Stellaris

Stellaris

215 ratings
! Sartek Economy Master
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.601 MB
20 Oct, 2022 @ 5:13pm
25 Oct @ 4:08pm
69 Change Notes ( view )

Subscribe to download
! Sartek Economy Master

In 2 collections by A-Sartek
A-Sartek's Stellaris mods
51 items
Ultimate Terran Playset
95 items
Description
Stellaris 4.1.* ///
This is a complementary mod for ! Sartek Tradition - Ascension Perk Merger it further increases compatibility and expands the planetary UI. This is also a community driven project, any feedback and reports from users with many different mod lists is taken in consideration for compatibility purposes. Thank you everyone!

The main mod can be found by clicking here.

What does this mod do?
This mod changes the planetary UI based on WP's Planet View while mixing BPVR scripts to easily add more building slots. By default this mod adds an extra three "government area" buildings (for a total of nine), adds an extra city specialization (for a total of three zones with three building slots each) and adds two extra building slots to each rural/arcology district (for a total of five buildings for each of those districts). This mod also merges effects from various mods that alter vanilla districts, zones, economic categories or buildings, this makes things more cohesive, especially for the mods listed in the following discussion thread:

Compatibility List

Note: As of 4.1 vanilla zones are accounted for and each mod that used to work on 3.14 requires a review.

Mod load order:
  • UI Overhaul Dynamic
  • WP's Library (4.1)
  • WP's Planet View (4.1)
  • BPVR - More Building Slots
  • ! Sartek Economy Master
  • ! Sartek Tradition - Ascension Perk Merger

Note #1: For more help with WP's mods refer to this list right here
Note #2: The only BVPR add-on that you may find helpful is the Compatibilty Patch. You no longer need the other extra buildings/zones add-ons if you use the presets in my mod (or if you adjust variables within this mod to your liking).

Anything else that I need to know?
Yes! My mod also accomplishes the following:
  • Compatibility for economic categories used by HCDX.
  • Extends building slots in APSR ancient/unique worlds.

Prospective Updates:
    High Priority
  • To be determined

    Low Priority
  • To be determined

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Credits:
Thank you to Inny for helping me out with the legacy 3.14 economic categories document!
Thank you to WP for creating such an stylish UI interface.
Thank you to 喵小夕 · F_thx and Sakura for their efforts with BPV and BPVR respectively.

Suggestions?
If you want me to review a mod relevant for district/eco merging let me know in the comments I might actually find a new favorite mod along the way.

[ko-fi.com]
Popular Discussions View All (5)
2
26 Oct @ 6:49pm
PINNED: Building Slot Presets
A-Sartek
1
24 Oct @ 6:06am
bpvr add-on support when?
eartoyou
10
7 Nov, 2024 @ 3:08am
PINNED: Compatibility List (WIP)
A-Sartek
322 Comments
A-Sartek  [author] 3 Nov @ 7:17am 
(continued)
Regarding the extra presets, yea it is definitely a good idea to release those presets as separate mods, particularly for those users without time or the know-how. The reason why I haven't done that yet is because it just happens that I'm still kinda traumatized after finding out that PDX's spaghetti code has cache/IO overhead issues [forum.paradoxplaza.com]. Therefore, I'm trying to make every mod with as much content as possible and only making add-ons if it is unavoidable.
A-Sartek  [author] 3 Nov @ 7:11am 
Hello @Firkraag!
Thank you for your nice comment and I hear ya.

I was using Better Planet View for a bit. However, there are some things that could be improved on in that mod, like for example BPV uses the initial 4.0 UI without the UI changes done by PDX after that (it felt like base game was better when switching). Subsequently, the moment I found out that WP's Planet View has been updated I immediately jumped to that ship, haha; yep, UI elements are larger but that seems to be a design choice that I'm more attuned with. I'm trying to tweak things that bring more enjoyment to my playthrough and by extension to anyone that uses my mods. By doing so I'm also avoiding getting burned out (although modding has already somewhat burned me out).

(continued in next comment)
Firkraag 3 Nov @ 4:49am 
Hello, thank you for your work on this amazing compatibility patch. Its a must use for me.
May I suggest a change though on how it is structured?

You could split the building compatibility and the UI changes included in this mod in two different mods. This way we could use the building compatibility without necessarily using WP's Planet View.

Personally I prefer "Better Planet View" because it is more compact. "WP's Planet view", although it has nice backgrounds, is too "large".

Also, you might want to release the building slot presets as individual mods. This way we can use them without having to reapply them whenever you update this mod. I am not saying that you should be so granular as "Better Planet View - More Building Slots" is. Just a few presets, and perhaps instructions on how to make our own if you have time.
Akashugo 2 Nov @ 2:47am 
:Hire:
A-Sartek  [author] 1 Nov @ 2:48pm 
:cool_seagull::lilimok:
Akashugo 1 Nov @ 5:13am 
i see you man of culture having a config for VOY mod haha
DaViper 27 Oct @ 9:25am 
I'm talking about 'ease of use'. The AML is far better in that regard. Irony isn't. (Plus the compatibility problems with Proton, which the dev said won't ever happen with it.)

As to the mods, Firaxis may have had a wee bit to do with that. (Remember that some of the greatest add-on mods (Long War 1 & 2) were created for the games by the devs.)
A-Sartek  [author] 27 Oct @ 5:17am 
That sounds really good ngl but I wouldn't say Irony is stone ages, that is an understatement. Additionally, I'm surprised AML got 2K's blessing considering their recent retroactive policies or because how they have handled mods in other games.
DaViper 26 Oct @ 8:01pm 
My problem with Irony is that it isn't 'Proton' friendly. It works via vanilla 'wine', but won't stay in the same 'bottle' as the game. So I use PDX to set up the mods/order and then use Irony to merge to avoid 8 hour load times. :steamhappy:

The AML is much better, being able to be launched via Steam and then launches the game.
(I haven't used windows in 12-14 years now, and so Steam/Proton has made my life easier.)
The AML automatically checks for dependencies AND conflicts, making troubleshooting a comparative breeze. The mod community built it + the community highlander modules which rewrite a BUNCH of the game code involving mods (with 2K's blessing) to ensure that things play nice. It was like going back to the stone ages with PDX+Irony. <shrugs>. :steamhappy:
A-Sartek  [author] 26 Oct @ 6:48pm 
Anytime @DaViper!

Yea, IronyMM is great even if I still do my merges the old way with a text comparison tool, hopefully someone picks it up.