Portal 2

Portal 2

Caesium
40 Comments
metadavid 26 May @ 4:56am 
Managed to solve this. Good fun. Very busy map. I'll try some more of yours. thanks
jandlml 22 Apr, 2019 @ 8:56pm 
:)
stormsend 5 Mar, 2014 @ 1:30pm 
Very nice. you have always built good ones. Enjoyed (played) them all. Build some more please. Thanks.
Here's one of mine for you to enjoy.
m9so 18 Feb, 2014 @ 9:08pm 
Interesting puzzle. I liked it.
disco-vorcha 28 Jan, 2014 @ 2:57pm 
Ahaha yes, I was way overthinking it. Got it now!
disco-vorcha 28 Jan, 2014 @ 2:46pm 
I dealt with the turrets by grabbing them from behind the bridges and dropping them in whatever I could (laser, pit, goo), mainly for convenience, haha. But I'm stuck on the third room. I'm sure the solution will seem incredibly obvious to me when I get it, but for now I'm stumped!
EuroSong 10 Oct, 2013 @ 12:55pm 
Fun... but all the millions of elements showed things down! I guess there are a lot more things behind the scenes working to keep flicking the light bridges on and off.
MachManX 20 Sep, 2013 @ 11:27pm 
Now this one has more puzzle solving than the usual ones. This one required a bit of strategy and thinking to get through. It's funny how the exit door simply requires a cube but all the work you have to do to obtain that simple cube :D Good job.
wildgoosespeeder 18 Sep, 2013 @ 10:14pm 
There is just way too much noise in this chamber. Just way too much stuff.

Try my map?
http://www.steamproxy.com/sharedfiles/filedetails?id=157760459
Krayne 4 Sep, 2013 @ 1:24am 
That is INSANE!!!
in a good way
nicklonium  [author] 2 Sep, 2013 @ 3:33am 
The alternative solutions pointed out in your video have now been fixed, the second room with the bounce gel proved quite the challenge to make completely foolproof until a really obvious solution became clear in, what I can only describe as, a eureka moment. Thanks again.
BlumCoLe' 1 Sep, 2013 @ 11:39am 
Hey you,

I play this map many times because I tested different things. Unfortunatly I got different results. oO ...öh, I haver again. Watch the video. ^^

Gameplay: http://youtu.be/amRVvfozMjw
drumcoaster 30 Aug, 2013 @ 4:22pm 
Mesmerizing.
nicklonium  [author] 23 Aug, 2013 @ 4:24pm 
Brilliant, thanks, that helped a fair bit. Just updated this one, it turned out there were plenty of alternative ways of doing that room I hadn't accounted for at all so far (chalk it up to being one of my earliest chambers) which have now been fixed too.
DropTheDodongo 23 Aug, 2013 @ 2:23pm 
Here you go. Gave me an excuse to learn what the "console" was: http://temp-share.com/show/KdP03a18h/188ef4ae68d4da4ff3cb1fa2e9b6e9e3
DropTheDodongo 23 Aug, 2013 @ 12:32pm 
I'll try to make a .dem like you said for the other one.
nicklonium  [author] 23 Aug, 2013 @ 12:24pm 
Where are your portals placed? The ceiling? The walls? I remember thinking this was a potential problem when I was originally building the chamber but it didn't appear to be possible or was way too difficult to pull off compared to the intended solution.
DropTheDodongo 23 Aug, 2013 @ 12:14pm 
I just got as close to the angled panel as possible and jumped. I figured that was wrong because of how unlikely the chance for success was, measured with the risk of falling into the Goo below.
nicklonium  [author] 23 Aug, 2013 @ 12:07pm 
Where specifically are you running/jumping from? It seems like it may be possible if the player is in the right place, it's just knowing where that right place is.
DropTheDodongo 23 Aug, 2013 @ 11:32am 
pressure button
nicklonium  [author] 23 Aug, 2013 @ 2:11am 
The pedestal button or the pressure button?
DropTheDodongo 22 Aug, 2013 @ 10:44pm 
Relatively simple, but the fear of getting shot and losing all my progress increased the tension a bit. I actually got mauled by bullet hail twice, but not enough to kill me. Also, in the room with the Goo, I'm not sure if I was just supposed to run and jump to hit the button on the wall, but I made it on my third try (after almost dying twice).
Xbeekeeper 15 Aug, 2013 @ 10:42am 
1st room had no idea what i supposed to do?
kwyjibo 1981 13 Jul, 2013 @ 9:18pm 
Pretty good level. The only thing I didn't like was the turrets talked too much.
nicklonium  [author] 21 Jun, 2013 @ 3:55am 
Thanks, this is definitely my most animated chamber. While it can be a bit off putting having so much going on in one room, I still quite like how it turned out given I had no idea if the player would just die all the time because of the randomised bouncing ball. That other method you mentioned is used in my most recent chamber, Xenon, to produce an effect of sorts, although it's not an effect the player interacts with at all.
Skyferret 21 Jun, 2013 @ 12:07am 
Well I must say, that was interesting. A bit of a thinker when you go about it in a logical way. Thumbs up.

