Left 4 Dead 2

Left 4 Dead 2

Toriel Survivor (Zoey)
50 kommentarer
Başarinho 4 feb, 2021 @ 0:03 
Not gonna lie, Toriel is my favorite left dead 2 character, along with Stan lee and Engineer :steamhappy:
skramz head 13 okt, 2020 @ 15:16 
my milf
VariousMuppets 8 okt, 2020 @ 9:08 
Not gonna lie, Toriel is my favorite left for dead 2 character, along with Stan lee and Engineer :steamhappy:
cherrypiekitten 31 maj, 2020 @ 19:25 
tori ain't playin around
Erisa gatito 21 jan, 2019 @ 22:06 
Tá Chido xD
Scout 11 aug, 2018 @ 17:42 
guys do not be rude or else i will give you a bad time as a tank in left 4 dead 2 UNDERSTAND
Scout 11 aug, 2018 @ 17:42 
nice model for zoey dude 10/10 great job bro
Eggnogholic Superman 15 apr, 2018 @ 9:42 
i gotta say toriel is the worse character ever
The Combat Medic 12 sep, 2017 @ 19:56 
any chance this will be used on Rochelle?
Bichote 29 aug, 2017 @ 21:18 
why
Beta 28 aug, 2017 @ 11:20 
It's good, allthough the model itself need a lot of work.
6/10
GeassGamer 13 aug, 2017 @ 17:13 
Is there a way you can make voice replecement sound for Zoey?
Nea 27 jul, 2017 @ 1:47 
I love it you did a Great job on it : )
Nozomi 1 jun, 2017 @ 20:38 
love make one that replace rochelle:scCatgirl:
FunkyBunny 19 feb, 2017 @ 12:45 
Best Survivor replacer. :D
golden monty 12 feb, 2017 @ 9:35 
Horrible fanbase ;-;
Some Stickfigure. 11 feb, 2017 @ 0:04 
Tori! Gimme Da Butterscoth Cinnamon Pie!
GreensboroEneed 9 feb, 2017 @ 1:33 
Kaydeepl censored FNAF models in the studio!!!
Señorita Magnum❤ 8 feb, 2017 @ 16:12 
:D gracias te besaria
Aunt Floof 6 feb, 2017 @ 11:54 
I would love to see Toriel replacing Rochelle~:fhappy:
MSF  [skapare] 6 feb, 2017 @ 11:10 
My bad. Well, the gestures still won't work, but the idle is still working fine.
ZeqMacaw 6 feb, 2017 @ 7:19 
6. Open "survivor_teenangst_ligh2.mdl" in a hex editor or Notepad++ and change near the start of file, the t in the file name to the 2

NEAR the start (column 13 on first line) is the MDL file name, survivors\survivor_teenangst_light.mdl. Change the last t in that to a 2 so it looks like this: survivors\survivor_teenangst_ligh2.mdl
MSF  [skapare] 5 feb, 2017 @ 21:39 
So, instead of IDST1, it would be IDS21? Just making sure I'm not being a dummy, cause that made it go into not-working mode. Maybe I messed with something else earlier
ZeqMacaw 5 feb, 2017 @ 20:21 
1. Decompile the light model with Crowbar.
2. Delete all $animation and $sequence lines from the QC.
3. Add this line to the QC: $includemodel "survivors\survivor_teenangst_ligh2.mdl"
4. Copy the original "survivor_teenangst_light.mdl" file into "survivor_teenangst_ligh2.mdl".
5. Place that "survivor_teenangst_ligh2.mdl" along side the model files you compile for your custom survivor_teenangst_light.
6. Open "survivor_teenangst_ligh2.mdl" in a hex editor or Notepad++ and change near the start of file, the t in the file name to the 2
7. Make sure the mdl file size does NOT change. In Notepad++ you can make sure by placing the cursor over the t, pressing Insert key, then press 2, then press Insert key to return to normal insertion mode
MSF  [skapare] 5 feb, 2017 @ 20:15 
The .smds are corrupted, and cannot be used. At the very least, we have a working light model that has a normal idle animation, and nothing else.
"McLovin" Waffles 5 feb, 2017 @ 19:00 
I'm not an expert at this so.....
"McLovin" Waffles 5 feb, 2017 @ 19:00 
It doesn't use any,however,it uses .smd's,like dlc1_intro_zoey_idle
"McLovin" Waffles 5 feb, 2017 @ 18:56 
I will decompile Zoey's light model and see what animations it uses....
"McLovin" Waffles 5 feb, 2017 @ 18:54 
Could you use gestures_teenangst?
MSF  [skapare] 5 feb, 2017 @ 18:43 
A gesture mdl file? Only thing that cames close is that anim_teenangst.mdl...
ZeqMacaw 5 feb, 2017 @ 17:45 
Missing the $includemodel for the gestures MDL file, perhaps?
MSF  [skapare] 5 feb, 2017 @ 17:40 
Well, I was able to get the proportion trick to work in online mode, but the model seems to have problems doing the gestures; it won't do any gestures. I'm not sure what's causing this...
ZeqMacaw 5 feb, 2017 @ 17:33 
The animated cursor file is probably the ANI file that goes with the MDL file that is called in the $includemodel. The copied and renamed MDL file probably still refers to the game's original ANI file, which I thought still caused problems. I'll have to check for myself.
MSF  [skapare] 5 feb, 2017 @ 16:51 
Folks, I have great news! I believe I have finally figured out how to get the light model to work correctly! Long story short: whenever I compiled the model, I'd get game files, and one of the files was an animated cursor file. Deleting this file stopped the crashing, and the character did the correct animations!

