Starbound

Starbound

bk3k's Side Action Bar - 10 bar size
82 Comments
Goblin 18 Mar, 2024 @ 11:34pm 
blocks the little dialogue window when the AI pops up in the bottom left
bk3000  [author] 11 Feb, 2024 @ 10:57am 
If you want to move it, you'll need to download it from the SB forums, and edit the JSON, put the mod in /Starbound/mods
But it isn't really so hard.
Mystical Mrej 10 Feb, 2024 @ 8:41am 
How do I reposition the UI? I hate that its so low towards the bottom left corner. I like it nearer to the HP/Energy/Stamina bars.

I've searched anywhere and found no sufficient or satisfactory answers.
space is cool 29 Jun, 2022 @ 8:20pm 
is there any way to force my character to get the 10 slots or is it really just fucked with vanilla amount
bk3000  [author] 20 Nov, 2021 @ 10:01pm 
NerdCuddles 20 Nov, 2021 @ 9:19pm 
6 Slot version?
bk3000  [author] 22 Jun, 2021 @ 1:45pm 
@Meyers07
That IMO would look kinda ugly. I also think other people besides myself would object to the interface suddenly changing. But if you want to make a reskin, go ahead. There is at least one out there already that I can think of.

I wish I could hotkey those instead, but the engine surprisingly doesn't support it at all. I hope they can correct this oversight next time there is an update to the game itself. And if they do, the mod is already ready to take advantage of it.
John27 22 Jun, 2021 @ 12:12am 
Can you at least give like dark yellow color for slot 7-10 to mark that it doesn't be able to be hotkeyed?
LumberingTroll 1 Mar, 2021 @ 10:17am 
Is there any way to have the selected slot scroll from 1 - 10 without jumping to the special tools at the top in between when using the mouse scroll wheel?
Tsar 6 Jan, 2021 @ 10:42pm 
Other action bar mods break down periodically with FU and FU interface and i realy like y design)
bk3000  [author] 17 Dec, 2020 @ 11:22am 
@Tsar
I can but... other action bar mods exist so there really isn't a need. I decided to do this because I felt the top was a bit crowded. My bar overlapping with the quest indicator etc (since I still use a 4:3 monitor). I also ended up liking the look of it being on the side, but that's my personal taste.

But if you want a larger bar up top, just search other action bar mods that already have you covered.
Tsar 17 Dec, 2020 @ 6:38am 
Can y make the same but in deffault position (on center top)?
SquarelyCircle 6 Jul, 2020 @ 9:50pm 
Of note, the 10 slot mod that you linked isn't compatible with the 10 slot side bar one. The server requires one or the other, despite the fact that either one is compatible with the same save file layout.
SquarelyCircle 6 Jul, 2020 @ 9:48pm 
Asset mismatch and .player file unpacking/editing doesn't fix having different mods for the action bar placement.
We actually did end up going with the exact file you've linked, but I was really hoping that I could use the side bar, even while others used the top bar. I think that the server has to know where everyone will see their action bar items, though. One of the files you edit is more than just cosmetic, and the server knows.
... the server aaaaaalways knows....
bk3000  [author] 6 Jul, 2020 @ 7:43pm 
Ah found it - https://steamproxy.com/sharedfiles/filedetails/?id=853227483
But keep in mind that mod has the same issues mine does.
Requiring a new character (if not manually editing player files).
No hotkeys work > bar 6.
bk3000  [author] 6 Jul, 2020 @ 7:37pm 
@SquarelyCircle
I don't play multiplayer, so I can only guess it probably works with "allow asset mismatch" enabled for everyone. But if that isn't the case, then it is probably the bar/slot count difference - though I'm guessing without the logs. If that was the case, then any mod that makes it 10 bars (20 slots). I believe one exists.
SquarelyCircle 6 Jul, 2020 @ 7:25pm 
Is there any way to use this mod in multiplayer while also allowing other users to not use it?
As it stands, the player without this mod is throwing an exception when they join the server. They adamantly refuse to use the mod, but would be willing to use a mod that modified the top bar as long as it stays on top. So, I'm trying to find a way to use this and the top bar in one server (on different players).
M&M Kart Racing 8 Deluxe 16 May, 2020 @ 7:17pm 
I am unsure about what to think of this, it makes me uncomfortable. But hey it looks cool, good job with this!
Carlucci, Ace 5 May, 2020 @ 7:37pm 
Bk3k now has a home on our discord. If anyone wants to follow him, all are welcomed. Some of his fans have already landed.
bk3000  [author] 5 May, 2020 @ 7:07pm 
@Fuyuno
Weapon vending machines. There would be 5 of them. I mostly put the current vending list together as proof of concept. It isn't really a finished/polished mod (which is why I haven't released it here), but it is functional.

