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Those waypoints are retrieved by a custom script I wrote that gets the buildings and objects by name. There should be waypoints at the abandoned building and the refinery outpost. The abandoned bldg is optional tho.
Some of the waypoints do require you to jump in order to get close enough to trigger the next one. I plan to write a formal GPS Objective mod at some point to replace that stuff. Mind you this was written for a mod showcase stream and is by no means a perfect solution.
Don’t judge too harshly :P
If you're playing on DS, it's either in
%appdata%\SpaceEngineersDedicated\Saves\<some number>\<world name>\AiEnabled\AiEnabled.log
or
%programdata%\same\as\above
If you're in single player / offline mode, it's in
%appdata%\SpaceEngineers\Saves\...