RimWorld
Kill For Me
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
aRandomKiwi  [sviluppatore] 28 feb 2019, ore 13:22
[ FAQ ]
1) What is the rally point area ?

It's the zone (preferably in a secure area) where your packs will come to regroup before attacking an enemy (in order to arrive grouped and avoiding as much as possible loss), only if less than 50% (customizable in settings) of the pack members are not close to each other, otherwise they directly attack targeted enemy without regroup at this zone.

Generaly to boost things (and if you prefer micro management) it is better to manually group them near the enemies to attack (with the regrouping mode ("regroup" control on packs members)), then cancel the regroup mode (they will skip the regrouping at the rally zone as 50% or more are near), or directly attack enemy by clicking on "force kill" control and select the enemy.


2) Which animals can be trained to kill ?

All animals that can be trained to 'Obedience' and have an 'Intermediate' intelligence, can be trained to 'Kill'.
Should work with all modded animals (see compatibility section for already tested ones), if you find a bug please report it in the "[Bug Reports]" thread.


3) I can "Kill" doors and turrets is it normal ?

Yes, doors and turrets can be targeted by default by your packs to destroy them (eg : force entering in a pirate base building by destroying the door with packs). The term "Killl" will be replaced by "Destroy" in the next major release.

4) When an animal is linked to a colonist and trained for killing, the link is lost once training suceeds.

Yes it's in fact "normal" not a bug, to prevent mood debuffs when killer animal is killed, but you can disable this feature if you want in the mod's settings, just uncheck "Disable bonding of killer animals (retro-active)" in the "Global settings" section.


5) Any tips with this mod ?

  • Dont forget to place the "rally point area" on each maps, otherwise packs controls are locked !
  • Working with existing saves (If you already use "Hunt For Me", "Kill For Me" need to be loaded after and vice versa)
  • If sending animals in grouping mode for a caravan, the caravan will be blocked as long as the animals are in grouping mode
  • Can safely be enabled/disabled in ongoing saves (if disabled, some errors messages can be seen in logs (not critical))
  • When "Disable bonding of killer animals" is enabled, existing bonding relations are only removed definitely at save loading step when this setting is enabled
  • Always place your rally point area in a safe area !
  • After a pack is formed at the rally point area, there is a delay of 1 hour and a half during which when it attack an enemy, this step is skipped
  • The pack formation step (rally point area) is skipped when there is at least 50% (customizable) of the pack members near from each other ( in a radius of 10 cases)
  • If there are enemies near the rally point area, the pack formation step is skipped so your packs will not come groupped at the same time to face the enemies
  • Try to spread your animals in as many packs as possible to increase the number of enemies killed per attack
  • Avoid killing turrets and mortars with melee animals (explosion)
  • Avoid mixing melee and ranged animals in packs


6) I have issue and weird bug with kill for me
Most of the time this comes from a bad mod order, to solve this issue, try bring kill for me just after HugsLib (if you have it) otherwise just before the Core and retry it should fix your issue
Ultima modifica da aRandomKiwi; 27 giu 2019, ore 3:32
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"4) When an animal is linked to a colonist and trained for killing, the link is lost once training suceeds.

Yes it's in fact "normal" not a bug, to prevent mood debuffs when killer animal is killed, but you can disable this feature if you want in the mod's settings, just uncheck "Disable bonding of killer animals (retro-active)" in the "Global settings" section."

I saw this option too lately. So, all bonds are lost. Is it reversible ?
Ultima modifica da «Wyvern»; 16 mar 2019, ore 8:31
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