RimWorld

RimWorld

Kill For Me
 This topic has been pinned, so it's probably important
aRandomKiwi  [developer] 19 Jan, 2019 @ 6:20pm
[ BUG REPORTS ]
Last edited by aRandomKiwi; 22 Jan, 2019 @ 8:38am
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Showing 1-15 of 87 comments
megabot 30 Jan, 2019 @ 10:40am 
so,umm,a bug:when i have a prisoner and enemies and enable the enemies to be killed,the animals will just target the prisoner-no mater wether you set him to kill,without anything,or specificaly to not kill.

in terms of logs there are none,only stuff from running gc that tried to remove world pawns,and no red messages

the ones i wanted to kill were once humanoids and the other time monsters(rim of madnes-cosmic horrors)

the prisoner is human,and was bedridden because of the previous attack of the animals(not the anigrain part)

the animal is a platybeloton from megafauna

the mods i use that alter animal are:
hardworking animals
hunt for me
kill for me
aRandomKiwi  [developer] 30 Jan, 2019 @ 12:06pm 
@megaboto : I tried to reproduce this 'bug' with the same configuration you described, without success, can you send a HugLibs report ("Share Logs" button) as i think this issue is related to another mod conflict than the ones you quoted, bugs do not always generate red errors.
Moreover, in which mode are your packs (supervised or not), and did you activate the possibility that the packs attack the colonists?


Last edited by aRandomKiwi; 30 Jan, 2019 @ 12:09pm
megabot 30 Jan, 2019 @ 1:37pm 
Question 1:what is a pack mode? and i never knew anything about attacking colonists,i have done nothing in the settings

the log was spammed with runtime gc,trying to remove colonists,tortoises etc.

question 2: how do i share logs? i use A LOT of mods(250 +) and i also have fluffy's mod tab. so far,nothing found
aRandomKiwi  [developer] 30 Jan, 2019 @ 3:20pm 
There are two mode with your packs :
-Supervised mode : The default mode, your packs will attack only designated targets ( white skull designator)
-Auto attack mode : Disabled by default, your packs will attack automatically all threats on the map

If the HugsLib mod is installed, you should see in the bottom left of Rimworld's console (where logs are showed) a green button "Share logs", simply click on it ingame (only after you encounter the bad behavior you reported in this topic) then copy and paste the generated link here, so i can more easily understand what is the problem.
Minescence 31 Jan, 2019 @ 2:56am 
I have a problem with your mod.. It used to work before but after saving my game and quitting to main menu then loading back into my save broke the mod, so my pack won't attack anything(Which it used to do, instantly previously).
{LINK REMOVED}
I've got the logs from HugsLib.. Please say if you need more information and I'll be happy to provide.

Edit: I've also tried to restart the game.. Delete my animals and spawn new ones, and forcing them to attack but nothing happens.

Edit: I've also noticed that my animal's kill score has disappeared, and even if it says there's a damage bonus applied to them then it won't register.

Edit: I tried making a new save, but upon fully training the killing skill thing then the icon above the animal won't even show up anymore, and as expected the kill command won't work. I got it working in the same by placing the rally point(Forgot to), and then it worked just fine.. I went back to my original save and checked the logs, and I consistently get this error, trying to kill anything at all.. https://pastebin.com/7iLd2XAM ( The mod was added before I started my game also)

Problem fixed with 1.01 RC4 rev4
Last edited by Minescence; 31 Jan, 2019 @ 10:45am
megabot 31 Jan, 2019 @ 8:54am 
{LINK REMOVED}
megabot 31 Jan, 2019 @ 8:55am 
by the way,the colonist is already recruited
megabot 31 Jan, 2019 @ 8:55am 
i just don't know how to share pictures
aRandomKiwi  [developer] 31 Jan, 2019 @ 10:17am 
@Minescence : Thanks for your detailed report, i updated just now the mod ( 1.0.1 RC4 rev4), it should fix your issue has long has steam update your version, do not hesitate to tell me if the problem persists.

@megaboto : Thanks I will look at your logs, for the moment you should see if with the new version solve your issues.
aRandomKiwi  [developer] 31 Jan, 2019 @ 11:18am 
@megaboto : It seem you use a old version (2.2.x) of Hunt For Me (directly put in the mods folder and not via steam ?), Hunt For Me version lesser than 3.0.9 are incompatible with Kill For Me), can you confirm this ?
megabot 31 Jan, 2019 @ 11:49am 
ah,that would explain some things. thank you!i was kinda done with my animals constantly mauling my prisoner/colonist. I'll try it out and report to you again how it went
megabot 31 Jan, 2019 @ 1:42pm 
ok,so,well,i updated the mods and restarted the game and...nope.nothing changed
megabot 31 Jan, 2019 @ 1:43pm 
{LINK REMOVED}
Banana_Ass_Bitch 31 Jan, 2019 @ 8:46pm 
{LINK REMOVED}
At the very bottom, my creatures are not attacking anything.
aRandomKiwi  [developer] 1 Feb, 2019 @ 7:36am 
@R8 Best Gun clams are people tho : This error ("System.Collections.Generic.KeyNotFoundException") should be fixed in the latest release (1.0.1 RC4 rev5).

@megaboto : You did not test with the latest version ( It's the 1.0.1 RC4 rev 3 in your report log), please retry with the latest (now the 1.0.1 RC4 rev 5).
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