Space Engineers

Space Engineers

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[VSI] Recolorable Thrusters
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Type: Mod
Mod category: Block
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439.827 KB
7. apr. 2018 kl. 5:13
23. feb. 2023 kl. 9:25
26 ændringsbemærkninger ( vis )

Abonner for at downloade
[VSI] Recolorable Thrusters

I 1 samling af Darkmist
Void Star Industries mods
5 genstande
Beskrivelse
Void Star Industries proudly presents the technology to recolor any thruster flames from the control panel. No more predefined flame colors that don't match your paint job. Simply go into the thruster's control panel and set your preferred color with the color sliders. If you want the default colors back, just click the "Reset Default Colors" button.

Please rate it, if you like it.

How to use:
You can set the colors for the idle thrust and/or full thrust flames from the terminal. There are also properties to set them from programmable blocks (called "FlameIdleColorOverride" and "FlameFullColorOverride").

If you check the "Lock Flame Colors" checkbox, changes to these properties are ignored. This way even if you have a mod or in-game script that wants to change the color, you can lock-in your own values.

The "Flame Render Mode" slider controls how the idle and full colors are used when rendering the flames. When it's set to Linked, the full color will always be the same as the idle color. Blended mode is the original rendering mode and Separate will use only the idle color when the thruster is idle and only the full color when it's thrusting so you can have two totally different colors for the different states without any blending messing up your carefully selected color.

The "Hide Thrust Flames" checkbox will let you hide the flames for example for front or breaking thrusters that might be hidden but where the thrust flames still leak through.

On your request, as of the last update, the alpha value of the flame colors can also be changed. I am still not sure if it makes sense to change it. Maybe on custom thruster this can useful somehow.

Color information is saved in CustomData, so it's kept between reloads and even in blueprints and you can be set there - not sure why would anyone want to do that, but hey :)

Additional Information:
This mod should work for any thrusters, even modded ones. If there are any problems, just leave a comment and I'll try to look at it.

Multiplayer is working both in local games as well as on dedicated servers.


Thrusters without flames like hover engines won't show the color sliders in the terminal since they wouldn't do anything anyways.
316 kommentarer
BBLRIZZY 29. okt. kl. 19:45 
I apologize for the mistake figured out I was grouping things wrong so I got it thanks for making a cool ass mod!
BBLRIZZY 29. okt. kl. 2:05 
So I have a few small questions, love the mod but is there a way to set all of the thrusters your preferred color at once? or A thing I have to learn to program to set it up? Cause individually doing it across 200+ thrusters might be a big headache. Hope to hear from you soon thanks!
Rednight 30. sep. kl. 14:22 
Ah great news, thanks for considering it and for making this mod :)
Darkmist  [ophavsmand] 27. sep. kl. 15:18 
@Rednight: sure, I can do that. In fact I did it for some of my other mods in the past, but since not many mods wanted to write customdata for thrusters I kinda forgot about this :)
Rednight 21. sep. kl. 5:08 
Hello Darkmist,

The settings in custom data doesn't follow the myIni structure, making the mod incompatible with other mods that wants to store data there.
Is it possible you can switch from the string parsing to ini parsing to solve that issue?

Thank you in advance.
Charlie_Foxtrot25 2. aug. kl. 9:55 
Tracer colors. Just a single set of sliders, like the Idle section, so I can shoot blue tracer rounds and my friends on a server can shoot orange or red, or green and everything in between! :steamhappy:
Darkmist  [ophavsmand] 29. juli kl. 15:38 
What would you do with turrets?
Charlie_Foxtrot25 28. juli kl. 19:14 
One of my favorite and required QOL mods for all my worlds.
Any chance we could have somethings like this for turrets.
Darkmist  [ophavsmand] 10. apr. kl. 14:09 
To my knowledge unfortunately this doesn't work on consoles. Since this needs to be running on the clients server side scripting is not enough for this.
Rikuhachima Aru 9. apr. kl. 10:48 
Hey Darkmist, Is it possible for me to upload this file in mod.io? (Asking permission since this is your mod). Hoping for your reply :D