Stellaris
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! The Merger of Rules 3.14
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Fixes
Позначки: 3.14.*
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1.620 MB
13 трав. 2022 о 19:29
22 січ. о 15:59
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! The Merger of Rules 3.14

В колекціях (1) автора Inny [The Merger]
Inny78's mods
Предметів: 16
Опис
This mod serves as a global compatibility patch for Stellaris 3.14, designed to harmonize the various incompatible game rules and scripted triggers introduced by different mods.
When two mods alter the same rule or scripted trigger, only the last loaded mod takes effect, potentially causing issues with the earlier mod. The Merger resolves this by ensuring that all relevant rules from multiple mods are applied seamlessly.
In addition to merging game rules, this mod also integrates several common scripted triggers shared by multiple mods, such as is_megacorp or the capital buildings triggers. This integration allows for the construction of buildings from different mods, provided you have an equivalent capital on your planet.

Furthermore, the mod includes a shader merge for ACOT/AOT, Gigas, and Real Space, ensuring visual compatibility across these popular mods.

I will only add mods that have been made for, or updated to 3.14.*

You will need this mod if you use more than one of the following mods:
I've hit the size limit for this description so you'll find the list as a collection instead.


Make sure to place the Merger at the end of your load order.

Modders, if you have specific worlds that you don't want to be targeted by planet killers, flag them with planet_flag = merg_forbidden_target and the Merger will make sure that, modded or vanilla, they won't break your mod.
You can also detect the presence of the Merger with the global flag merged_rules.

Recommended:
Universal Resource Patch

Mini-Patch:
These patches are mandatory for the support of their mod.
Expanded Events
Expanded Megastructures and Technologies
Expanded Traits, Civics, Pops, and More
Girls Frontline
Leviathan Events Xtended - Legacy
Madoka Magica New
Real Space
Wula Fallen Empire

Incompatible mods
Universial Game Rules Patch - You don't need UGRC as I cover more mods while making the rules to acknowledge the existence of other mods, but if your collection of mods is mainly Chinese, you'll want to use it instead.
Various Servant Jobs - this will cause habitability bugs.
Ethics and Civics Alternative Restored - has completely messed up policies files.
Prime Collective Crisis - Pandora's Star - causes zero habitability bug.
Habitable Structures Patch - made obsolete since Stellaris 3.0 totally changed how the trigger works, and will be overwritten by the Merger.
Any total conversion or global overhaul.

Recommended load order
Ariphaos Unofficial Patch or Scripted Trigger Undercoat
<Your mods here, check mods descriptions for specific instructions>
<The patch mods come after, to be able to overwrite the previous mods they're supposed to patch>
Universal Resource Patch
The Merger of Rules

Troubleshooting
Steam sometimes fails to update mod files correctly. Performing regular integrity checks on the game usually resolves this issue.

Other Compatibility patches
ACOT + Dawn of Ascension -> Acquisition of Technology
Sartek Tradition - Ascension Perk Merger
Sartek District and Economy Merger Add-on

Legal
You're not allowed to redistribute this mod, with the exception of private multiplayer packs.
You can add portions of the code to your own mod, but please notify me if you do so.
The above rules don't apply if you fork the Merger to support an overhaul/conversion mod.

Русская Локализация

Notes for modders
- Add comments when you overwrite vanilla code, to make it easier to see where the code has changed.
- Favor creating and using scripted triggers whenever you're checking for a list of things, also if you're restricting to some country types.
Adding compatibility to an event restricted to country_type = default requires overwriting the event, but if you used a trigger, it's much easier to overwrite it.
- Write a changelog. This helps a lot more than you might think.
- Concerning ID triggers:
It's a simple thing - add in your mod a trigger stating for example trg_my_mod = { always = yes }
Other mods that want to check on yours will have a placeholder file set to be easily overwritten and put trg_my_mod = { always = no }
The big advantage over a global flag is that this allows for detection before game start, essential for policies, pop assembly, buildings, etc.



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30 берез. 2024 о 0:54
Some gamerule update for TimeMod
天亮了
Коментарів: 1 244
Fored 19 січ. о 14:03 
A very clear boost to performance with that last update, thank you for you hard work.
tony_sm 19 січ. о 13:44 
Thank-You!!!! :)
Inny [The Merger]  [автор] 19 січ. о 10:40 
Thanks, I pushed a fix.
OnlyKarlos 19 січ. о 10:34 
I'm getting the 'NO_TERRAFORM_HOLLOW_WORLD' tooltip when trying to terraform ANY planet. Checked in the code and it's related to your mod as well as Real Space New Frontiers - which I don't even have subscribed to. This mod is at the bottom of the load order.
Inny [The Merger]  [автор] 19 січ. о 9:11 
The update is live, make sure to verify your game and check the updated mini-patch list.
Inny [The Merger]  [автор] 8 січ. о 1:33 
More cleanup done to the list.
On the good news side, a number of mods have added the necessary code, so between the removed mods and the updated ones, there will be far less mini-patch mods required, even with the new ones.
Inny [The Merger]  [автор] 7 січ. о 3:25 
The next update of the Merger will feature a heavy rework of its code for better performance.
Some outdated mods will no longer be supported. I have updated the collection in the description to reflect that.
Luna Eclipsed 6 січ. о 23:02 
note to self forgetting to put merger at the bottom of my mods list + real space WILL lead to crashes when selecting systems
Ham 6 січ. о 17:10 
@krn17 This is a patch for game changing mods, you don't need it for ironman.
krn17 21 груд. 2024 о 18:21 
Iron man?