Space Engineers

Space Engineers

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AiEnabled v1.9
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Type: Mod
Mod category: Script, Character, NPC
Merkelapper: AI, OnlyOnPC
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38.909 MB
7. sep. 2021 kl. 15.08
13. des. 2024 kl. 5.20
188 endringslogger ( vis )

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AiEnabled v1.9

Beskrivelse


v1.9.4 published December 13, 2024
Please refer to the changelog for patch notes.
Check the Discussions for details on items commonly asked about




AiEnabled is a total NPC inclusion mod that aims to spice up your gameplay by providing you with companions to aid you as well as enemies to hunt you. All NPCs use custom pathfinding logic to perform their assigned role. As ideas flow and time permits, I'll be adding more NPCs to keep things interesting!

If you want to have random encounters with hostile NPCs, this is handled via Modular Encounters Systems. MES is not required, but strongly recommended!

Note that spiders and wolves are turned OFF by this mod due to the impact it has on spawning AiEnabled bots. If you want to keep using spiders and wolves, you will need to use the Planet Creature Spawner mod from MES.

In addition to MES, there are a number of addons and other mods that generate random encounters. These are found on the AiEnabled Discord![discord.gg] Come check out the #mod-addons channel for details :)

Want to check out a ready-made scenario world? Check here for the refinery scenario that was showcased on Xoc's dev stream :)

Leave a comment to let me know what you think, and I hope you enjoy :)


Simply add this mod to your save and you'll gain access to the RoboFactory and Bot Spawner blocks. These are used for spawning friendly and enemy bots, respectively. See below for further details on how everything works!


Check the GUIDE for the full list of features and other info :)

Some additional information can be found on the AiEnabled Wiki[github.com] for those looking to use the mod as a framework

Join me on the AiEnabled Discord![discord.gg] The best place to post bugs, get help, or provide feedback!

Credits
A HUGE shoutout to Chipstix213 for creating all of the bots that this mod uses, as well as the spawn blocks; to enenra, Klime, and Meridius_IX / Lucas as well for all of the input and assistance with getting things ready; to DraygoKorvan for the amazing Text Hud API; and to Digi and Draygo for putting up with all of my blonde moments and the very helpful folks in the modding channel. Thank you <3

Some sound effects obtained from https://www.zapsplat.com

ATTENTION!
I do NOT get notified when you create a new discussion thread. If you are having an issue, please either use the comments below or, for the fastest response time, join the discord linked above. Thanks :)
Populære diskusjoner Vis alle (31)
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2 931 kommentarer
Abisius 2 minutter siden 
@Boomer Box Moloch
it wil only accept the robomats and in case you tried moving the money in there that wont work and you ned the neccessary money in either your chars inventory or your chars bank a mix of the money with one part form one and the rest form the other wont work.
and yeah from my experience you cant directly access the robofactorys inventory and need to go over another inventory acces thats piped in with the robofactory to be able to put the robomats in there.
Boomer Box Moloch 4 timer siden 
Anyone else having troubles with the robofactory? Im not able to access its inventory, the chutes aren't intractable and don't highlight when hovered over. It inventory is visible in the interface menu but im unable to drag any materials in. It does manage to pull some repair bot materials but that's all.
EZgreen01 13. feb. kl. 14.48 
Question: Is there some way to make the bots from the spawner take a path even if that leads to falling of a block and terrain also?
Chipstix213  [skaper] 13. feb. kl. 5.23 
That's probably a faction interaction
adianelli.101 13. feb. kl. 2.11 
Почему-то боты никак не реагируют на враждебных с мода CrewEnabled
The Guilty Pillow 8. feb. kl. 20.17 
@abisius Thanks! Sounds like a job for Whip's Auto Doors
Abisius 8. feb. kl. 20.12 
@The Guilty Pillow
as long as you can open the door the bots owned by you can open that door, though they dont close it after they went through.
The Guilty Pillow 8. feb. kl. 20.11 
This might be a dumb question but for the life of me I dont see an answer anywhere. Can these bots open doors?
collemantim75 6. feb. kl. 23.57 
"With these new battle droids we've made we'll have the finest army in the Galaxy" star wars quote lol
thomas face 27. jan. kl. 22.07 
sorry i forgoten abauth the mod to enable it sorry man:steamsad: