Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Simple UI Adjustments
713 commenti
N0_REASON 24 dic, ore 11:34 
thanks for the fix mr. quicksilver
MrQuicksilver 23 dic, ore 11:06 
Deleted my other comment, I've discovered the issue

Anyone having issues with this mod on a steam deck (and possibly other devices), the latest update changed the launcher (to aysc or something) which broke a couple of mods. Reverting to the last version of the proton launcher fixes it

Symptoms: cannot open production menue on city

Fix steps:
1. Go to settings
2. Click "Compatibility"
3. Click "force the use of a specific steam play compatibility tool"
4. Choose a proton version (experimental works for me)
akoufaki 18 dic, ore 11:39 
Totally broken per all the other recent comments, please fix
OscarMO 12 dic, ore 13:01 
Cant open the production menu of my cities when playing with his mod activated
redandblue101 28 nov, ore 14:17 
please fix the tile tooltip...
Mega 6 nov, ore 16:56 
Experiencing problems with production menu on Linux
christian 28 ott, ore 13:27 
It looks like the 2024/10/27 update fixed the bug that was triggered when entering screenshot mode previously - thanks for that!
illegalmmigrant 23 ott, ore 19:33 
To fix tile tooltip issue (not showing tile info). You have to edit "Sukritact's Simple UI Adjustments.modinfo."

Worked for me.

https://steamproxy.com/workshop/filedetails/discussion/939149009/3409803709049081543/

Credit to Aiur
Husk 5 ott, ore 11:46 
The tile tooltip is still broken with this mod.
Enae 26 set, ore 8:32 
Hello, can you make the mod compatible with "Key Loyalties" please? It worked in past but now religion tooltip is broken with it.
Zyxpsilon 22 set, ore 4:49 
Ok that's enough - there *IS* a solution.

It involves (--heavy--) editing on some critical *lua* codes and related data hooking steps.

Hint = "Suk_ScreenshotMode_Controls.lua" & (possibly) AdjacencyBonusSupport.lua.

Every modders i know of and work with do that for free.
Sooooo, cross fingers Suk will find some time to fix that issue.

PS; Civ7 is imminent - also.
Joneslien 21 set, ore 16:24 
Just following up to what some others have said. Screenshot mode seems to break the worked tile UI. It also breaks the hover over UI on the cities.
BunnyHeart 17 set, ore 13:33 
after using the screenshot mode, the working-tile indicator stops working. to fix, you must reload the game
MXcream 8 set, ore 7:41 
We're having issue with closing city menu
christian 2 set, ore 10:26 
Re: the recent issues with screenshot mode: I'm a coder with no experience in modding, so this might not be the right long-term fix, but changing L68 of Suk_ScreenshotMode.lua to read:

if not m_ImmuneContexts[pChild:GetID()] and not pChild:IsHidden() then

Seems to fix/workaround the issue. My hunch is that some pChild elements get inspected multiple times w/out the code above and an incorrect value of false/hidden gets persisted in Suk_ScreenshotMode_StoredStates.
Svastislav 31 ago, ore 14:31 
If you change the tile for the citizen to work, it won't remove the icon from another tile.
RedshiftZ 25 ago, ore 9:39 
If this is already posted somewhere, forgive me, but is anyone else experiencing persistent tile yields with this mod? Occasionally all of my cities have their tile yields on full display, and the yields only disappear when you hover over each individual city. For me, this is a show stopper and I won't load the mod because of it, despite all the other great things it does.
Bardock20687 23 ago, ore 16:50 
After using the screenshot mode, the WORKING TILE INDICATOR stops working. To fix, you must reload the game. I keep using this mod cause it is SO great, I just don't use the screenshot anymore.
Pslytely Psycho 16 ago, ore 23:09 
I added this so long ago I thought it was stock game behavior. (It really should be!)
I only figured out it's not after adding 6t's Grand Eras mod and associated unit additions and upgrades.
It worked for a while, but upon entering the first era change suddenly no icons showed up upon hovering over a city.
Removing Grand Eras and suddenly it was back to life.
Just dropping a note so you are aware of the incompatibility, I rely on this too much to sacrifice it for a few interesting unit changes and the other changes 6t brings with it. As it is a first game only in the second era, I haven't really seen the differences 6t's mod makes, so restarting at this point is pretty easy.
Thanks for all of your mods, I use a lot of them!:steamhappy:
Larson 14 ago, ore 10:41 
2x: "The screenshot button disables the tile purchase icons once clicked on. Need to reload the game to be able to purchase tiles after entering screenshot mode."

and also would be nice to make those buttons not overlapping the 'hide mini-map button'
WhyNOT!?.House 3 ago, ore 7:26 
Screenshot mode Screenshot mode Screenshot mode Screenshot mode
Give me please!!!!!!!
christian 2 ago, ore 11:34 
yep, i noticed other UI glitches after opening screenshot mode and then closing it.

* event notifiers (unit XP, disaster yields, village rewards) no longer appear
* no icons to manage citizens
* the number of turns for city culture growth no longer shows over the purple/pink hex
Flim Kostner 1 ago, ore 5:27 
The screenshot button disables the tile purchase icons once clicked on. Need to reload the game to be able to purchase tiles after entering screenshot mode.
Obb 20 lug, ore 5:24 
Nice, glad to hear.
Yeah the fix works fine now on full game, well if base game wasn’t the issue then I don’t know what was ! But I know that playing without tooltip was heartbreaking lol
echo 20 lug, ore 4:18 
@Obb
Thank you. That did the trick.
Yes the tooltip works. I removed some lines as suggested in posts.
Obb 20 lug, ore 3:20 
The tooltip fix works for you ?! It didn’t for me, I thought it was because of the base game version, seems like it wasn’t then, after all ! Black magic… lol

Well, sadly I don’t exactly recall… I searched in files for the line, then simply removed it. Just took a quick look again for the « Icon_SukPressureRight » you stated, only place I can find it is the « UI\Common\Additions\Suk_ReligionTT.lua », line 108. Try transforming the "[Icon_SukPressureRight]" in "", or something like that.

