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Regarding the extra presets, yea it is definitely a good idea to release those presets as separate mods, particularly for those users without time or the know-how. The reason why I haven't done that yet is because it just happens that I'm still kinda traumatized after finding out that PDX's spaghetti code has cache/IO overhead issues [forum.paradoxplaza.com]. Therefore, I'm trying to make every mod with as much content as possible and only making add-ons if it is unavoidable.
Thank you for your nice comment and I hear ya.
I was using Better Planet View for a bit. However, there are some things that could be improved on in that mod, like for example BPV uses the initial 4.0 UI without the UI changes done by PDX after that (it felt like base game was better when switching). Subsequently, the moment I found out that WP's Planet View has been updated I immediately jumped to that ship, haha; yep, UI elements are larger but that seems to be a design choice that I'm more attuned with. I'm trying to tweak things that bring more enjoyment to my playthrough and by extension to anyone that uses my mods. By doing so I'm also avoiding getting burned out (although modding has already somewhat burned me out).
(continued in next comment)
May I suggest a change though on how it is structured?
You could split the building compatibility and the UI changes included in this mod in two different mods. This way we could use the building compatibility without necessarily using WP's Planet View.
Personally I prefer "Better Planet View" because it is more compact. "WP's Planet view", although it has nice backgrounds, is too "large".
Also, you might want to release the building slot presets as individual mods. This way we can use them without having to reapply them whenever you update this mod. I am not saying that you should be so granular as "Better Planet View - More Building Slots" is. Just a few presets, and perhaps instructions on how to make our own if you have time.
As to the mods, Firaxis may have had a wee bit to do with that. (Remember that some of the greatest add-on mods (Long War 1 & 2) were created for the games by the devs.)
The AML is much better, being able to be launched via Steam and then launches the game.
(I haven't used windows in 12-14 years now, and so Steam/Proton has made my life easier.)
The AML automatically checks for dependencies AND conflicts, making troubleshooting a comparative breeze. The mod community built it + the community highlander modules which rewrite a BUNCH of the game code involving mods (with 2K's blessing) to ensure that things play nice. It was like going back to the stone ages with PDX+Irony. <shrugs>.
Yea, IronyMM is great even if I still do my merges the old way with a text comparison tool, hopefully someone picks it up.