RimWorld

RimWorld

314 ratings
Misc. Endgame
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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973.343 KB
24 May, 2019 @ 1:35pm
29 Apr, 2024 @ 12:29pm
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Misc. Endgame

Description
And if thy survive
the onslaught by a pair of moon,
this will be your price
ol' civic right in thee harvest soon.


Here it is... The Endgame!
Can you survive a couple of days of martial law?


Do you think your outpost is done?
You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead?
Here is your option for this...


Note: This mod can be added anytime.


(Version: 1.5.0)
Languages: English, German


Hints:
This will provide an endgame alternately to the spaceship and royalty variant..
- Do some research.
- Build Annunciator + send transmission.
- Survive!
95 Comments
Haplo_X1  [author] 30 Dec, 2024 @ 11:13am 
You can change the timings in the mod settings.
Yes, the default settings may be a bit hard, especially with a high wealth..
MontSchmibbles 30 Dec, 2024 @ 9:42am 
just played a game with this! Everything worked, but the end battle spawned raids every 0.5 days. Every 12 hours there would be another one, which did not leave enough time for recovery.

Within 3 days I had two mech clusters, three raids of over 100+ raiders, and a mechanoid raid full of Diabolus mechs. (The settlement did not survive 🤣) I was around 275,000 wealth and three in-game years time, playing on Cassandra and Strive to Survive. I didn't change any mod settings.

I reloaded that same save and started the vanilla spaceship launch ending. Raids happened every 1 to 2 days, with only one raid happening within 12 hours of another. Raid sizes had less than 30 raiders. There were no Diabolus or high-level mechanoids, and no mech clusters.

Wondering if raid points and raid timing is off balance? Maybe DLC content is calculated wrong? (Royalty mech clusters, Biotech advanced mechanoids)

still, thanks for making this! :steamthumbsup:
ImTheLichBruh 10 May, 2024 @ 5:37am 
ty
HakimiBil 29 Apr, 2024 @ 9:59pm 
Thanks!!! :D
Haplo_X1  [author] 29 Apr, 2024 @ 12:30pm 
Yes, as of now :)
HakimiBil 29 Apr, 2024 @ 5:31am 
Is this mod still working in 1.5?
kongkim 30 Jun, 2023 @ 1:34am 
If you feel for it and have the time :)
With all the mods out there that let you get guests and make stores etc. to gain silver. A End Game mod that require you to gather an absurd amount of silver to buy your colonys freedom to end the game would be a really nice little mod :D
kongkim 9 Nov, 2022 @ 6:56am 
@Tony Abbott nice i will look very much forward to that. :)
Tony Abbott 9 Nov, 2022 @ 6:54am 
Hey @Haplo_X1, is this on github anywhere? I'm looking to make more endgame mods (i've got some c#) but wanted something to get started/check the difficulty level. Thanks!
kongkim 25 Oct, 2022 @ 5:56am 
That may be, but i like to have a long term goal to work agaist.
Its also fun to start new colenies as if the one you are on is getting too big the game can't run it. :)

So hope to see more possible endings like this.