You can get boss drop weapons from one, some are for a selection of random generated weapons with the same seed. Basically reopen the interface to reroll the seed, and get new generated weapons.

As for the weapon level, machine 1 it matches the threat level of the planet you place it on so it isn't really cheaty. It could save you a lot of time grinding/searching for something you really like, though the cost in pixels is elevated in exchange. Machine 4 is locked to level 10, so they're going to be really strong random gens that wouldn't drop in vanilla.

Clearly I need to make a new UI for it, but it works. So while the mod isn't in "release ready" shape, good enough to play around with. I figured it would be a decent discord extra?
Fuyuno 5 May, 2020 @ 6:31pm 
@Carlucci, Ace
what mod? what does it do?
Carlucci, Ace 5 May, 2020 @ 6:30pm 
For all you Bk3k Fans, there is a little secret unreleased mod by Bk3k that you can only get from becoming a member of our Discord. Come join us, follow progress, report bugs, see new ideas develop. All users that are "active" members are included in a monthly drawing for a free steam gift card. > https://discord.gg/9G9u6Bz
bk3000  [author] 21 Apr, 2020 @ 9:16am 
@starfishlord5
Well that works around 1 hard-coded problem. It doesn't solve the part where hotkeys are ignored (the part that actually bugs me). I personally like how it looks now as compared to having the MM in the middle. The scroll wheel order doesn't bother me and it is quick to get used to it anyhow.

But as for asking why I don't put out another version? The answer is that I really don't feel like it. Messing around with all the UI element placement, testing, supporting for a mod I myself don't even feel like using? Modding is a hobby, but I just don't have the motivation to do all that for a mod I won't use myself. But if you feel like making a different version of this, hey go for it.

I'm more likely to put out a larger version though, since I myself would use it. I only built the 10 slot version instead of 12 or more - under the assumption the hotkeys would work...

starfishlord5 21 Apr, 2020 @ 8:49am 
As a solution to the hard coded scrolling with the matter manilpulator, why don't you make a version of this where the matter manipulater is in the middle of the action bar, instead of above it?
bk3000  [author] 15 Mar, 2020 @ 7:47pm 
@talik
Yes it is compatible with FU. I think any interface mod would be. It is compatible with anything that doesn't change the side bar itself. Though this is compatible with mods that give you more groups to flip though - such as Frackin Action Bars.
Red Wizard 15 Mar, 2020 @ 6:46pm 
Is this mod compatable with Frackin?
bk3000  [author] 26 Jan, 2020 @ 7:17am 
The scrolling order is sadly hard-coded.
TheUnk0wnDead 26 Jan, 2020 @ 1:10am 
Could it be possible to change the order in which the hotbar is scrollable? It kinda annoys me because the Matter Manipulater is above the hotbar (when scrolling it's actually in the middle). I don't say I dislike the placement, but if scrolling isn't adjusted then it's just kinda irritating... I would try to change it myself, but the hotbar is only split into two swapable ones and not whether the slots are in front or behind (above or under) the MM.
TheUnk0wnDead 25 Jan, 2020 @ 10:00pm 
vvv And not to forget that there are two hotbars which you can swap between ingame, in the code they are right behind each other.
TheUnk0wnDead 25 Jan, 2020 @ 9:33pm 
I asked just to be sure, because I already did it with the other mod.
Thanks for the answer, and even if some might check the comments I advice to add it to the OP like you did it at the other mod's one (though you would have to point out that others just have to add the according number of (double) slots (i.e. 6->10=>4 more) instead of what the inventory mod needs.
bk3000  [author] 25 Jan, 2020 @ 8:55pm 
@TheUnk0wnDead
You are correct that manual adjustment is possible if you want to convert to JSON, edit, and back. I believe I was discussing this in the thread for the inventory mod "why your character doesn't work" etc, and there should be the copy/paste code you need there. Not on the first page though.
TheUnk0wnDead 25 Jan, 2020 @ 4:46pm 
vvv Atleast if I am not wrong about what the issue actually is.
TheUnk0wnDead 25 Jan, 2020 @ 4:40pm 
i am currently using your inventory + reskin mods and they are great, but with more space I thought I should try a bigger hotbar as well, though you state that it doesn't support old characters...
Does this disable the old characters so they can't be used?
For the inventory mod it was possible to use the old character if you adjusted the .player file to have the according number of slots, but shouldn't it be possible for this mod as well?
Angel 26 Dec, 2019 @ 4:22pm 
Curious, since the Steam Search function takes me all over the damn place... I don't mind the hotbar being at the top of my screen. Is there a mod like this, that extends the hotbar, but keeps it up top? And if you already have one... I will continue manually searching and hope to find it XD
gymnoitan 28 Jul, 2019 @ 9:48pm 
Understood. Thanks for the info.
bk3000  [author] 27 Jul, 2019 @ 9:43pm 
@gymnoitan
It has been a while since I tried, but if my memory serves me correctly and if this behavior hasn't changed in 1.4, then those characters won't even appear on the character selection screen.
gymnoitan 27 Jul, 2019 @ 9:35pm 
Just out of curiosity, what would happen if you tried to use this on an existing character?
Fuyuno 18 Jul, 2019 @ 2:43pm 
a midi songbook player for instruments would be reallyreally nifty
Ohanno_Barghest 15 Jul, 2019 @ 6:57pm 
@bk3000 I have been looking around the workshop for answers regarding instruments. I wanted to know why no mods created a midi(abc) songbook player. Well a creator told me that it is because the 'abc' files are not accessable, additionaly it would be difficult. Now, i was wondering if there was a way you or someone else could simply add an equip slot somewhere, like one line of slots would be three instead of two, or just a floating one bound to anything. This way you could just have an instrument bound to lets-say: middle click on a part of the hotbar that doesnt move and you could still use tools, now i understand that there is a one-handed instruments mod which i do have, but i feel like if their was just a slot for instruments then it would make a lot of dreams come true. Please reply when you can if its possible or not.
Super Brasilis 7 May, 2019 @ 7:38am 
i changed from 10 action bars on horizontal to this on vertical due to both have same number of slots it worked fine so you can put that on description! Eureka it works! xD
bk3000  [author] 4 May, 2019 @ 6:56am 
@SafeBreaker PurpleHeart
Unfortunately the scroll order is hard-coded in the game - basically to match the vanilla bar. On a similar note, I added the the hotkeys for the slots additional 4 bars, and yet the game engine ignores them (even though you can change keys for them in-game). They didn't implement this in a robust way, but rather only to match up with the vanilla bars...

