Stellaris

Stellaris

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! Sartek District and Economy Merger Add-on
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1.412 MB
20 Oct, 2022 @ 5:13pm
24 Jan @ 9:43am
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! Sartek District and Economy Merger Add-on

In 2 collections by A-Sartek
A-Sartek's Stellaris mods
51 items
Ultimate Terran Playset
96 items
Description
Stellaris 3.14.* /// This is a complementary mod for ! Sartek Tradition - Ascension Perk Merger it further increases compatibility and technically it could be used on its own but is highly recommended that you use both of them together. This is also a community driven project, any feedback and reports from users with many different mod lists is taken in consideration for compatibility purposes. Thank you everyone!

The main mod can be found by clicking here.

Why is this mod not integrated in the main mod?
This was originally a mod that I created for my own use, at first it was not worth calling it add-on, however the more I was modding the main mod I noticed that this could be a nice addition, the only downside is that this is not integrated to the main mod in order to not risk conflict with other mods that alter districts or economic categories, it does not do some extreme changes but in order to add new effects to vanilla districts some mods have to add a whole block of code for specific housing, industrial, habitats, city worlds or economic categories. That is why this mod exists.

What does this mod do?
Merge effects from various mods that alter vanilla districts as well as economic categories, this makes things more cohesive, especially for the mods listed in the following discussion thread:

Compatibility List

Why does this mod require !Merger of Rules?
Because my mod use custom scripted triggers from this mod to optimize/merge everything. If it is not present a lot of artificial districts from other mods would not even show up for construction.

Mod load order:
Always below ! Sartek Tradition - Ascension Perk Merger and the main mod goes below everything else except rules mods like ! Merger of Rules or with double "!" or triple "!" at the beginning of their names (example: !!! Universal resource patch).

Anything else that I need to know?
Yes! My mod also accomplishes the following:
  • It makes Lunar Prospecting decisions appear in a few more artificial habitats from mods like for example Gigas' flat worlds!
  • Traditions from Simple Traditions now apply effects correctly to vanilla districts.
  • Traditions from Plentiful Traditions now apply effects correctly to vanilla districts.
  • You are able to unlock more buildings just like it works with Unlock More Building Slots.
  • Increased compatibility for Subterranean Network, Matrioshka Housing and Vanilla urban district compatibility when using Extended Gestalts: Forgotten Queens.
  • Fixes ESAP's The Great Echo/The Beautiful Bureaucracy ascension perks Unity bonus per drone / per specialist when used in conjunction with Gigastructures.
  • Makes hives use food in addition to minerals in order to build districts (Balanced in 2/3 ratio, the amount of resources is still 300 total).
  • Makes AI economies stronger based on Starnet Mod, that way they don't succumb out of nowhere.

Prospective Updates:

Thank you to Inny the Merger for Merger of rules and for helping me out with the economic categories document!

If you want me to review a mod relevant for district/eco merging let me know in the comments I might actually find a new favorite mod along the way.

[ko-fi.com]
Popular Discussions View All (3)
10
7 Nov, 2024 @ 3:08am
PINNED: Compatibility List (WIP)
A-Sartek
5
13 Sep, 2024 @ 2:44pm
Bug Thread
A-Sartek
0
23 Mar, 2024 @ 10:13am
Tracking Script Interactions
A-Sartek
264 Comments
A-Sartek  [author] 4 Sep @ 11:29am 
@Figaround Not yet, as I mentioned before, I'm waiting for the new DLC to drop (September 22nd).
Figaround 4 Sep @ 11:25am 
Can it be used in 4.*?
A-Sartek  [author] 4 Sep @ 10:53am 
@Era
Yea, I'm hyped too! I really want this DLC launch to succeed and make multiplayer more stable with and without mods.
Era 4 Sep @ 6:17am 
thanks for the update, hope the new DLC is fun (im hyped), and hope it fixes more mplayer desyncs
A-Sartek  [author] 11 Aug @ 12:06pm 
@fooldog @Era. Thank you! :LIS_pixel_heart:

I've been slightly discouraged to update this mod in particular because of so many PDX hotfixes and the fact that multiplayer desyncs are still happening (even without mods!), these desyncs discouraged my friends to play in 4.0, which means my guinea pigs are motivated to play something else, heh ( https://www.youtube.com/watch?v=bPYImG5BJWA ). When I modded 3.14 and prior versions I had a good grasp on how economy works, but now things are relatively fresh in my mind in comparison, fresh but not really ingrained.

That leads me to the following point: Once I start playing more again I can come back to create something of quality, probably when that Shroud DLC comes around.
Era 8 Aug @ 7:43am 
Still rooting for an update, and, please take your time :) Just wanted to shoutout how much I like your mods
fooldog 18 Jul @ 11:28pm 
thanks for letting us know, your a rock star!
A-Sartek  [author] 2 Jun @ 8:51am 
Things are starting to stabilize and I've noticed even multiplayer desyncs have been reduced significantly in the latest Stellaris patch (v4.0.14), except for that desync that happens when a player leaves. However, I'm going to wait a bit more before updating this mod, since I have to start from scratch there is more brainstorming that needs to be done, particularly because I want all my mods to be as performance friendly as possible. Thanks again for your patience.
A-Sartek  [author] 7 May @ 4:21pm 
@Silent0Death Yes, but it will take a while (it seems I have to start from scratch again). I'm currently allowing other mods to update and PDX hotfixes to be released before updating this mod.
Silent0Death 7 May @ 1:50am 
Best mod compatability, I hope this will continue being updated as the game updates and new interesting mods come out.