Garry's Mod

Garry's Mod

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Overhauled Bone Tool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Scenic
Bestandsgrootte
Geplaatst op
Bijgewerkt op
22.124 KB
1 dec 2022 om 9:30
29 apr 2024 om 10:26
15 wijzigingsnotities (weergeven)

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Overhauled Bone Tool

Omschrijving


The Overhauled Bone Tool is a bone tool that is able to render any model's skeleton on the screen. The current selected bone is highlighted as well, so you know its exact location.
Bone selection it's a lot easier, since instead of providing an unordered list of bones to the user, the tool shows model's bone trees in an intuitive way so that you can navigate through the bone hierarchy easily, just like in Blender and 3DS Max.

Features
  • Manipulate the position, angle and scale of any non-physics bone.
  • Ability to navigate through the bone hierarchy of any model.
  • Bones are drawn on the screen.
  • Color customization (bones, selected bone and lines)
  • Ability to scale a bone and all its children along with it, allowing for scaling entire portions of a model at once.

Instructions
  • Left click over a ragdoll to turn it into an animatable prop (you can manipulate physics bones this way).
  • Right click to select an entity.
  • Reload to select yourself.

Very useful tip that few people know about Gmod's sliders: clicking and holding the mouse button down on the white space between a text label and its slider allows for adjusting the slider's value with greater precision. Moving your mouse forward and backwards increases and decreases the level of precision, respectively.

This tool was previously known as "Composite Bone Tool" and it was a part of the Composite Entities addon, as it was necessary to make it work. However, since the new version of that addon doesn't require additional tools to work, I'm releasing this separately (minor bug fixes and performance improvements have been done).

If you liked this, check out this tool too: Composite Bonemerge Tool
Populaire discussies Alles weergeven (6)
12
22 dec 2024 om 11:14
Suggestions to Improve overhauled bone tool
Big John Fan #6553
1
8 dec 2022 om 8:31
Can't see ♥♥♥♥
CatastroPrism
0
19 mrt 2024 om 7:47
unable to operate
Zaku II (Alias WatcherZigzagoon)
131 opmerkingen
❧StawberryMilk_Bunny☙ 2 jan om 14:37 
Thank god this addon helped me pose the ragdolls easily.
Majin Boogie 24 dec 2024 om 6:41 
how to turn the animatable prop back into a ragdoll?
Floof 20 okt 2024 om 14:04 
its prob is some weird error none sense

all though a friend of mine did have the same issue with the tool a few days ago and he said that his gmod didnt say it had any confliting errors i know my gmod is not showing any addon conflictions
kuma7  [auteur] 20 okt 2024 om 12:18 
The game hasn't received an update since July, so it probably has something to do with your addons.
Floof 20 okt 2024 om 12:09 
its broken

i went and turnes it into a animated prop and it did show everything but the options for the bones were not showing up saying that the selected ragdoll had no bones

my guess is some kind of garrys mod update has messed with some kind of function with it

hoping it gets fixed soon

thanks
AlexMorganon 16 okt 2024 om 5:21 
You deserve to own the whole valve bro or guys. Very nice mod, pls do not delete it
мяFunreal 15 okt 2024 om 12:44 
The collision is not deleted. it still collides wherever the collision mesh has been moved to in these screenshots.
But i have been told from someone else in the meantime that bone posing addons do not allow translations on models with collisionjoints. So i suppose gmod itself is doing this wonky stuff. :/
kuma7  [auteur] 15 okt 2024 om 10:03 
The tool was primarily designed to move bones without any collision meshes attached to them. Aren't those collision meshes removed after you left-click on the model?
мяFunreal 15 okt 2024 om 8:50 
It appears as if this addon is the only one i could find that can move bones, but at the same time it dislocates the collisionmesh from the model, so you can't actually use it anymore, as seen here https://steamproxy.com/sharedfiles/filedetails/?id=3349288818

Any idea why this may happen? It's using collisionjoints.
reu 14 okt 2024 om 12:07 
how do i extend the neck of a ragdoll using this, like having the neck stretch over to a different area