Cities: Skylines

Cities: Skylines

6,187 ratings
Network Anarchy
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1.363 MB
14 Sep, 2022 @ 7:23am
9 Aug, 2023 @ 10:57am
57 Change Notes ( view )

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Network Anarchy

Description
Network Anarchy 3.2.5
Compatible with Cities Skylines 1.17 (23nd May Update)

[www.buymeacoffee.com]

This mod adds additional options when building networks (roads, quays, etc) and provides game-wide anarchy to let you break the placement rules.

Network Anarchy 3 is the official continuation and combination of Fine Road Tool 2 and Fine Road Anarchy 2 by SamsamTS and Klyte45, and includes additional features.

Replaced Mods
You must unsubscribe from the above mods to use Network Anarchy.
  • More Network Stuff - in-game features only, so you can create and delete ship and plane paths. If you remove MNS, Prefab Hook may also no longer be needed. You can run MNS together with NA for MNS's map/asset editor features.



Maximum Segment Length
Formerly the Node Spacer mod. It is hidden by default, go to Options to make this feature visible.

Lets you set a maximum length for network segments. For example, instead of the default 96m (12u) long segments, you can build a bridge with 48m (6u) segments for more realistic pillar spacing.

Use this to build Railway Project bridges with the correct arch size - typically 64m long, but check the Railway asset to be sure.

Shortcuts
All shortcuts can be modified in Options. Anarchy and Collision shortcuts are always available, the others are available whenever the Network Anarchy panel is visible.

Ctrl + Up/Down to change the elevation step (it goes from 1m to 12m).
Ctrl + Left/Right to change between placement modes.
Home to reset the elevation.
Shift + S to toggle the Straight slope option.
Ctrl + A to toggle anarchy
Ctrl + B to toggle segment bending
Ctrl + S to toggle node snapping
Alt + C to toggle collisions

Uses Harmony 2 by boformer. This mod can be removed at any time without affecting your save game. Source code and non-Steam download: GitHub[github.com]

Thanks to REV0, SamsamTS, Klyte45, BloodyPenguin, Ronyx69, Mbyron26, and all the translators and beta testers!

Join my Beta Testing discord[discord.gg] for technical support.

Translations by:
Chamëleon TBN, acc[www.twitch.tv], Almi, Armesto, Benjamin Crewz, Deeheks, fgds, Frostbite[www.twitch.tv], gatomo, Geze, Hyposim, Jitaenow, kjmci, KoXz, Klyte45, macsergey, Modocero, 네인 | neinnew, nihShin, Othercakes, Pablo Martín, Palm'sTime, Raistlin46, Ryuichi Kaminogi, shg166, 我家是个大鱼缸 (Slicky), stabby bird, Svis, たこうま (Takouma), Tchelow[tchelow.com], Vinicius, Zarrix

[www.patreon.com]
[www.paypal.me]
Popular Discussions View All (50)
19
28 Oct @ 4:10am
network anarchy
NastyLeaf
17
19 Oct, 2023 @ 7:59am
Collision not working with anarchy turn off
Kurt Peters
14
28 Jul @ 4:27pm
Suggestions and Issue Fixes
arthraix
1,512 Comments
FrozenPlatypus 26 Dec @ 3:09pm 
Sometimes I forget this isn't part of the base game. So useful.
pc.tradera 18 Dec @ 6:49am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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(nice mod!)
Ergenta 17 Dec @ 1:21pm 
snapping to a slightly elevated road, the conjoined road turns into a "bridge." Even turn the options to "normal," it still does this but doesn't function this way absent this mod. How do I toggle off all mod functions? Crating a road on an otherwise flat surface but it turning to a bridge is really annoying.
TioGhost182-. 13 Dec @ 5:09pm 
this exact mod makes my game crash whenever i load a city.. what it might be? (also, NE2, but thats another issue)
anthony.morosof 6 Dec @ 3:38am 
Trees hiding doesn't work when enabled
isaacthemurray912 3 Dec @ 1:33pm 
dude this is awesome
:steamthumbsup:
beanboy23 1 Dec @ 6:09am 
Thanks so much!! :steamthumbsup: :steamhappy:
Metro_7777 30 Nov @ 2:06am 
Guys, this mod works in patch 1.18, but it seems like a lot of you are forgetting to turn it on in the content manager
yaboraya 29 Nov @ 7:20pm 
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valdesko 22 Nov @ 2:45am 
works fine for me on current version