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Thanks for the feedback skakow, the AI is broken in the base game too which is unfortunately something I can't control. What's wrong with the hide area?
Please Note: if you are running the game on low graphics quality, you will not be able to see any background textures. This is not something I'm too concerned about at the moment since I have enough on my plate already.
On a related note, I have to deal with life for a bit now, I've been neglecting too many things and people. I will update with a new video and screenshots shortly. That's 1 month down, 2 to go.
- I have officially decided to remove the poison gas mechanic
- Ceilings have been raised and the number of flowers has be substantially reduced (to make air mobility more comfortable)
- I reverted one of the changes which added another team wall in front of the base (keep things simple)
Next is art, and I hope to make a lot of progress as I have 4 days off for fall break. The art update will come in one fell swoop and will mark the official "out of beta" version of this map. No date is set as of yet.
Before additional feedback, let me ask: is it your goal to achieve a sense of familiarity with this map, by shaping the layout to be very much like an official Awesomenauts venue?
@Badge Collector The balance couldn't be much worse than invis orb or the portals on starstorm. Besides, certain nauts excel on certain maps, that's the way it's always been so I'm not too worried about it.
Keep going boy.