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6/10
NEAR the start (column 13 on first line) is the MDL file name, survivors\survivor_teenangst_light.mdl. Change the last t in that to a 2 so it looks like this: survivors\survivor_teenangst_ligh2.mdl
2. Delete all $animation and $sequence lines from the QC.
3. Add this line to the QC: $includemodel "survivors\survivor_teenangst_ligh2.mdl"
4. Copy the original "survivor_teenangst_light.mdl" file into "survivor_teenangst_ligh2.mdl".
5. Place that "survivor_teenangst_ligh2.mdl" along side the model files you compile for your custom survivor_teenangst_light.
6. Open "survivor_teenangst_ligh2.mdl" in a hex editor or Notepad++ and change near the start of file, the t in the file name to the 2
7. Make sure the mdl file size does NOT change. In Notepad++ you can make sure by placing the cursor over the t, pressing Insert key, then press 2, then press Insert key to return to normal insertion mode
Now, I have only tested the model offline, without the size proportion trick activated. I am right now creating the files for said trick.
Here's the bad news: I didn't bring the files for the other, older mods that need their respective light models over at my college. Because of this, I can't create their light models for about 5 weeks. I could just start from scratch, but I've got other mods to work on as well...
I'll comment here again on how well things go.
Thanks again to ZeqMacaw! Just letting me know that it was the $includemodel trick helped out a lot!
My guess is that there can be only one $includemodel for that. In one of the light zoey qc files I had, it used:
$includemodel "survivors/marie_light.mdl"
$IncludeModel "survivors/anim_teenangst.mdl"
$IncludeModel "survivors/anim_gestures.mdl"
Perhaps by deleting the anim_... parts, it'll work? I'll test it out tommorrow. Thanks for letting me know!
@ZombiePancakes
I've played with the mod myself, and I didn't see any animation bugs when playing online. My guess is that either there's something that triggers the bug due to Valve's poor porting of the animation, or that you were playing on someone's local server/had a mod conflicting which caused the issue. I'll have to take a deeper look at it tomorrow...
I was going to find an example, but it seems the examples don't use the trick. Perhaps they used the files from the Starter_Kits.