Now, I have only tested the model offline, without the size proportion trick activated. I am right now creating the files for said trick.

Here's the bad news: I didn't bring the files for the other, older mods that need their respective light models over at my college. Because of this, I can't create their light models for about 5 weeks. I could just start from scratch, but I've got other mods to work on as well...

I'll comment here again on how well things go.
Thanks again to ZeqMacaw! Just letting me know that it was the $includemodel trick helped out a lot!
Crazy Pyro 5 feb, 2017 @ 0:14 
Yes just what I was waiting for! Also kinda had a wild guess going, "Hmm.. I hope he finally adds goat mom to the game sooner or later since she hasn't had one yet and it would fill in the missing Zoey slot we've been waiting for."
golden monty 4 feb, 2017 @ 8:11 
I was laughing so hard that i made a noise that was unexplainable.
MSF  [skapare] 4 feb, 2017 @ 7:25 
I've updated the mod to use Rochelle's animations as a placeholder for now. I tested the animations online, and they appear to be working now. Thanks again ZeqMacaw & ZombiePancakes!
"McLovin" Waffles 4 feb, 2017 @ 7:11 
Okay.
MSF  [skapare] 4 feb, 2017 @ 7:01 
I'll get her to use Rochelle's animations ASAP
Puffy the Destroyer 3 feb, 2017 @ 18:05 
whatabout that other model floating around somewhere?
"McLovin" Waffles 3 feb, 2017 @ 18:03 
I think that's why Valve gave her some of Rochelle's animations...
ZeqMacaw 3 feb, 2017 @ 18:01 
I have the seen the bugged animation that ZombiePancakes is talking about. I looked via HLMV at the model that's in the game as well as some mods that replace Zoey. Sequence [581] Idle_Injured_Frying_Pan is the buggy one.
MSF  [skapare] 3 feb, 2017 @ 17:11 
@ZeqMacaw
My guess is that there can be only one $includemodel for that. In one of the light zoey qc files I had, it used:
$includemodel "survivors/marie_light.mdl"
$IncludeModel "survivors/anim_teenangst.mdl"
$IncludeModel "survivors/anim_gestures.mdl"

Perhaps by deleting the anim_... parts, it'll work? I'll test it out tommorrow. Thanks for letting me know!

@ZombiePancakes
I've played with the mod myself, and I didn't see any animation bugs when playing online. My guess is that either there's something that triggers the bug due to Valve's poor porting of the animation, or that you were playing on someone's local server/had a mod conflicting which caused the issue. I'll have to take a deeper look at it tomorrow...
ZeqMacaw 3 feb, 2017 @ 16:15 
Now I'm not sure. Maybe it would work as described in this post: http://steamproxy.com/groups/CrowbarTool/discussions/1/624075566734754562/#c624075566771661833

I was going to find an example, but it seems the examples don't use the trick. Perhaps they used the files from the Starter_Kits.
"McLovin" Waffles 3 feb, 2017 @ 16:15 
Zoey's animations have always been bugged, Valve didn't do a very good of porting the L4D1 Survivors...
"McLovin" Waffles 3 feb, 2017 @ 16:14 
The animations are glitched is when she is on low health.
"McLovin" Waffles 3 feb, 2017 @ 16:12 
Hey MSF! Great job on Toriel. If there's one tiny bug (which has nothing to do with mod itself, it's been in L4D2 ever since) is that when Toriel is idle with, from what I saw, the crowbar, it goes into a t-pose. This has nothing to do with model, just that Zoey has "some" broken animations. If you want to give her some other animations, that would be fine.
MSF  [skapare] 3 feb, 2017 @ 15:15 
$includemodel trick? Like how you make the viewmodel for weapons? I copied teenangst_light.mdl for the code and renamed it, but that crashed the game... Am I supposed to use something else?
ZeqMacaw 3 feb, 2017 @ 14:24 
For the light model, use the $includemodel trick.
Jamie 3 feb, 2017 @ 12:47 
Yes finally! Great!