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[SYR] Processor Framework
   
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Mod, 1.3, 1.4, 1.5
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3.687 MB
2 ABR 2024 a las 16:00
12 OCT 2024 a las 16:45
5 notas sobre cambios ( ver )

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[SYR] Processor Framework

Descripción
Update of SYR's Processor Framework
If the original author requests it, I will remove this update.




A framework for processors to transform items and more, read player features!





A processor takes a set of ingredients and turns it autonomously into a product over a period of time. The framework supports a huge variety of settings to individualize the processes and brings easy to use UI for players, as well as several other improvements, like better textures.



Players benefits:

  • New HD barrel texture
  • Barrel can be made of any wood type
  • Brewery can be made of any wood type
  • Tab to quickly select products and ingredients
  • Products are shown on the processing building
  • Performance-improvements over vanilla
  • Button in settings to replace vanilla barrels

The mod is mainly aimed at mod authors who want to add any sort of processor to their mod or make an existing object a processor. Documentation can be found in the wiki on Github: https://github.com/Syrchalis/ProcessorFramework/wiki



Load early in the load order. Some patched mods need to be loaded before, they are configured to show up in mod screen.

The following mods are patched and upgraded to use processor framework:

  • VFE Medieval
  • VFE Settlers
  • VFE Vikings
  • Salted Meat
  • RimBees
  • Vegetable Garden Project
  • Vegetable Garden Project - Drinks (UF version)
  • Fertile Fields



Important:
Processor Framework replaces other frameworks on mods it patches, for example RimBees (VE Framework) or Garden Drinks UF (Universal Fermenter). These mods will then not require the old framework anymore. Your mod list or mod manager will still complain about them needing the old framework or about load order. Ignore that! I had too many commenters that didn't understand this.

Savegames:

Adding: Safe
Removing: Not safe


Incompatibilities:

None



Universal Fermenter sucessor? Why now? What changed?
It all started a year ago, October 2020. I received a massive pull request on GitHub. This pull request added various new features and changed a majority of the code. As author I can not simply accept and merge such a pull request without a thorough review of the code. Because I need to be able to understand how it works so I can fix issues that pop up.

The pull request remained un-merged for months. Eventually 1.3 released and I wasn't able to update my mods in time. Charlotte updated Universal Fermenter and merged the pull request. in October 2021 I updated Universal Fermenter, but this lead to two different versions existing - one with the pull request (and all the massive changes) added and one without. Some modders had adapted and used the features of Charlotte's fork.

The features are good, so I tried merging the pull request myself. However, I immediately noticed two big issues that made the mod unfit for release. Since I was not familiar with how the code worked I couldn't fix these issues.

As result I decided to take the time to rewrite the entire code, add the features and a lot more as well.

All these changes made compatibility difficult so it's easier to make it a seperate mod. Now modders can transition from my UF or Charlottes UF (or even VE framework) to PF at their own pace. The name should also clarify this is absolutely not a mod just for fermenting but for any process that transforms items over time, without requiring a pawn to stand there and work.




Syrchalis' Mods
59 comentarios
Fahrräder 21 ENE a las 12:05 
I want to echo Malminas and WDLKD with their request for more VE compatibility! Brewing is such a bloat. Let me know if you need a hand with coding, I'd be up for it.
EasyE 12 ENE a las 19:38 
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Meyar 2 ENE a las 9:21 
I'm getting oddly high (3.5ish ms) performance draw from FillProcessor - Hauling - [SYR] Processor Framework in Dubs Performance Analyzer, anyone have any idea what might be up with that?
KATİLTOSPA 29 DIC 2024 a las 4:53 
THANK YOU
WDLKD 23 DIC 2024 a las 10:08 
I want to echo Malminas with his request for more VE compatibility
Guineatown20806 14 DIC 2024 a las 12:09 
Is there a way to also have the base processor barrels that would normaly be used for the processing? For example I would like to still have the chemshine barrel from VFE Settlers instead of it being removed. It would be nice if I could configure which processing I want to be in the universal fermenter barrel and which not.
Dhoone 21 OCT 2024 a las 23:31 
Is there way to limit processing buildings to stop once you have x amount?
Malminas 19 OCT 2024 a las 13:48 
Is there any chance you could patch in the various cooking/alcohol structures from Vanilla Cooking Expanded and Vanilla Brewing Expanded ?
Large Brain Rotation 5 OCT 2024 a las 8:26 
Removing Vanilla Textures Expanded - Variations fixed dark textures, seems they're a bit incompatible at the moment. But other than that, no serious problems
Large Brain Rotation 5 OCT 2024 a las 0:22 
For some reason this mod causes brewery station texture go super dark. Changing the load order gave no result, so I bet this is compability issue. Any ideas on how to fix it?