Maybe we'll be lucky on the upcoming update and they'll roll back some hard-coded behaviors such as this. I haven't unpacked the current unstable to check it out yet, but we can only hope.
Dollar Store Bug Spray 4 May, 2019 @ 2:14am 
Is it possible to make the middle slot (in which there is a manipulator, scanner, etc.) not to be selected when scrolling the slots with the mouse wheel? If you scroll them with the wheel, they get out a little wrong, but if you remove this middle panel, then everything would be great! (Unless, of course, access through hotkeys is lost)
bk3000  [author] 12 Sep, 2018 @ 10:49pm 
Well I made it the way I wanted it to look. While I'd fix the scroll wheel issue if I could, I don't really use the scrolling myself so that doesn't concern me too much. The sidebar is already the way I want it for my own use so I don't intend to change it.

If you want to make an alternative based on this, I don't have a problem with it.
Alexandria 12 Sep, 2018 @ 9:39pm 
@bk3000
Damn, that sux? A suggestion maybe as an alternative? Split the sidebar and put the tools in the correct (scroll) order, so it's not so odd?
bk3000  [author] 12 Sep, 2018 @ 8:09pm 
@Alexandria
Unfortunately the scroll order suffers from the same problem as the hotkey binding does - it relies on hardcoded engine functions. There is no way for a modder to fix this.

I mean it is funny that they made it where you could put out an alternate bar, and yet the hard coding restricts it to being used mostly like the vanilla bar as if though you couldn't possibly want anything else.
Alexandria 12 Sep, 2018 @ 3:17pm 
Curios if it's possible to change the scroll order of the action bar?

IE: instead of 1 - 3, then tools, then the rest... have it do tools, then 1 - x, then loop back to tools.

When I first installed the vanilla version a few days ago, it was very confusing to be on slot 3, and when I tried to scroll to slot 4, it jumped up to tools, then back down to 4.
ScrambieBambie 12 Jun, 2018 @ 6:41pm 
Could you make this and 'vanilla' variant compatible (or incorporate) "Better Action Bar & Icons (Numbered Bar & Tiered Blueprints Edition)" ? ...also if there was a right-side version to.

Thanks!
bk3000  [author] 27 Mar, 2018 @ 4:20pm 
I think in the event the server has another 10 bar mod, this one would work client side. In that case the player data would match still.
bk3000  [author] 27 Mar, 2018 @ 4:18pm 
I don't play multiplayer to test. I'm assuming though the 10 bar version would need to be in the server. That's the case with my inventory mod. This also affects player data in a way.

The 6 bar (vanilla size) version probably works without the server needing it... Still like all mods the server in that case must accept asset mismatch.
SstarLit56 27 Mar, 2018 @ 2:31pm 
Is this client-side? Because I really like it being on the side and hope my friend can use whatever they use