When I saw the light bridges flashing, but couldn't see anything controlling them, I thought to myself "I bet he has something outside the box". So after I finished, I noclipped outside and saw the bouncing ball on the button. My first thought was maybe a tractor beam pushing a cube on a button, and the button reverses the beam, and a persistent polarity switch causing an on/off cycle. But the way you've done it is better because it's more randomized.
8MMW 20 Jun, 2013 @ 5:05am 
It would be good if not the turrets and flashing bridges. Except for that, it was a nice puzzle.
tacticalBOVINE 17 Jun, 2013 @ 8:40pm 
another good chamber man as far as the puzzle goes but i was not a fan of the seizure inducing flashing that was was in every room. if you edit the cheating methods mentioned in the comments and change the aesthetics to be more friendly to the eye then i believe you have a very good chamber on your hands
-tacB
nicklonium  [author] 17 Jun, 2013 @ 7:16am 
Can't believe I missed something so obvious, thanks.
Blue 16 Jun, 2013 @ 2:26pm 
I use a portal to jump out of the highest possible place in the wall, I land on the blue gel that just dropped down, via the gel I land on the button which drops the cube. I don't use the light bridge or the 2nd pedestral button or the panel at all.
nicklonium  [author] 15 Jun, 2013 @ 10:47am 
This one was always a complicated chamber. I'd really like to know how Repelsteeltje got through without using the angled panel in the last room, I'm sure it's possible but I can't work out how. Strafe jumping isn't something I'm that familiar with either, I'm sure it's something I've done before but I've never heard its name. Could you elaborate, TonToE?
TonToE 14 Jun, 2013 @ 8:39pm 
In the third room I could use the bridge to strafe jump on the button spawner.
Blue 9 Jun, 2013 @ 3:28pm 
Very nice chamber. It is a mess, but also looking cool! I also did not have to use the diagonal panel to finish the room.
SkyRoots 8 Jun, 2013 @ 9:38pm 
This was another enjoyable level.
Yeah, the blue gel and diagonal light bridge room was quite tricky.
nicklonium  [author] 6 Jun, 2013 @ 4:10am 
It's bit of both really, possibly a red herring, possibly an alternate way of finishing that room. Thanks for playing and for the feedback on my chambers so far, it's much appreciated.
Anderung 5 Jun, 2013 @ 9:45pm 
Another clever set of rooms - however, the room with the jump gel would actually benefit from not having that diagonal panel to aim the light bridge through. I mean, unless it is an intentional red herring that LOOKS like a good idea, but actually is intended to make the room more diffcult, in which case, you succeeded! :-)
mrsumo 14 Sep, 2012 @ 1:45pm 
GREAT JOB NICE DESIGN FUN
nicklonium  [author] 24 Aug, 2012 @ 8:59am 
Prepare to eat your wallet. The entire chamber's been tested several times. What exactly are you struggling with in there?
Also, thanks for playing Tater, I'll be sure to check out your collection when I've got a bit more time on my hands.
JBizzle 24 Aug, 2012 @ 8:11am 
If you can complete this then I will eat my wallet. Needs more testing (room 3 is incompletable)
Fallen One 3 Aug, 2012 @ 4:20pm 
Great map. Alot of work into that one.
Tater Collection Thanks 4 Creating.