Portal 2

Portal 2

Pneumatic Diversity Tests
12 Comments
cristo.smith 26 Nov, 2014 @ 12:55pm 
Brilliant set of tests....loved them :)
Such good work went into these :)
exterminator2100 25 Sep, 2012 @ 8:03pm 
These tests are brilliantly made and it should be noted. Anyone who cannot pass test chamber 2......should not do test chamber 3
Dreckstoele 12 Aug, 2012 @ 2:59am 
nice work: good gfx/sfx/levels - i like the pneumatic concept - difficulty: moderate

chamber 1 ends tricky, in my opinion it has a little disfigurement: without testing, it is unrecognizable, that the pneumatic tube will destroy the sucked prism cube, followed by a rematerialisation (clearer solution (if possible): the tube ends above open water or a portable panel)
Amion 5 Aug, 2012 @ 6:30am 
I like this testing element and the maps are awesome!
Geneosis 4 Aug, 2012 @ 12:42pm 
Well, I admit I tried to ninja kill all the turrets in the second chamber X) And well, except one or 2 and the ones at the top with the laser fiels, that was a success XD Anyway killing the turrets with the vent is really more fun so I don't think you should try to prevent that any more ;)
Snert 2 Aug, 2012 @ 3:01pm 
And you used the wrong signage for the faith plate's landing spot. It's said material with a spot, not an overlay.
Snert 2 Aug, 2012 @ 3:00pm 
I was still able to ninja through the level, just not as fast. I had to wait for the turrets to stop looking around. With the gap, I just walked in and spammed jump. Not too hard to break. And to be nitpicking at it, the first part felt a bit too long for the lock of items. I actually timescaled it by 5 because I was bored. But the cube vent was an great idea. I can see many ideas with that. This would be a great addition to gel and bombs. Make more, but please get rid super damage. Not many people will try to ninja around turrets. And I would be more freaked out by a turret that kills me instantly rather than one that pushes me away. And I was way confused when I couldn't pick it up, so I had to jump on it until it fell. Another thing to fix. Good maps, but the second one is the most broken of the three.
Nobi-Knobi  [author] 2 Aug, 2012 @ 7:05am 
Thanks for response, but there are 2 - 3 Turrets with super damage. This is done to stop ppl ninjaing across the map, destroying turrets with the cube or stuff, I'ts ment to be done in a much simpler way ^^ And the thing with the gap: I understand that It's not cool to get this to work like this, but I think there are only a hand full of ppl that are able to do such advanced jumping/ stuff. I know you're a speedrunner ;)
Snert 1 Aug, 2012 @ 8:14pm 
Kinda disappointed, but not by much. The puzzles were great, especially getting the cube over the fizzler. But the last puzzle of the first map, one turret has super damage. Please fix that. I could also throw the cube across the gap and fling at an angle that would let me jump off the ground once and over the gap. This allowed me to put the cube on the button before the dialogue finished.
TeeTeufel 1 Aug, 2012 @ 6:04pm 
Bääm
Nobi-Knobi  [author] 1 Aug, 2012 @ 4:49am 
I'm happy about any response, and a blind playthrough would be a great kind of it! Also I can see your reaction and maybe can learn from things ;) thanks
Snert 31 Jul, 2012 @ 9:24pm 
Finally! A well made hammer made series of maps getting attention. I actually haven't played this yet, so my expectations are pretty high. I hope you can deliver. Would you like a blind playthrough?