Stellaris

Stellaris

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Psionic Species Expansion
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File Size
Posted
Updated
37.221 MB
19 Apr, 2021 @ 3:40am
30 Oct @ 2:31am
39 Change Notes ( view )

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Psionic Species Expansion

Description
PSE extends the playstyle of Psionic Empire!

For Stellaris version 3.11+
Require Utopia DLC for full content.


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Compatibility

namespace = pse
global_flag = has_pse_started

  • Not achievement compatible.
  • One vanilla file was edited: main_bottom.gui, any mods that alter it might cease the display of mini bar.

If you are using UI Overhaul Dynamic and looking for a patch of them, click here.

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Why does this mod appear?

Many people noticed that the psionic ascension, compared to biological and synthetic paths, is far inferior to the other two since 2.2.
One is population matters everything for resources, the other is psionic lacks of unique elements to play with, besides the RNG Shroud.

Here comes to mind: What if a psionic empire can use the power of its people to do something great that biological and synthetic cannot do?

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What does it do?
  • When your primary species display the sign of psionic, you gain access to cast the power of psionics.

  • New resource - Psionic Power, which generates a certain amount (and other factors) every month. Used to cast the Power.
    The amount of Psionic Power you can hold heavily relies on your psionic pops, pops with telepath job, ruler and technologies.

  • There are 51 powers to cast, with 17 of them locked behind specific conditions. Each Power requires a different amount of Psionic Power to perform.
    There could be more in the future but no guarantee - Powers need to be valuable and fun enough to play with.

  • Think twice before you recklessly cast the powers. Corruption grows by casting powers.
    The only Power to reduce it is Purification, and you do not want that to go beyond the scale.

  • Zro plays an essential role, and you want them more in this mod! They can reduce the threshold of power, or use them to increase the production of psionic pops.

  • When your Ruler is the Chosen One, they can greatly aid their power for the empire.
    These powers are exclusive for Chosen One and can only be performed with their help.

  • By forming the covenant with one of the Shroud entites, you gain access the related powers.

  • Add 10 new technologies, 3 edicts, all related to psionics.


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Notices
  • Avoid using the psionic menu when operating other businesses like planetary view, commanding ships - as the UI mod checks whether the scope is country all the time.
    It won't break the mod but will refuse to function until then.

  • You can have Psionic Power more than the bar can display (300).

  • Hive Mind, Machine Empire may access the feature as long as they have Psionic traits, but such you need related mod to let that happen.

  • Lots of effort on AI, so they can handle the mod features without any drawback.

  • AI can access the Shroud properly with this mod.

  • This mod mainly focuses on species with psionic power, instead of new buildings, structures, weapons or ships.

  • Spirit Flame no longer forces delete fleets in the system they belong. Therefore, whoever blames Spirit Flame for deleting ships will be considered as a false claim.

  • If a psionic empire screw you up, you should destroy them at all.
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Current Localisation
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Check out my other mods!