Cities: Skylines

Cities: Skylines

7,055 ratings
Network Anarchy
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1.363 MB
14 Sep, 2022 @ 7:23am
9 Aug, 2023 @ 10:57am
57 Change Notes ( view )

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Network Anarchy

Description
Network Anarchy 3.2.5
Compatible with Cities Skylines 1.17 (23nd May Update)

[www.buymeacoffee.com]

This mod adds additional options when building networks (roads, quays, etc) and provides game-wide anarchy to let you break the placement rules.

Network Anarchy 3 is the official continuation and combination of Fine Road Tool 2 and Fine Road Anarchy 2 by SamsamTS and Klyte45, and includes additional features.

Replaced Mods
You must unsubscribe from the above mods to use Network Anarchy.
  • More Network Stuff - in-game features only, so you can create and delete ship and plane paths. If you remove MNS, Prefab Hook may also no longer be needed. You can run MNS together with NA for MNS's map/asset editor features.



Maximum Segment Length
Formerly the Node Spacer mod. It is hidden by default, go to Options to make this feature visible.

Lets you set a maximum length for network segments. For example, instead of the default 96m (12u) long segments, you can build a bridge with 48m (6u) segments for more realistic pillar spacing.

Use this to build Railway Project bridges with the correct arch size - typically 64m long, but check the Railway asset to be sure.

Shortcuts
All shortcuts can be modified in Options. Anarchy and Collision shortcuts are always available, the others are available whenever the Network Anarchy panel is visible.

Ctrl + Up/Down to change the elevation step (it goes from 1m to 12m).
Ctrl + Left/Right to change between placement modes.
Home to reset the elevation.
Shift + S to toggle the Straight slope option.
Ctrl + A to toggle anarchy
Ctrl + B to toggle segment bending
Ctrl + S to toggle node snapping
Alt + C to toggle collisions

Uses Harmony 2 by boformer. This mod can be removed at any time without affecting your save game. Source code and non-Steam download: GitHub[github.com]

Thanks to REV0, SamsamTS, Klyte45, BloodyPenguin, Ronyx69, Mbyron26, and all the translators and beta testers!

Join my Beta Testing discord[discord.gg] for technical support.

Translations by:
Chamëleon TBN, acc[www.twitch.tv], Almi, Armesto, Benjamin Crewz, Deeheks, fgds, Frostbite[www.twitch.tv], gatomo, Geze, Hyposim, Jitaenow, kjmci, KoXz, Klyte45, macsergey, Modocero, 네인 | neinnew, nihShin, Othercakes, Pablo Martín, Palm'sTime, Raistlin46, Ryuichi Kaminogi, shg166, 我家是个大鱼缸 (Slicky), stabby bird, Svis, たこうま (Takouma), Tchelow[tchelow.com], Vinicius, Zarrix

[www.patreon.com]
[www.paypal.me]
Popular Discussions View All (51)
22
2 Dec @ 4:34am
network anarchy
NastyLeaf
17
19 Oct, 2023 @ 7:59am
Collision not working with anarchy turn off
Kurt Peters
14
28 Jul, 2024 @ 4:27pm
Suggestions and Issue Fixes
arthraix
1,572 Comments
Dark Ali 7 Dec @ 4:10pm 
My problems with this mod are probably all "ability to read" ones. If I ever turn it on, I can never turn it off again, and I can no longer get roads to follow the terrain or form intersections again. Again? Ever . Until I unsubscribe, wait 6 months until I can't stand not having cool fences, and try again.

What a maroon. Again.
junior.5505 1 Dec @ 5:09pm 
Não estou conseguindo elevar a estrada ja criada. Mas consigo elevar ela quando vou criar.
katiko78 25 Nov @ 9:44am 
I have the problem that the chirper bird is transperent and that i can place roads that i can only place when anachy is on. But it works even when anacgy is turned off. But its not only the problem for roads. I can also place biuldings in ti each other.
A would realy appreciat it if thois is beng thix. But still greatt mod
jflopez19861 31 Oct @ 8:28am 
MOD isn't working. Unable to build bridges or tunnels.
defiant fox(中文版) 26 Oct @ 12:43am 
修路三件套
Hautax 14 Oct @ 11:40am 
Nevermind, I;ve reinstalled and everything is ok
Hautax 14 Oct @ 11:10am 
Do someone knows why anarchy button and others of these is not showing in game?
GenosseAusMoskau 12 Oct @ 9:59am 
when I started Cities Skylines I got this message: Object reference not set to an instance of an object [system.nullreferenceException].
Breaks the game and will not dissapear.
CreatorOfWorlds 2 Oct @ 9:27am 
Just to add to the below comment. This seems to only be an issue with the vanilla pavement and gravel paths, the other vanilla paths seems to behave fine. Again I have no idea if this can at all be related to this mod.
CreatorOfWorlds 2 Oct @ 9:15am 
As i see, not knowing if it is related to this mod. The one thing i have noticed is that for paths the collision setting is not followed. Placing a path with collision on will still have rocks show on top of the path, but not trees (they will be hidden).