мяFunreal
 
 
Hello there.
I make things.
Please don't add me just to ask questions.
Currently Offline
Featured Artwork Showcase
VTF Edit-Chan
89 13 11
More Text
I make mods, resources, prefabs, and guides.
If you need help, join the Dead 4 Mods Discord [discord.gg].
Do not join and immediately DM me. I will ignore you.

I also got my personal Discord Server [discord.gg].
It's mostly memes, weeb stuff and WIP showcases.

Other links:
Github [github.com]
Paypal [paypal.me] for don't-ations.
Spotify I guess? [open.spotify.com]
Twitter (unused)
Twitch [www.twitch.tv] (unused)


Do not edit or redistribute my work without explicit permission.
Not receiving a reply to your request does not grant you permission.

I do not take requests. Only the occasional commission.
I don't make playermodels cause i don't like doing them.
Workshop Showcase
This map pack is made to test your work-in-progress mods without having to load a campaign and use console commands to stop the director from throwing infected your way. You can simply spawn and pick up any weapon, item, upgrade and carryable object. You m
25,744 ratings
Created by - мяFunreal
Workshop Showcase
This collection contains fixes for props i had made. Most items are in the main "Prop Fix Pack", but some items are separated to avoid conflicts with other mods. All these mods repair models and textures that were broken for whatever reason. Some are very
370 ratings
Created by - мяFunreal
Favorite Guide
Created by - мяFunreal
688 ratings
Want to make survivors, common infected and special infected for L4D2? Learn how right here.
Favorite Guide
Created by - мяFunreal
287 ratings
This guide explains how to create Weapons, Melees, Items, ect. using your own animations in excruciating detail. Contains two Prefabs.
Artwork Showcase
Warding off errors
130 9 7
Screenshot Showcase
Come with me, and you'll see, a world of ooooosha violations!...
2
Recent Activity
1,940 hrs on record
last played on 11 Apr
1,162 hrs on record
last played on 6 Apr
Kuppelcryger 8 Apr @ 10:23am 
thank you, really thank you, dude
мяFunreal 8 Apr @ 3:14am 
For that you will need to write a whole vscript, which consist of squirrel coding language with all these functions:
https://developer.valvesoftware.com/wiki/Left_4_Dead_2/Scripting/Script_Functions

Unfortunately i do not know enough about Squirrel to be of any use to you.
But there's a few people in D4M who could help you.
Kuppelcryger 7 Apr @ 4:24pm 
it doesn't work. how to write it so that it activates when you are damaged?
мяFunreal 7 Apr @ 4:10pm 
alias lens_eboss "r_screenoverlay dirt_eboss/dirt"
lens_eboss

the one on the bottom cause the alias to run.
Kuppelcryger 7 Apr @ 4:05pm 
could you show an example here in the comments how you would write it?
I wrote it like this:
exec lens_dirt
alias lens_eboss "r_screenoverlay dirt_eboss/dirt"
exec lens_eboss "r_screenoverlay dirt_eboss/dirt"
exec lens_eboss
exec r_screenoverlay dirt_eboss/dirt

none of these examples work

"But the problem would be that it would execute the script upon game load instead of each and every map load."

does source have a command that loads scripts by priority? sequentially
by the way, we are talking about HL2
мяFunreal 7 Apr @ 3:25pm 
By writing the "lens_eboss" or any of the other alias names after you defined them, it would automatically run these. But the problem would be that it would execute the script upon game load instead of each and every map load.

There's that "scripts\vscripts\director_base_addon.nut" Vscript that you could use (make one of your own). Those are loaded on every map load and could be used to set up the screen overlays. But I don't know what you'd need to write to make it do that.
Perhaps there's already a screen overlay mod (like gas mask or whatever) that you could use as a base.