War for the Overworld

War for the Overworld

Abbadon (DK1 - Deeper Dungeons level 7) v1.2
6 Comments
BBK 2 Feb, 2017 @ 9:55pm 
Ahh... good reason. Well, will be waiting the moment you redo when the time comes.
Levia  [author] 2 Feb, 2017 @ 12:30pm 
The extra keeper was a mistake and I only realized when I was about to publish the map. I couldn't leave the AI without a dungeon core, so I had a choice: A. Redo the entire map in single player or B: pretend nothing happened and make people kill off the AI keeper in the beginning of the map. I might redo the map in the future, but for now I will complete the rest of the Deeper Dungeons expansion. The rooms are neutral, but it is impossible (to the best of my knowledge) to place a door on neutral 'claimed land', so the doors are Empire owned.
BBK 2 Feb, 2017 @ 2:04am 
Why you put an extra keeper when it's unnecessary? Normally I thought the rooms can be programmed to become neutral or under any specific owner. In this case, the starting enemy rooms can be set as Hero or Neutral Rooms. If Enemy, it's pointless consider nobody will be defending it.
Levia  [author] 14 Jan, 2017 @ 2:12pm 
Thank you. :) Yeah, there's a lot of maps in the workshop. Gotta love it! :steamhappy:
Konnek 14 Jan, 2017 @ 12:13pm 
Ooo, I love that you have made so many remakes. Lovley work. :) I don't know if I ever will get to play these maps(pluss the gazzillion of other maps I want to try).. :P
Levia  [author] 12 Jan, 2017 @ 11:45am 
Leave a comment and/or like. Hope you enjoy. :wftosurprised: