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If you need a bigger ezample with more data. You can look at how I did Shinji's pack. In case you need additions. Phys properties are rearly used and ppl do not really do dynamic DSV about them. 😁
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/lua/autorun/z_autorun_%5Bshinji85_s_rails%5D.lua
Yes buddy there is. You can use personal DSV database extension script.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension#how-can-i-make-a-script-which-synchronizes-the-database-of-my-track-pack
Just copy the example and add your tracks there 😉
The second option currently works flawlessly. But registering a prop on the fly will be cool too. Thanks for the idea I have to think about it. Will register it as an issue.
What amicable timing, Guy Montag actually suggested if this was possible to be used on my extensive road models. Is that something you have to enable/add, or is there a mechanism for someone to do this themselves?
Do you mean the curve interpolation shown here
https://www.youtube.com/watch?v=3Ws6Jh3JUew
It will make a track curve using small segmentt pieces
Or you need to grab one prop and setup it in-game to become a valid track piece. Then later use it to build your track... Hmm you can use a simple database extension in this case.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
Or you simply want a panel to fill your track piece in and it will become valid immediately?
Dude come on RTFM. It's up there... ;)