It has to be a better way to fix it though, I just didn’t know myself ! ^^
echo 20 lug, ore 2:35 
@Obb
Yes I have the base game only. What line did you remove, if you remeber ? I already edited the Sukritact's Simple UI Adjustments.modinfo to show the tiles tooltips.
Obb 20 lug, ore 0:25 
@echo
I was seeing the same when playing base game version.
(Is displayed correctly since I’m on the full game version.)

Only fix I had back then is removing that text line in the code to hide it in game…
echo 20 lug, ore 0:05 
Hi, I get this message when I hover religion tab. (Icon_SukPressureRight)
Text is shown after top middle religion icon, I suppose it is not meant to display.
DaniAngione 2 lug, ore 15:23 
I'd love to have Screenshot mode on a separate, standalone mod, if possible. No other mod does that, and I'd love to be able to have that without having all the other UI changes, for people that might use other UI mods or are okay with the base game UI.
eelscandance 24 giu, ore 3:16 
the rotation buttons in screenshot mode are reversed, please fix!
eelscandance 22 giu, ore 10:30 
Has anyone got this working with CQUI-Lite? At least the screenshot mode?
theobromine1213 20 giu, ore 12:28 
Will have to try it
porcorosso 12 giu, ore 11:46 
I really liked it initially but losing the 'hover cursor over a grid and no longer showing the grid data' was too much, so decided to not use it. Anyone know if that feature can be back in to this mod?
Cuntism 1 giu, ore 15:40 
Theres another mod, https://steamproxy.com/sharedfiles/filedetails/?id=1299373266 his production panel shows what the modifiers are and what they do. I managed to merge it with yours (kinda. I don't code. It's a bit of a mess). However he has a section that says (180% estimated) to cover what I think is trade route yields.

Basically what I'm asking - is it possible for you to add to your production info panel what modifiers are active ? It's such an incredible QOL to actually see the real production amount!
FENJAJIJ 2 mag, ore 16:49 
If Problem. would like the hover tile info back. Credit by Aiur 28 Jul, 2022.

Most recent version of this mod contains handler for calculating river floodplains. This functionality seems to fail on vanilla. You can try disabling it in modinfo file.

To do so, open "Sukritact's Simple UI Adjustments.modinfo" for edit. Then find and remove the following section (should be lines 125-131):

<ReplaceUIScript id="ReplacePlotTooltip">
<Properties>
<LoadOrder>201</LoadOrder>
<LuaReplace>UI/Common/Suk_PlotTooltips.lua</LuaReplace>
<LuaContext>PlotToolTip</LuaContext>
</Properties>
</ReplaceUIScript>

File location - cd ~/.local/share/Steam/steamapps/workshop/content /289070 /939149009/
Name file "Sukritact's Simple UI Adjustments.modinfo"
破庙先生 25 apr, ore 8:03 
有bug,在城市每个人口占据的区域中,点击别的区域后,原来区域还会高亮,很不舒服,体验感极差!!!
There is a bug, in the area occupied by each population in the city, after clicking on other areas, the original area will be highlighted, which is very uncomfortable and the experience is extremely poor!!
elwood288 12 apr, ore 7:29 
Ditto al9ska. I would like the hover tile info back.
9I KoPoJlb 5 apr, ore 21:16 
please fix missing tooltips when hover on tile
e1r2t374 3 apr, ore 8:59 
Fix linux support
JToholic 25 mar, ore 11:47 
feature suggestion: when promoting a military unit with full movement points, it automatically fortifies, cancels fortification, and then promote.

this is a base-game trick where the fortification is actually not cancelled, and so the unit both fortifies and promotes in the same turn.
Akela 8 mar, ore 2:39 
To credit "stresser" comment below from 9th Jan, this mod caused desync on multiplayer cross platform games when used with multiple mods.
Mavoc 27 feb, ore 1:43 
The religious pressure per turn display is double dipping on the SpeedCostMultiplier.

Suk_ReligionTT.lua - line:206
local iPPT = pCityReligion:GetTotalPressureOnCity(iReligion)
iPPT = round(iPPT * 100 / iSpeedCostMultiplier, 1)

The ingame function :GetTotalPressureOnCity() is already applying the SpeedCostMultiplier, so it shouldn't be manually applied on the next line.

Also iOutwardPressure should be rounded to 1 decimal on line:108 as I have seen quick games with 6 decimal places.
adi 4k 31 gen, ore 11:23 
I play with it enabled everyday.
Filipe 24 gen, ore 10:41 
is this mod working?
CypRyan 14 gen, ore 12:25 
Would it be possible to update the modinfo, so that the PlotInfo_Citizens.lua is added as import? I would like to add support for your mod (since it is a must have, obviously), but I can't extend that lua file according. Wouldn't want to override it, so that it stays compatible with updates.
stresser 9 gen, ore 12:34 
Causes player desync when used in conjunction with multiple mods
YU=OO 5 gen, ore 22:25 
未经事先许可,请不要从该mod集成/借用UI和代码。
这个mod对UI进行了简单的QoL更改。它的目标不是对用户界面进行彻底的改革,而是根据现有内容进行基本调整。
当前的变化包括:
lkdasa 29 dic 2023, ore 2:28 
Running this seems to completely disable the hover info on tiles? Civ VI GS on Win11