Garry's Mod

Garry's Mod

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Track Assembly Tool
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
File Size
Posted
Updated
1.034 MB
16 Jul, 2014 @ 10:56am
3 Feb @ 11:48am
399 Change Notes ( view )

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Track Assembly Tool

In 1 collection by [Sk$Bh]Trick or treat KID!
DVD's addon collection
255 items
Description


This page uses steam formatting. I prefer markdawn though.

Description
This script can give you the ability to connect prop-segmented track pieces fast. It is optimized and brings the track building time consuming to a minimum. It uses pre-defined active points to snap the segments the best way there is in Garry's Mod

Feature List
  • General convar factory reset can be easily triggered by the server admins
  • Convar tweaks is accessible via dedicated in-game manipulation panel
  • Context menu for direct track entity value export and manipulation
  • Optional flip mode called from spawning/snapping for quickly flip the anchor across
  • Track segment flip over mode for mirroring already created loops and curves
  • Track segment curve node interpolation for building custom track layouts
  • Track curve fitting aligment based on ray intersection for precise piece layout
  • Track tangent turn interpolation for utilizing variable curve radius
  • Extendable DB text file or a lua script[github.com]
  • Extendable DB text file load list[github.com] and list prefixes[github.com] categories[github.com]
  • Switching DB storage between SQL for SQL mode and LUA for Lua mode
  • Spawning pieces on the map for creating custom track layouts
  • Snapping pieces on the map surface ( if checked )
  • Snapping/spawning with custom user offsets
  • Snapping/spawning with zero pitch ( good for track leveling )
  • Snapping/spawning at the mass-center or the active point ( if checked )
  • Snapping the first piece yaw to user defined angle
  • Snapping already spawned pieces by using only the physgun
  • Fast changing the active track ends ( Alt + SCROLL good switching turns direction )
  • Custom user defined active radius based snapping
  • Custom active point and radius location assistant
  • Custom active point position angle and orientation adviser
  • Advanced duplicator can be used on the track created
  • Custom entity properties ( weld, freeze, no-collide )
  • User can disable phys-gun grabbing on a piece ( good for turntables )
  • Ability to list up the most used pieces on the server ( E + Right )
  • Ability to search among the most server popular pieces by Lua patterns[www.lua.org]
  • Ability to export server and client database as a file
  • Tool-tips for every button are available and can be translated easily
  • Ability to spawn scripted track switches of other class ( Ron's 2ft )
  • Ability to modify the bodygroups and skins of a track piece ( with duping )
  • Ability to modify track piece suface behavior ( wood, metal, slime, tire )
  • Ability to extend a track piece spawn with additional entities
  • Includes integrated wiremod extension

Manual and troubleshooting

Reuploading and source stealing will not be tolerated !
Selling it is also out of option, as the open source suggests !

If you want to support me and you like what I do:

paypal.me/DeyanVasilev
Popular Discussions View All (37)
28
14 Jan, 2023 @ 11:06pm
Server failing to send translations
Jane
11
14 Jan, 2023 @ 10:57pm
i have been trying to turn the metal rail for 3 hours
Red
3
23 Feb, 2024 @ 1:01pm
How to add a Switch for junctions?
ThatGreenLeaf
1,854 Comments
breadcrumbs 22 Jan @ 12:30pm 
I should be the one to say thank you, This tool is useful for so many things it's crazy! you did an amazing job and I can't wait for this video
[Sk$Bh]Trick or treat KID!  [author] 22 Jan @ 12:15pm 
@breadcrumbs 20 hours ago

Thanks man. I want to make a video for how to use the superelevation feature when I have some time to spare
breadcrumbs 21 Jan @ 3:30pm 
So hard to master but probably my favorite mod ever. i love your work! And trains, of course.
[Sk$Bh]Trick or treat KID!  [author] 11 Jan @ 10:48pm 
@originalname 4 hours ago 

That's actually pretty good idea. Let me check... But yeah. This is the general interface. However it is recomended to use DSV attachments.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension

Basically you need to create a DB ( portal2_trackassembly_pieces.txt ) and add the prefix ( portal2_ ) to the DSV list ( trackasmlib_dsv.txt )

Here are some examples ( Test's track pack ) :
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/dsv/Test_s_track_packTRACKASSEMBLY_PIECES.txt
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/set/trackasmlib_dsv.txt

You can aslo make a script that syncs portal 2 and ship it as a searate addon, just like how Ron, , SligWolf and Grocel did :P
originalname 11 Jan @ 6:30pm 
like, find these offsets in them to get them to work
originalname 11 Jan @ 6:30pm 
actually im deciding to do it myself and i found what i assume are origin offsets?
PIECES:Record({"models/props_bts/clear_tube_straight.mdl", "#", "#", 2, "", "0.008,0.004,-63.897", " 90,180,180"})
how could i modify these to fit the portal 2 vactubes
originalname 11 Jan @ 2:07pm 
on god add portal 2 vactubes
[Sk$Bh]Trick or treat KID!  [author] 9 Jan @ 3:47am 
The "Modular dundeons" addon support has been added!
[Sk$Bh]Trick or treat KID!  [author] 5 Jan @ 7:22am 
In the GUI there is an option called "Pieces count"
https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/screenshot.jpg

This value is mapped to the convar "trackassembly_stackcnt" and it default value is 5. U can to click press Mouse 3 ( mouse scroll wheel ) to set the parameter ti its devault value
The Skeleton In Your Closet 4 Jan @ 12:34pm 
@ [Sk$Bh]Trick or treat KID!
How you do you change the the stack value?