. Please take all the time you need, we are not going anywhere!
Artax 2023년 12월 4일 오후 2시 53분 
Krzychu1245님이 먼저 게시:
It's hard for me to set an ETA, but yes, I'm working on TM:PE-like mod. If I would have to guess, it might take few weeks, maybe month(s) but I still didn't solve all problems. It's quite hard to implement such mod, simply because it requires understanding the game logic beyond just looking visually how it works, requires a lot of experimenting, debugging, testing things etc.
So far I've got working prototype of priorty signs per segment, a vanilla-like U-turn ban and actively working on lane connector for initial release, which is huge task, it's messing with simulation logic, pathfinding, can break a lot of stuff with a blink of an eye so I don't want to release it in state which can cause problems (most likely wouldn't be even noticeable for regular users until things break or game crash).
I haven't forgotten about other features, but IMO, the lane connector plus other two small features is a minimal set of tools to start really managing traffic in the game and then we/community can start figuring out priorities for next updates.

I'm checking thunderstor everyday just hoping tmpe pops up :=)
I'm almost at 1 milion people in the city, traffic is a mess loooool
Bentayga 2023년 12월 21일 오후 4시 44분 
I am new to the franchise in CS:2, and I keep hearing about your tool in CS:1. I can't wait until it is done, it sounds like such a life saver! Thank you for your lovely work. Looking forward to it!
L || F 2023년 12월 26일 오전 2시 01분 
Eastrider님이 먼저 게시:
I am new to the franchise in CS:2, and I keep hearing about your tool in CS:1. I can't wait until it is done, it sounds like such a life saver! Thank you for your lovely work. Looking forward to it!

It is, totally :steamthumbsup:
Check first GIF.
L || F 님이 마지막으로 수정; 2023년 12월 26일 오전 2시 01분
Aco 2023년 12월 30일 오전 2시 21분 
Can't wait. The game is unplayable without the mod. Thanks for your hard work!
Google Maps 2024년 1월 16일 오후 3시 36분 
Fully thought you meant TM:PE for Counter-Strike 2
PlayDark03729 2024년 1월 16일 오후 4시 56분 
sa
PlayDark03729 2024년 1월 16일 오후 4시 57분 
Krzychu1245님이 먼저 게시:
It's hard for me to set an ETA, but yes, I'm working on TM:PE-like mod. If I would have to guess, it might take few weeks, maybe month(s) but I still didn't solve all problems. It's quite hard to implement such mod, simply because it requires understanding the game logic beyond just looking visually how it works, requires a lot of experimenting, debugging, testing things etc.
So far I've got working prototype of priorty signs per segment, a vanilla-like U-turn ban and actively working on lane connector for initial release, which is huge task, it's messing with simulation logic, pathfinding, can break a lot of stuff with a blink of an eye so I don't want to release it in state which can cause problems (most likely wouldn't be even noticeable for regular users until things break or game crash).
I haven't forgotten about other features, but IMO, the lane connector plus other two small features is a minimal set of tools to start really managing traffic in the game and then we/community can start figuring out priorities for next updates.
thanks
Leopold_Durcheinan 2024년 4월 9일 오전 11시 22분 
Is TM:PE for CS:2 still going to happen? I'd really like to see this mod for CS:2 :) because as somebody already said:

Showbiz님이 먼저 게시:
Can't wait. The game is unplayable without the mod. Thanks for your hard work!
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