Stellaris

Stellaris

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Shroud Rising [3.14] Patch
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2.247 MB
28 Feb @ 7:00pm
2 Dec @ 1:06am
37 Change Notes ( view )

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Shroud Rising [3.14] Patch

In 1 collection by FirePrince
FirerPrince Stellaris
39 items
Description
Prolog
"Shroud Rising" is a renowned Stellaris mod that plunges players into the mysteries of the Shroud. Delve into its depths to uncover ancient secrets and face cosmic dangers. Navigate through ethereal realms, where every encounter unveils new enigmas. But tread carefully, for dark forces lurk within, testing your resolve. Will you harness the Shroud’s power or succumb to its ominous embrace? Embark on this thrilling adventure and rewrite the fate of the galaxy!



Since an update was sorely missed and to keep this legendary mod alive in the annals of Stellaris, I did a patch to LastLeviathan’s excellent Shroud Rising mod.



Behold, this patch be but a spectral whisper, a mere echo in the ethereal expanse of the Shroud. A fledgling specter yet to find its true form. Tread lightly, for the mists of uncertainty cloak its every move. Changes shall materialize like phantoms, shifting and swirling in the aether.

Embrace the ephemeral nature of our journey, for the Shroud is a realm of constant flux. Expect the unexpected, as the very fabric of reality bends to our will. Your feedback, dear voyager, is the beacon that guides us through this shadowy labyrinth.

So, gather your courage and venture forth into the unknown. Within the depths of the Shroud, mysteries abound, waiting to be unraveled by intrepid souls such as yourselves. Together, let us pierce the veil and uncover the secrets that lie beyond. 🌌



NOTE: This is a patch, so you still need the (latest) original mod (3.8 - detailed instructions there). - even though it should be obvious, I have to mention this…
TLDR: For a direct explanation of features or if anything is unclear, visit the FAQ page.

Changelog v.3.11.*:
⠀• Fixed Megastructure on Rift
⠀• More support for WH40K (still in progress)
⠀• Improved performance
⠀• Improved compatibility
⠀• The Shroud now primary targets a Player Crisis
⠀• Some code modernization and (e.g. using inline scripts - saved 120 KB)
⠀• Option added to exclude FE

Changelog v.3.12.*:
⠀• Dynamic timer values (depending on mid-end-game settings)
⠀• Fixed Cultist trait spam
⠀• The Shroud Civic has now a councilor level
⠀• Bit more performance improvement

Supports:
⠀✔️ All That Is GRIMDARK
⠀✔️ The Merger of Rules for extended compat.
⠀✔️ Dynamic Mod Menu

Recommendations:
⠀• Daemonic Incursion - Knights of the Toxic God
⠀• Psionic Species Expansion
⠀• Beyond The Shroud

Credit
• Original author LastLeviathan

📜 Language Support
⠀• 🇺🇸 English
⠀• 🇷🇺 Русский
⠀• 🇯🇵 日本語
⠀• 🇨🇳 中国人
⠀• 🇰🇷 한글번역

Have fun!



If you have more questions or wish to discuss further, feel free to join the discord channel on the modding community.[discord.com]
[discord.com]
[discord.com]

Check out my other mods!
135 Comments
MightyShark 2 Dec @ 3:15pm 
Thanks for the quick response FirePrince ! :)
FirePrince  [author] 2 Dec @ 1:07am 
@MightyShark: this was just a warning (for compat) but I removed it (replaced with a dummy trigger).
MightyShark 1 Dec @ 8:38pm 
I can't find this TRAIT anywhere ->

Error in has_trait trigger, cannot find trait with key: trait_adeptus_custodes file: events/shroud_rising_invasion_events.txt line: 274
y1224y1 23 Oct @ 6:32am 
thanks ^^
observer114514 16 Oct @ 11:12am 
thx
FirePrince  [author] 16 Oct @ 10:29am 
That is insane, but I can make an insane option... next version.
observer114514 16 Oct @ 10:03am 
The difficult menu in game by the edict
FirePrince  [author] 16 Oct @ 9:54am 
@observer114514: you mean 25 from the vanilla menu?
observer114514 16 Oct @ 9:23am 
Is it possible to add the difficulty option of 250x strength for the shroud crisis?
FirePrince  [author] 16 Oct @ 9:20am 
@Nyaal, TheoryInfinity: THX for report, there was indeed something strange. Fixed!